AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

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testapp adde4d98bc Refactoring and documetation vor 10 Jahren
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thirdparty @ ae3f414a0b 74e6fbae1d Refactor graphics API. It will serve as a clean abstraction of GL and Vulkan vor 10 Jahren
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README.md e8d1f922d8 Some refactoring vor 10 Jahren
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README.md

AnKi 3D engine is a Linux opensource game engine build using OpenGL 4.4.

License

AnKi's license is BSD. This practicaly means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

Building AnKi

AnKi's build system is using CMake. A great effort was made to keep the number of external dependencies to minimum so the only prerequisites are the following:

  • X11 development files (Package name under Ubuntu: libx11-dev)
  • Mesa GL development files (Package name under Ubuntu: mesa-common-dev)

AnKi is using the C++11 standard so the supported compilers are:

  • GCC 4.8 or greater
  • clang 3.3 or greater

To build the release version:

$cd <path_to_anki>/build
$cmake -DANKI_BUILD_TYPE=Release ..
$make

To view and configure the build options you can use ccmake tool or similar app:

$cd <path_to_anki>/build
$ccmake .

This will open an interface with all the available options.