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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_VertexFormatElement.h"
- #include "Base.h"
- #include "VertexFormat.h"
- #include "lua_VertexFormatUsage.h"
- namespace gameplay
- {
- void luaRegister_VertexFormatElement()
- {
- const luaL_Reg lua_members[] =
- {
- {"size", lua_VertexFormatElement_size},
- {"usage", lua_VertexFormatElement_usage},
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- scopePath.push_back("VertexFormat");
- gameplay::ScriptUtil::registerClass("VertexFormatElement", lua_members, lua_VertexFormatElement__init, lua_VertexFormatElement__gc, lua_statics, scopePath);
- }
- static VertexFormat::Element* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "VertexFormatElement");
- luaL_argcheck(state, userdata != NULL, 1, "'VertexFormatElement' expected.");
- return (VertexFormat::Element*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_VertexFormatElement__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "VertexFormatElement");
- luaL_argcheck(state, userdata != NULL, 1, "'VertexFormatElement' expected.");
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- VertexFormat::Element* instance = (VertexFormat::Element*)object->instance;
- SAFE_DELETE(instance);
- }
-
- return 0;
- }
- lua_pushstring(state, "lua_VertexFormatElement__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_VertexFormatElement__init(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- void* returnPtr = (void*)new VertexFormat::Element();
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "VertexFormatElement");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- break;
- }
- case 2:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- VertexFormat::Usage param1 = (VertexFormat::Usage)lua_enumFromString_VertexFormatUsage(luaL_checkstring(state, 1));
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2);
- void* returnPtr = (void*)new VertexFormat::Element(param1, param2);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "VertexFormatElement");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- } while (0);
- lua_pushstring(state, "lua_VertexFormatElement__init - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0 or 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_VertexFormatElement_size(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 2)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- }
- VertexFormat::Element* instance = getInstance(state);
- if (lua_gettop(state) == 2)
- {
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2);
- instance->size = param2;
- return 0;
- }
- else
- {
- unsigned int result = instance->size;
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- }
- int lua_VertexFormatElement_usage(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 2)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- }
- VertexFormat::Element* instance = getInstance(state);
- if (lua_gettop(state) == 2)
- {
- // Get parameter 2 off the stack.
- VertexFormat::Usage param2 = (VertexFormat::Usage)lua_enumFromString_VertexFormatUsage(luaL_checkstring(state, 2));
- instance->usage = param2;
- return 0;
- }
- else
- {
- VertexFormat::Usage result = instance->usage;
- // Push the return value onto the stack.
- lua_pushstring(state, lua_stringFromEnum_VertexFormatUsage(result));
- return 1;
- }
- }
- }
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