AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 188a5bdcf3 Nothing worth mentioning пре 15 година
blender de5a9b60ce - Renaming blenderscripts to blender пре 15 година
build e25d60f74c The material stage is now on opengl 3.3 core пре 15 година
docs de5a9b60ce - Renaming blenderscripts to blender пре 15 година
extern 029adcda8c Porting the engine to 3.3 core пре 15 година
shaders 9bd11fa0d1 - Changing the Material class пре 15 година
src 188a5bdcf3 Nothing worth mentioning пре 15 година
tools 029adcda8c Porting the engine to 3.3 core пре 15 година
unit-tests 9bd11fa0d1 - Changing the Material class пре 15 година
.cproject 9bd11fa0d1 - Changing the Material class пре 15 година
.project e2d27e87cb Rewriting the Mesh loader. The new format for meshes is now a binary format. Need to write documentation about the file format пре 15 година
countlines.sh f5ca92d266 - Minor documentation updates пре 15 година
license 5f00028ad1 Many changes in the resource management (Need to add unit tests) пре 15 година
readme 1159f77ecf Documentation updates пре 15 година
run-unit-tests.sh 6376c545bb Adding unit testing. Needs to be populated пре 15 година
run.dbg.sh c32ae4dd06 Changes in the resources пре 15 година

readme

for build info and more see docs/manual.html