RenderManagerAccess.cpp 1.5 KB

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  1. #include "RenderManagerAccess.h"
  2. #include "../../Include/RmlUi/Core/Texture.h"
  3. #include "TextureDatabase.h"
  4. namespace Rml {
  5. Vector2i RenderManagerAccess::GetDimensions(RenderManager* render_manager, TextureFileIndex texture)
  6. {
  7. return render_manager->texture_database->file_database.GetDimensions(render_manager->render_interface, texture);
  8. }
  9. Vector2i RenderManagerAccess::GetDimensions(RenderManager* render_manager, StableVectorIndex callback_texture)
  10. {
  11. return render_manager->texture_database->callback_database.GetDimensions(render_manager, render_manager->render_interface, callback_texture);
  12. }
  13. void RenderManagerAccess::Render(RenderManager* render_manager, const Geometry& geometry, Vector2f translation, Texture texture,
  14. const CompiledShader& shader)
  15. {
  16. render_manager->Render(geometry, translation, texture, shader);
  17. }
  18. void RenderManagerAccess::GetTextureSourceList(RenderManager* render_manager, StringList& source_list)
  19. {
  20. render_manager->GetTextureSourceList(source_list);
  21. }
  22. const Mesh& RenderManagerAccess::GetMesh(RenderManager* render_manager, const Geometry& geometry)
  23. {
  24. return render_manager->GetMesh(geometry);
  25. }
  26. bool RenderManagerAccess::ReleaseTexture(RenderManager* render_manager, const String& texture_source)
  27. {
  28. return render_manager->ReleaseTexture(texture_source);
  29. }
  30. void RenderManagerAccess::ReleaseAllTextures(RenderManager* render_manager)
  31. {
  32. render_manager->ReleaseAllTextures();
  33. }
  34. void RenderManagerAccess::ReleaseAllCompiledGeometry(RenderManager* render_manager)
  35. {
  36. render_manager->ReleaseAllCompiledGeometry();
  37. }
  38. } // namespace Rml