1234567891011121314151617181920212223242526272829303132333435363738 |
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/Shapes/SphereShapeTest.h>
- #include <Jolt/Physics/Collision/Shape/SphereShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(SphereShapeTest)
- {
- JPH_ADD_BASE_CLASS(SphereShapeTest, Test)
- }
- void SphereShapeTest::Initialize()
- {
- // Floor
- CreateFloor();
- // Create different sized spheres
- Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(1.0f), RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body1.GetID(), EActivation::Activate);
- Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(2.0f), RVec3(0, 10, 10), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
- Body &body3 = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(0.5f), RVec3(0, 10, 20), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body3.GetID(), EActivation::Activate);
- // Tower of spheres
- for (int i = 0; i < 10; ++i)
- {
- Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(0.5f), RVec3(10, 10 + 1.5f * i, 0), Quat::sRotation(Vec3::sAxisZ(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
- }
- }
|