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Updated release notes

Jorrit Rouwe 2 mesi fa
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      Docs/ReleaseNotes.md

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Docs/ReleaseNotes.md

@@ -15,6 +15,8 @@ For breaking API changes see [this document](https://github.com/jrouwe/JoltPhysi
 
 ### Bug Fixes
 
+* Fixed bug in `ConvexHullShape::CollideSoftBodyVertices` where the wrong edge could be reported as the closest edge.
+* Fixed bug in `PhysicsSystem::OptimizeBroadPhase`. When calling this function after removing all bodies from the `PhysicsSystem`, the internal nodes would not be freed until bodies are added again. This could lead to running out of internal nodes in rare cases.
 * Fixed passing underestimate of penetration depth in `ContactListener::OnContactPersisted` when the contact comes from the contact cache.
 * `QuadTree` will now fall back to the heap when running out of stack space during collision queries. Previously this would trigger an assert and some collisions would not be detected.
 * Fixed `BodyInterface::MoveKinematic`, `SetLinearVelocity`, `SetAngularVelocity`, `SetLinearAndAngularVelocity`, `AddLinearVelocity`, `AddLinearAndAngularVelocity`, `SetPositionRotationAndVelocity` and `SetMotionType` when body not added to the physics system yet.