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SphereShapeTest.cpp 1.5 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <Tests/Shapes/SphereShapeTest.h>
  6. #include <Jolt/Physics/Collision/Shape/SphereShape.h>
  7. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  8. #include <Layers.h>
  9. JPH_IMPLEMENT_RTTI_VIRTUAL(SphereShapeTest)
  10. {
  11. JPH_ADD_BASE_CLASS(SphereShapeTest, Test)
  12. }
  13. void SphereShapeTest::Initialize()
  14. {
  15. // Floor
  16. CreateFloor();
  17. // Create different sized spheres
  18. Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(1.0f), RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  19. mBodyInterface->AddBody(body1.GetID(), EActivation::Activate);
  20. Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(2.0f), RVec3(0, 10, 10), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  21. mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
  22. Body &body3 = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(0.5f), RVec3(0, 10, 20), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  23. mBodyInterface->AddBody(body3.GetID(), EActivation::Activate);
  24. // Tower of spheres
  25. for (int i = 0; i < 10; ++i)
  26. {
  27. Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(0.5f), RVec3(10, 10 + 1.5f * i, 0), Quat::sRotation(Vec3::sAxisZ(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
  28. mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
  29. }
  30. }