AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 21f29cc998 Merge pull request #24 from godlikepanos/gr_init_refactoring 8 years ago
bled ca28094553 RenderGraph: More work 8 years ago
docs fa002881f5 Work on the new shader program design 8 years ago
engine_data 15c3f407d0 Add a font file 8 years ago
programs 9f146a3030 [OPTIMIZATION] Use a compute shader to do visibility tests on lens flares instead of occlusion queries 8 years ago
samples a08f78227c Move Dbg to the render graph 8 years ago
sandbox a08f78227c Move Dbg to the render graph 8 years ago
shaders 16eb91ffdc [FEATURE] Improve quality of gbuffer's normal map 8 years ago
src f3038efce2 [REFACTOR] Remove PIMPL from the GL backend 8 years ago
tests f3038efce2 [REFACTOR] Remove PIMPL from the GL backend 8 years ago
thirdparty @ 3b16e5508d 3428187d35 [BUGFIX] Handle VK_ERROR_OUT_OF_DATE_KHR 8 years ago
tools 8bf2bcd0e0 Skeleton: More work 8 years ago
.appveyor.yml c32929b1f8 RenderGraph: More work 8 years ago
.clang-format 99bf099800 Improve and optimize SSAO. Fix dist calculation in visibility tests. Change the code format a bit 8 years ago
.gitignore 51777587ae Making everything feature complete 8 years ago
.gitmodules 8d2aaee2ae Fixing submodules 10 years ago
.travis.yml 5e947ce117 TravisCI: Try to fix the clang build 8 years ago
AndroidManifest.xml bc81b1130b Android 12 years ago
CMakeLists.txt 0f7e51a97c Make AnKi build with Visual Studio 2017 8 years ago
LICENSE 7d7a993f8e Update the copyright notice year 9 years ago
README.md b1ae14eb24 Renderer: Optimize omni shadows. CMake: Install the binaries to a dir 8 years ago

README.md

AnKi logo

AnKi 3D engine is a Linux and Windows opensource game engine that runs on OpenGL 4.5 and Vulkan 1.0 (Experimental).

Video

1 License

AnKi's license is BSD. This practically means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

2 Building AnKi

OS Master Branch Build Status
Linux Build Status Linux
Windows Build status Windows

To checkout the source including the submodules type:

git clone --recurse-submodules https://github.com/godlikepanos/anki-3d-engine.git anki

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

2.1 On Linux

Prerequisites:

  • Cmake 2.8 and up
  • GCC 5.0 and up or Clang 3.7 and up
  • libx11-dev installed
  • [Optional] libxinerama-dev if you want proper multi-monitor support

To build the release version:

$cd path/to/anki
$mkdir build
$cd ./build
$cmake .. -DCMAKE_BUILD_TYPE=Release
$make

To view and configure the build options you can use ccmake tool or other similar tool:

$cd path/to/anki/build
$ccmake .

This will open an interface with all the available options.

2.2 On Windows

Prerequisites:

  • CMake 2.8 and up
    • Make sure you add cmake.exe to your PATH environment variable (The installer asks, press yes)
  • MinGW-w64 5.0 and up
    • MinGW has many variants. You need the POSIX version plus SEH (eg x86_64-posix-seh)
    • Install to a path without spaces (eg C:/mingw-w64)
    • Append the path where mingw's binaries are located (eg C:/mingw-w64/bin) to the PATH environment variable

To build the release version open PowerShell and type:

$cd path/to/anki
$mkdir build
$cd build
$cmake .. -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Release
$mingw32-make

NOTE: If you have a better way to build on Windows please let us know.

3 Next steps

Try to build with samples enabled (search for the ANKI_BUILD_SAMPLES=ON option in your CMake GUI) and try running the sponza executable. Then you will be able to see sponza running in AnKi. All samples must run from within their directory.

$cd path/to/anki/samples/sponza
$./path/to/build/bin/sponza

More samples will follow.