AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 1d27ef98f1 Reverting back to old frustum but with transformation. Too complex for nothing 13 years ago
benches 4822758311 SIMD math 15 years ago
blender 1cc2928ca9 - Bugfixing Material loading 15 years ago
build 3012164bd2 - Refactoring. Moving a few classes in a single huge file 14 years ago
docs be3a4e282d - Fixing the event manager 13 years ago
engine-rsrc f0ab9e1d93 Bug fixing 14 years ago
include 1d27ef98f1 Reverting back to old frustum but with transformation. Too complex for nothing 13 years ago
shaders 9950e27d01 At last, after more that 6 months, making anki to compile 13 years ago
src 1d27ef98f1 Reverting back to old frustum but with transformation. Too complex for nothing 13 years ago
testapp 771749152b Changing the Frustum a bit 13 years ago
tests 994f4938a7 - Messing with the scene 14 years ago
tools 43c81e4e6c A very dangerous commit: 14 years ago
.cproject 771749152b Changing the Frustum a bit 13 years ago
.project d6149376f7 Scene. Wont compile 14 years ago
CMakeLists.txt 9950e27d01 At last, after more that 6 months, making anki to compile 13 years ago
countlines.sh 0da2eff1f1 Nothing important 13 years ago
findbiglines d38244fedc Cleaning 14 years ago
license 87b787c672 - Material 2 14 years ago
readme 1159f77ecf Documentation updates 15 years ago

readme

for build info and more see docs/manual.html