AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 1a351ddbf2 - Work on the new (I believe this is the 100000nth version) of the resource manager 15 years ago
blenderscripts 65d671678e Moving the shaders in the renderer to the cache 15 years ago
build 1a351ddbf2 - Work on the new (I believe this is the 100000nth version) of the resource manager 15 years ago
docs 4d7b08a877 Changes in the resource management 15 years ago
shaders b40772172a - Optimizing copilation time 15 years ago
src 1a351ddbf2 - Work on the new (I believe this is the 100000nth version) of the resource manager 15 years ago
.cproject 1a351ddbf2 - Work on the new (I believe this is the 100000nth version) of the resource manager 15 years ago
.project 1a351ddbf2 - Work on the new (I believe this is the 100000nth version) of the resource manager 15 years ago
countlines.sh f5ca92d266 - Minor documentation updates 15 years ago
license 5f00028ad1 Many changes in the resource management (Need to add unit tests) 15 years ago
readme 1159f77ecf Documentation updates 15 years ago

readme

for build info and more see docs/manual.html