AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 7e76dc6efd Model and ModelNode 15 years ago
blender de5a9b60ce - Renaming blenderscripts to blender 15 years ago
build 1d435c2bde Removing MeshNode and SkelNode and combining them in ModelNode WIP 15 years ago
docs de5a9b60ce - Renaming blenderscripts to blender 15 years ago
extern 029adcda8c Porting the engine to 3.3 core 15 years ago
shaders 9bd11fa0d1 - Changing the Material class 15 years ago
src 7e76dc6efd Model and ModelNode 15 years ago
tools 029adcda8c Porting the engine to 3.3 core 15 years ago
unit-tests 9bd11fa0d1 - Changing the Material class 15 years ago
.cproject 9bd11fa0d1 - Changing the Material class 15 years ago
.project e2d27e87cb Rewriting the Mesh loader. The new format for meshes is now a binary format. Need to write documentation about the file format 15 years ago
countlines.sh f5ca92d266 - Minor documentation updates 15 years ago
license 5f00028ad1 Many changes in the resource management (Need to add unit tests) 15 years ago
readme 1159f77ecf Documentation updates 15 years ago
run-unit-tests.sh 6376c545bb Adding unit testing. Needs to be populated 15 years ago
run.dbg.sh c32ae4dd06 Changes in the resources 15 years ago

readme

for build info and more see docs/manual.html