Jorrit Rouwe ee37252502 Swapping vertices of triangle if it is scaled inside out (#1879) il y a 1 semaine
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BroadPhase 793b3a0dbd Moved BroadPhase::GetBounds down to BroadPhaseQuery. il y a 2 mois
Shape fe0b87a2ab Further improved compile speed (#1873) il y a 2 semaines
AABoxCast.h db6d42bed5 Added a link to the main repository to the header of each file (#452) il y a 2 ans
ActiveEdgeMode.h 58445d6c26 Removed trailing whitespace from all source files (#688) il y a 2 ans
ActiveEdges.h 14c0854322 Reduced tolerance for early out when contact normal equals surface normal in ActiveEdges::FixNormal (#687) il y a 2 ans
BackFaceMode.h db6d42bed5 Added a link to the main repository to the header of each file (#452) il y a 2 ans
CastConvexVsTriangles.cpp ee37252502 Swapping vertices of triangle if it is scaled inside out (#1879) il y a 1 semaine
CastConvexVsTriangles.h 58ffa9d581 Added more documentation on scaling shapes il y a 1 an
CastResult.h 733af81024 Added BroadPhaseCastResult::Reset il y a 1 an
CastSphereVsTriangles.cpp 4811407924 Fixed division by zero when doing a really long (6 KM) sphere cast against a triangle. In this case the floating point accuracy became low enough so that the distance between the sphere center and the triangle (which should be 'radius') became zero instead. il y a 2 mois
CastSphereVsTriangles.h 58ffa9d581 Added more documentation on scaling shapes il y a 1 an
CollectFacesMode.h db6d42bed5 Added a link to the main repository to the header of each file (#452) il y a 2 ans
CollideConvexVsTriangles.cpp ee37252502 Swapping vertices of triangle if it is scaled inside out (#1879) il y a 1 semaine
CollideConvexVsTriangles.h 58ffa9d581 Added more documentation on scaling shapes il y a 1 an
CollidePointResult.h db6d42bed5 Added a link to the main repository to the header of each file (#452) il y a 2 ans
CollideShape.h e0e434f59c Updated documentation for mMaxSeparationDistance il y a 1 an
CollideShapeVsShapePerLeaf.h 1e38fc6003 Added missing include to `CollideShapeVsShapePerLeaf.h` (#1785) il y a 3 mois
CollideSoftBodyVertexIterator.h 4058e6a72e SoftBodyManifold now returns sensor contacts separately (#1276) il y a 1 an
CollideSoftBodyVerticesVsTriangles.h 73c93cbd1f Fixed collision between soft body and TriangleShape/MeshShape/HeightFieldShape (#1825) il y a 2 mois
CollideSphereVsTriangles.cpp ee37252502 Swapping vertices of triangle if it is scaled inside out (#1879) il y a 1 semaine
CollideSphereVsTriangles.h 58ffa9d581 Added more documentation on scaling shapes il y a 1 an
CollisionCollector.h b5895f23d5 Added comment on the use of CollisionCollector::GetContext il y a 11 mois
CollisionCollectorImpl.h 20a774c6a8 Added ClosestHitPerBodyCollisionCollector (#1465) il y a 1 an
CollisionDispatch.cpp d1a62866ef Bugfix: CastShape had incorrect early out condition which could cause it to miss the deepest penetration il y a 2 ans
CollisionDispatch.h 58ffa9d581 Added more documentation on scaling shapes il y a 1 an
CollisionGroup.cpp 70865d5034 Added Get/SetCollisionGroup on BodyInterface (#1527) il y a 11 mois
CollisionGroup.h 70865d5034 Added Get/SetCollisionGroup on BodyInterface (#1527) il y a 11 mois
ContactListener.h 3b6c92d2c1 Remove stray whitespace il y a 4 mois
