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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2025 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include "ShaderCore.h"
- JPH_SHADER_CONSTANT(int, cTestCompute2GroupSize, 1)
- JPH_SHADER_STRUCT_BEGIN(TestCompute2Input)
- JPH_SHADER_STRUCT_MEMBER(JPH_Mat44, Mat44Value)
- JPH_SHADER_STRUCT_MEMBER(JPH_float3, Mat44MulValue)
- JPH_SHADER_STRUCT_MEMBER(JPH_uint, CompressedVec3)
- JPH_SHADER_STRUCT_MEMBER(JPH_uint, CompressedQuat)
- JPH_SHADER_STRUCT_END(TestComputeContext)
- JPH_SHADER_STRUCT_BEGIN(TestCompute2Output)
- JPH_SHADER_STRUCT_MEMBER(JPH_float3, Mul3x4Output)
- JPH_SHADER_STRUCT_MEMBER(JPH_float3, Mul3x3Output)
- JPH_SHADER_STRUCT_MEMBER(JPH_float3, DecompressedVec3)
- JPH_SHADER_STRUCT_MEMBER(JPH_Quat, DecompressedQuat)
- JPH_SHADER_STRUCT_END(TestCompute2Output)
- JPH_SHADER_BIND_BEGIN(JPH_TestCompute2)
- JPH_SHADER_BIND_BUFFER(TestCompute2Input, gInput)
- JPH_SHADER_BIND_RW_BUFFER(TestCompute2Output, gOutput)
- JPH_SHADER_BIND_END(JPH_TestCompute2)
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