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- #ifndef ANKI_RENDERER_MAIN_RENDERER_H
- #define ANKI_RENDERER_MAIN_RENDERER_H
- #include "anki/renderer/Renderer.h"
- #include "anki/renderer/Deformer.h"
- #include "anki/util/Singleton.h"
- namespace anki {
- /// Main onscreen renderer
- class MainRenderer: public Renderer
- {
- public:
- MainRenderer()
- {}
- ~MainRenderer();
- /// The same as Renderer::init but with additional initialization.
- /// @see Renderer::init
- void init(const RendererInitializer& initializer);
- void render(SceneGraph& scene);
- /// Save the color buffer to a tga (lossless & uncompressed & slow)
- /// or jpeg (lossy & compressed fast)
- /// @param filename The file to save
- void takeScreenshot(const char* filename);
- private:
- std::unique_ptr<Deformer> deformer;
- ShaderProgramResourcePointer blitProg;
- void takeScreenshotTga(const char* filename);
- void initGl();
- };
- typedef Singleton<MainRenderer> MainRendererSingleton;
- } // end namespace anki
- #endif
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