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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2025 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include "ShaderCore.h"
- JPH_SHADER_CONSTANT(int, cTestComputeGroupSize, 64)
- JPH_SHADER_CONSTANTS_BEGIN(TestComputeContext, gContext)
- JPH_SHADER_CONSTANTS_MEMBER(JPH_float3, Float3Value)
- JPH_SHADER_CONSTANTS_MEMBER(JPH_uint, UIntValue) // Test that this value packs correctly with the float3 preceding it
- JPH_SHADER_CONSTANTS_MEMBER(JPH_float3, Float3Value2)
- JPH_SHADER_CONSTANTS_MEMBER(JPH_uint, UIntValue2)
- JPH_SHADER_CONSTANTS_MEMBER(JPH_uint, NumElements)
- JPH_SHADER_CONSTANTS_END(TestComputeContext)
- JPH_SHADER_BIND_BEGIN(JPH_TestCompute)
- JPH_SHADER_BIND_BUFFER(JPH_uint, gUploadData)
- JPH_SHADER_BIND_BUFFER(JPH_uint, gOptionalData)
- JPH_SHADER_BIND_RW_BUFFER(JPH_uint, gData)
- JPH_SHADER_BIND_END(JPH_TestCompute)
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