AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 34c53cb752 Bugfixing the python script redirection 15 years ago
blenderscripts 2c6cee4425 It compiles and runs 15 years ago
build 5294a2c247 - Optimizing the compilation time (memory) for scripts 15 years ago
docs cde431ee61 Exceptions 15 years ago
extern 2f2bcf3e4a - Updating SDL 15 years ago
shaders f5c0e88c5a Nothing special 15 years ago
src 34c53cb752 Bugfixing the python script redirection 15 years ago
tools 750297a787 Adding shredder tool. This will help us cut static meshes to fit in octree nodes 15 years ago
.cproject e2d27e87cb Rewriting the Mesh loader. The new format for meshes is now a binary format. Need to write documentation about the file format 15 years ago
.project e2d27e87cb Rewriting the Mesh loader. The new format for meshes is now a binary format. Need to write documentation about the file format 15 years ago
countlines.sh f5ca92d266 - Minor documentation updates 15 years ago
license 5f00028ad1 Many changes in the resource management (Need to add unit tests) 15 years ago
readme 1159f77ecf Documentation updates 15 years ago
run.dbg.sh c32ae4dd06 Changes in the resources 15 years ago

readme

for build info and more see docs/manual.html