AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 1d435c2bde Removing MeshNode and SkelNode and combining them in ModelNode WIP 15 år sedan
blender de5a9b60ce - Renaming blenderscripts to blender 15 år sedan
build 1d435c2bde Removing MeshNode and SkelNode and combining them in ModelNode WIP 15 år sedan
docs de5a9b60ce - Renaming blenderscripts to blender 15 år sedan
extern 029adcda8c Porting the engine to 3.3 core 15 år sedan
shaders 9bd11fa0d1 - Changing the Material class 15 år sedan
src 1d435c2bde Removing MeshNode and SkelNode and combining them in ModelNode WIP 15 år sedan
tools 029adcda8c Porting the engine to 3.3 core 15 år sedan
unit-tests 9bd11fa0d1 - Changing the Material class 15 år sedan
.cproject 9bd11fa0d1 - Changing the Material class 15 år sedan
.project e2d27e87cb Rewriting the Mesh loader. The new format for meshes is now a binary format. Need to write documentation about the file format 15 år sedan
countlines.sh f5ca92d266 - Minor documentation updates 15 år sedan
license 5f00028ad1 Many changes in the resource management (Need to add unit tests) 15 år sedan
readme 1159f77ecf Documentation updates 15 år sedan
run-unit-tests.sh 6376c545bb Adding unit testing. Needs to be populated 15 år sedan
run.dbg.sh c32ae4dd06 Changes in the resources 15 år sedan

readme

for build info and more see docs/manual.html