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- #pragma once
- #include <QVector3D>
- #include <optional>
- namespace Render::GL {
- class Renderer;
- class ResourceManager;
- } // namespace Render::GL
- namespace Render::GL {
- struct FormationPlacementInfo {
- QVector3D position;
- float angle_degrees = 0.0F;
- bool active = false;
- };
- void render_formation_arrow(Renderer *renderer, ResourceManager *resources,
- const FormationPlacementInfo &placement);
- } // namespace Render::GL
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