EstimateCollisionResponse.cpp 045a87e230 Ran spell checker over all comments in the Jolt folder il y a 1 an
EstimateCollisionResponse.h 58445d6c26 Removed trailing whitespace from all source files (#688) il y a 2 ans
GroupFilter.cpp 779ba3673b Ability to add soft bodies to a PhysicsScene and load/save them (#656) il y a 2 ans
GroupFilter.h ef1adf38c3 Allow SerializableObjects to be copy constructed only by derived classes (#1664) il y a 8 mois
GroupFilterTable.cpp db6d42bed5 Added a link to the main repository to the header of each file (#452) il y a 2 ans
GroupFilterTable.h 79ce4b2801 Removed some of the using std::... statements (#1353) il y a 1 an
InternalEdgeRemovingCollector.h 0b8dfe76c2 JPH_INTERNAL_EDGE_REMOVING_COLLECTOR_DEBUG draws in the wrong location il y a 5 mois
ManifoldBetweenTwoFaces.cpp a18d475653 Fixed bug in ManifoldBetweenTwoFaces (#1756) il y a 4 mois
ManifoldBetweenTwoFaces.h 092f40327b Listing API changes il y a 1 an
NarrowPhaseQuery.cpp 0b8dfe76c2 JPH_INTERNAL_EDGE_REMOVING_COLLECTOR_DEBUG draws in the wrong location il y a 5 mois
NarrowPhaseQuery.h 7e59df4e8f Added NarrowPhase::CollideShapeWithInternalEdgeRemoval (#1346) il y a 1 an
NarrowPhaseStats.cpp d44f4bad08 Removed GetProcessorTicksPerSecond to avoid exposing code that does not 100% reliably work across platforms (#707) il y a 2 ans
NarrowPhaseStats.h d44f4bad08 Removed GetProcessorTicksPerSecond to avoid exposing code that does not 100% reliably work across platforms (#707) il y a 2 ans
ObjectLayer.h d50bee9d98 Added missing JPH_EXPORT macro (#1174) il y a 1 an
ObjectLayerPairFilterMask.h e7b634d52c Created an object layer filter implementation that is similar to Bullet's group & mask filtering (#810) il y a 2 ans
ObjectLayerPairFilterTable.h 79ce4b2801 Removed some of the using std::... statements (#1353) il y a 1 an
PhysicsMaterial.cpp 779ba3673b Ability to add soft bodies to a PhysicsScene and load/save them (#656) il y a 2 ans
PhysicsMaterial.h ef1adf38c3 Allow SerializableObjects to be copy constructed only by derived classes (#1664) il y a 8 mois
PhysicsMaterialSimple.cpp db6d42bed5 Added a link to the main repository to the header of each file (#452) il y a 2 ans
PhysicsMaterialSimple.h e5d6234dc6 Made the use of 'public' consistent across all classes that use the JPH_DECLARE_SERIALIZABLE_... macros il y a 1 an
RayCast.h b3cd9f4846 Split back face mode between convex/triangles for ray casts (#1228) il y a 1 an
ShapeCast.h b3cd9f4846 Split back face mode between convex/triangles for ray casts (#1228) il y a 1 an
ShapeFilter.h efd6a5cbde Bugfix: Simulation ShapeFilter had a race condition (#1364) il y a 1 an
SimShapeFilter.h efd6a5cbde Bugfix: Simulation ShapeFilter had a race condition (#1364) il y a 1 an
SimShapeFilterWrapper.h 56131e0342 Fixed UBSAN false positive that detected a dirty trick in SimShapeFilter (#1671) il y a 7 mois
SortReverseAndStore.h c1556df68b Made math type args (like Vec3Arg) const so that it remains possible to change them to a const reference (#890) il y a 2 ans
TransformedShape.cpp d1a62866ef Bugfix: CastShape had incorrect early out condition which could cause it to miss the deepest penetration il y a 2 ans
TransformedShape.h db654de2a6 Support for compiling on x64 with 32 bit pointers (#1835) il y a 1 mois