Histórico de Commits

Autor SHA1 Mensagem Data
  Michael Ragazzon eff01ba43a The big rename. We are now RmlUi version 2.0! há 6 anos atrás
  Michael Ragazzon ad74d3d6c6 Remove some C++14 code, fixes C++11 and GCC compatibility, closes #3 hopefully (thanks @Barotto) há 6 anos atrás
  Michael Ragazzon 42309c4c7e Initial support for C++11. há 6 anos atrás
  Michael Ragazzon b82e1123a0 Performance improvements, avoid unnecessary allocations há 7 anos atrás
  Michael Ragazzon bae13a7015 Unintended #include há 7 anos atrás
  Michael Ragazzon b4ec69da47 Prevent scrolling parent elements when reaching top/bottom há 7 anos atrás
  Michael Ragazzon 3e8d309c42 Add summary of element event listeners to debugger há 7 anos atrás
  Michael Ragazzon acac7fbedf Debugger: Some style attributes need to be fetched manually há 7 anos atrás
  Michael Ragazzon 840907563c Animations can be initialized with initial property value more easily. há 7 anos atrás
  Michael 5db7d68e7e Use double for absolute time há 7 anos atrás
  Michael e222a50e9a Refactoring. há 7 anos atrás
  Michael 946e1f208e Transition-end event, and fix Matrix3d primitive. há 7 anos atrás
  Michael 1620032f5a Adding support for animation @keyframes há 7 anos atrás
  Michael 2e765efb48 Dispatching AnimationEnd event há 7 anos atrás
  Michael 35381790cc Transitions on class change. há 7 anos atrás
  Michael 23bdc17b8a Transitions working for pseudo-classes. Working on element class.changes. Experimenting with reversal of transitions. há 7 anos atrás
  Michael a9388f5229 RCSS transition beta. Only activated on pseudo-classes for now. há 7 anos atrás
  Michael c84b9fd505 Performence improvements. Layout updates are only done once per frame, transform updates are faster in most cases. há 7 anos atrás
  Michael b6927b4e0c More strict about units. Numbers, lengths, angles and percentages are now separated. Lengths require a unit, except for "0". há 7 anos atrás
  Michael 4ec999e3d8 Allow matching transform primitives in their generic forms (e.g. translateX to translate3d). Helper functions and constructors for creating Transform animations. há 7 anos atrás
  Michael 41cd442d88 Tweening support for animations há 7 anos atrás
  Michael 51efaa7569 Avoid jittering behavior of elements when using subpixel offsets, by no longer rounding dimensions in the layout engine. Translation and vertices that need sharpness (fonts and images) are rounded as late in the pipeline as possible. há 7 anos atrás
  Michael 3999bd623a Refactoring há 7 anos atrás
  Michael 3397937d79 Interpolating transforms for animation.Implemented Primitives as variants to avoid RTTI and virtual function calls. Now targeting C++17. há 7 anos atrás
  Michael a1ea7c5668 Transform animations begin há 7 anos atrás
  Michael 664067d5df Initial animation support há 7 anos atrás
  Michael 0a0da1a0ec Transforms should be updated when e.g. dragging window. há 7 anos atrás
  Michael bf36355694 Merge branch 'master' into transform há 7 anos atrás
  Michael 98c04ba685 Fix compiling há 7 anos atrás
  Michael f9ef5c79b5 Remove comments há 7 anos atrás