AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 271efadff7 - Converting Model file format to XML il y a 15 ans
blender de5a9b60ce - Renaming blenderscripts to blender il y a 15 ans
build 271efadff7 - Converting Model file format to XML il y a 15 ans
docs de5a9b60ce - Renaming blenderscripts to blender il y a 15 ans
extern 029adcda8c Porting the engine to 3.3 core il y a 15 ans
shaders 9bd11fa0d1 - Changing the Material class il y a 15 ans
src 271efadff7 - Converting Model file format to XML il y a 15 ans
tools 029adcda8c Porting the engine to 3.3 core il y a 15 ans
unit-tests 9bd11fa0d1 - Changing the Material class il y a 15 ans
.cproject 9bd11fa0d1 - Changing the Material class il y a 15 ans
.project e2d27e87cb Rewriting the Mesh loader. The new format for meshes is now a binary format. Need to write documentation about the file format il y a 15 ans
countlines.sh f5ca92d266 - Minor documentation updates il y a 15 ans
license 5f00028ad1 Many changes in the resource management (Need to add unit tests) il y a 15 ans
readme 1159f77ecf Documentation updates il y a 15 ans
run-unit-tests.sh 6376c545bb Adding unit testing. Needs to be populated il y a 15 ans
run.dbg.sh c32ae4dd06 Changes in the resources il y a 15 ans

readme

for build info and more see docs/manual.html