Copilot 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 month ago
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bow_renderer.cpp 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 month ago
bow_renderer.h 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
quiver_renderer.cpp bfa7b41117 apply format 2 months ago
quiver_renderer.h 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
roman_scutum.cpp bfa7b41117 apply format 2 months ago
roman_scutum.h 2cc88d4bf3 apply format 3 months ago
shield_carthage.cpp a6ad9a0154 fix compilation error: 2 months ago
shield_carthage.h d9b927d631 Add healer to base troops configuration 3 months ago
shield_renderer.cpp bfa7b41117 apply format 2 months ago
shield_renderer.h 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
shield_roman.cpp 904791a4a0 Fix Roman swordsman shield flickering and placement (#661) 2 months ago
shield_roman.h 3ee6ec016e Fix shield shapes: Roman rectangular, Carthage dome with boss 3 months ago
spear_renderer.cpp 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 month ago
spear_renderer.h 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
sword_carthage.cpp 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
sword_carthage.h 9ac483ccda Add nation-specific sword renderers and update unit renderers 3 months ago
sword_renderer.cpp 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 month ago
sword_renderer.h 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
sword_roman.cpp 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
sword_roman.h 9ac483ccda Add nation-specific sword renderers and update unit renderers 3 months ago