TestComputeBindings.h 876 B

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2025 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include "ShaderCore.h"
  5. JPH_SHADER_CONSTANT(int, cTestComputeGroupSize, 64)
  6. JPH_SHADER_CONSTANTS_BEGIN(TestComputeContext, gContext)
  7. JPH_SHADER_CONSTANTS_MEMBER(JPH_float3, Float3Value)
  8. JPH_SHADER_CONSTANTS_MEMBER(JPH_uint, UIntValue) // Test that this value packs correctly with the float3 preceding it
  9. JPH_SHADER_CONSTANTS_MEMBER(JPH_float3, Float3Value2)
  10. JPH_SHADER_CONSTANTS_MEMBER(JPH_uint, UIntValue2)
  11. JPH_SHADER_CONSTANTS_MEMBER(JPH_uint, NumElements)
  12. JPH_SHADER_CONSTANTS_END(TestComputeContext)
  13. JPH_SHADER_BIND_BEGIN(JPH_TestCompute)
  14. JPH_SHADER_BIND_BUFFER(JPH_uint, gUploadData)
  15. JPH_SHADER_BIND_BUFFER(JPH_uint, gOptionalData)
  16. JPH_SHADER_BIND_RW_BUFFER(JPH_uint, gData)
  17. JPH_SHADER_BIND_END(JPH_TestCompute)