AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 2ed6f3dce5 Removing non GL 3.3 core functions 15 år sedan
blenderscripts 2c6cee4425 It compiles and runs 15 år sedan
build c36c3c93dc Working on GL 3.3 core port 15 år sedan
docs cde431ee61 Exceptions 15 år sedan
extern 029adcda8c Porting the engine to 3.3 core 15 år sedan
shaders 029adcda8c Porting the engine to 3.3 core 15 år sedan
src 2ed6f3dce5 Removing non GL 3.3 core functions 15 år sedan
tools 029adcda8c Porting the engine to 3.3 core 15 år sedan
.cproject e2d27e87cb Rewriting the Mesh loader. The new format for meshes is now a binary format. Need to write documentation about the file format 15 år sedan
.project e2d27e87cb Rewriting the Mesh loader. The new format for meshes is now a binary format. Need to write documentation about the file format 15 år sedan
countlines.sh f5ca92d266 - Minor documentation updates 15 år sedan
license 5f00028ad1 Many changes in the resource management (Need to add unit tests) 15 år sedan
readme 1159f77ecf Documentation updates 15 år sedan
run.dbg.sh c32ae4dd06 Changes in the resources 15 år sedan

readme

for build info and more see docs/manual.html