TestCompute2Bindings.h 1010 B

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2025 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include "ShaderCore.h"
  5. JPH_SHADER_CONSTANT(int, cTestCompute2GroupSize, 1)
  6. JPH_SHADER_STRUCT_BEGIN(TestCompute2Input)
  7. JPH_SHADER_STRUCT_MEMBER(JPH_Mat44, Mat44Value)
  8. JPH_SHADER_STRUCT_MEMBER(JPH_float3, Mat44MulValue)
  9. JPH_SHADER_STRUCT_MEMBER(JPH_uint, CompressedVec3)
  10. JPH_SHADER_STRUCT_MEMBER(JPH_uint, CompressedQuat)
  11. JPH_SHADER_STRUCT_END(TestComputeContext)
  12. JPH_SHADER_STRUCT_BEGIN(TestCompute2Output)
  13. JPH_SHADER_STRUCT_MEMBER(JPH_float3, Mul3x4Output)
  14. JPH_SHADER_STRUCT_MEMBER(JPH_float3, Mul3x3Output)
  15. JPH_SHADER_STRUCT_MEMBER(JPH_float3, DecompressedVec3)
  16. JPH_SHADER_STRUCT_MEMBER(JPH_Quat, DecompressedQuat)
  17. JPH_SHADER_STRUCT_END(TestCompute2Output)
  18. JPH_SHADER_BIND_BEGIN(JPH_TestCompute2)
  19. JPH_SHADER_BIND_BUFFER(TestCompute2Input, gInput)
  20. JPH_SHADER_BIND_RW_BUFFER(TestCompute2Output, gOutput)
  21. JPH_SHADER_BIND_END(JPH_TestCompute2)