Jorrit Rouwe
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3ed3a7d6d8
Added functions to get the character settings from a character (#1662)
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8 mesi fa |
Jorrit Rouwe
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d497df2b9b
Fixed name clashes between Character and Ragdoll static inline functions when compiling a single compilation unit build (aka Unity build)
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8 mesi fa |
Jorrit Rouwe
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25e920c25d
Fix Character vs Sensor interaction
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11 mesi fa |
Jorrit Rouwe
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193857e3c9
Created Vec3::sOne as an alias for Vec3::sReplicate(1.0f)
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1 anno fa |
jfaz
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ce420fe7ef
Add mAllowedDOFs to Character settings (#1433)
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1 anno fa |
Jorrit Rouwe
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d7e8f922d0
CharacterVirtual can now have an inner rigid body (#1208)
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1 anno fa |
Roge Clement
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e881d4baa2
Fixed missing ObjectLayer.h include
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1 anno fa |
Jorrit Rouwe
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ec88660cb8
Added enhanced edge removal for characters (#1095)
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1 anno fa |
Jorrit Rouwe
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58445d6c26
Removed trailing whitespace from all source files (#688)
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2 anni fa |
Jorrit Rouwe
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2dd3a033a4
Ability to specify which DOFs a body has (#602)
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2 anni fa |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 anni fa |
Jorrit Rouwe
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a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
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3 anni fa |
Jorrit Rouwe
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f7527f3282
Character improvements (#273)
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3 anni fa |
Jorrit Rouwe
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a314bc8a6e
Character tweaks (#232)
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3 anni fa |
Jorrit Rouwe
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efb0012221
Character tweaks (#218)
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3 anni fa |
Jorrit Rouwe
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3ee7c8a3f5
Added function to do a collision check at an arbitrary position for both Character and CharacterVirtual with a similar interface (#155)
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3 anni fa |
Jorrit Rouwe
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01a3f45a27
Sonar fixes (#128)
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3 anni fa |
Jorrit Rouwe
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dd63d4ed80
Bugfix: Forgot to copy the sub shape ID
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3 anni fa |
Jorrit Rouwe
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2e1abfb344
Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122)
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3 anni fa |
Jorrit Rouwe
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6ba21f50dc
Made shape casting on shapes a bit more intuitive (#116)
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3 anni fa |
Jorrit Rouwe
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bfd74a56c1
- Added new line to end of every file (#110)
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3 anni fa |
Jorrit Rouwe
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8b62fa04c4
Disabled warnings now stay within the Jolt headers (#108)
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3 anni fa |
Jorrit Rouwe
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06e9d17d38
Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106)
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3 anni fa |
Jorrit Rouwe
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452d6fe8c8
Also detect contacts when the normal is horizontal or pointing downwards. The GetGroundState will return Sliding in that case and it will be up to the application to determine what to do with it.
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3 anni fa |
Jorrit Rouwe
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a71255afb4
Bugfix: Character::CheckCollision inMaxSeparationDistance was not used by accident
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3 anni fa |
Jorrit Rouwe
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14e062ac96
Changed shape and body user data to uint64 (#50)
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3 anni fa |
jrouwe
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4f87ec71da
sonar fixes (#15)
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4 anni fa |
Jorrit Rouwe
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686ab6ab85
Initial import
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4 anni fa |