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bow_renderer.cpp
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0ebd5c515b
Normalize render/ naming to snake_case (#840)
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1 month ago |
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bow_renderer.h
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
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quiver_renderer.cpp
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bfa7b41117
apply format
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2 months ago |
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quiver_renderer.h
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
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roman_scutum.cpp
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bfa7b41117
apply format
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2 months ago |
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roman_scutum.h
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2cc88d4bf3
apply format
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3 months ago |
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shield_carthage.cpp
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a6ad9a0154
fix compilation error:
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2 months ago |
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shield_carthage.h
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d9b927d631
Add healer to base troops configuration
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3 months ago |
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shield_renderer.cpp
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bfa7b41117
apply format
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2 months ago |
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shield_renderer.h
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
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shield_roman.cpp
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904791a4a0
Fix Roman swordsman shield flickering and placement (#661)
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2 months ago |
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shield_roman.h
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3ee6ec016e
Fix shield shapes: Roman rectangular, Carthage dome with boss
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3 months ago |
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spear_renderer.cpp
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0ebd5c515b
Normalize render/ naming to snake_case (#840)
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1 month ago |
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spear_renderer.h
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
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sword_carthage.cpp
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
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sword_carthage.h
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9ac483ccda
Add nation-specific sword renderers and update unit renderers
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3 months ago |
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sword_renderer.cpp
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0ebd5c515b
Normalize render/ naming to snake_case (#840)
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1 month ago |
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sword_renderer.h
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
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sword_roman.cpp
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
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sword_roman.h
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9ac483ccda
Add nation-specific sword renderers and update unit renderers
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3 months ago |