Panagiotis Christopoulos Charitos 6cad24d2a7 [FEATURE] Add sharpness in temporal AA resolve %!s(int64=8) %!d(string=hai) anos
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Blit.ankiprog 1aa9143b90 Rename a shader %!s(int64=8) %!d(string=hai) anos
Bloom.ankiprog 1aa9143b90 Rename a shader %!s(int64=8) %!d(string=hai) anos
BloomUpscale.ankiprog 1aa9143b90 Rename a shader %!s(int64=8) %!d(string=hai) anos
Dbg.ankiprog f5473b3296 Completely remove ShaderResource %!s(int64=8) %!d(string=hai) anos
DeferredShading.ankiprog 63dc0d5597 Renderer: Improve indirect performance a bit %!s(int64=8) %!d(string=hai) anos
DepthAwareBlur.ankiprog 1aa9143b90 Rename a shader %!s(int64=8) %!d(string=hai) anos
DepthDownscale.ankiprog 66b329601d Renderer: Store color depth for half depth pass %!s(int64=8) %!d(string=hai) anos
DownscaleBlur.ankiprog 1aa9143b90 Rename a shader %!s(int64=8) %!d(string=hai) anos
ExponentialShadowmappingResolve.ankiprog f2f998114a Shadows: Use an atlas for all shadows %!s(int64=8) %!d(string=hai) anos
FinalComposite.ankiprog 0914752be4 [BUGFIX] Workaround avg luminance when it becomes nan %!s(int64=8) %!d(string=hai) anos
ForwardShadingFog.ankiprog a676a1777c Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX %!s(int64=8) %!d(string=hai) anos
ForwardShadingParticles.ankiprog 0533f57d11 Move the global resources of forward shading to set 0. This fixes a bug in Vulkan %!s(int64=8) %!d(string=hai) anos
ForwardShadingUpscale.ankiprog 1aa9143b90 Rename a shader %!s(int64=8) %!d(string=hai) anos
ForwardShadingVolumetricUpscale.ankiprog 1aa9143b90 Rename a shader %!s(int64=8) %!d(string=hai) anos
GBufferGeneric.ankiprog 8bf2bcd0e0 Skeleton: More work %!s(int64=8) %!d(string=hai) anos
GaussianBlur.ankiprog 1aa9143b90 Rename a shader %!s(int64=8) %!d(string=hai) anos
Irradiance.ankiprog 63dc0d5597 Renderer: Improve indirect performance a bit %!s(int64=8) %!d(string=hai) anos
LensFlareSprite.ankiprog a676a1777c Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX %!s(int64=8) %!d(string=hai) anos
LensFlareUpdateIndirectInfo.ankiprog 9f146a3030 [OPTIMIZATION] Use a compute shader to do visibility tests on lens flares instead of occlusion queries %!s(int64=8) %!d(string=hai) anos
LightShading.ankiprog b1ae14eb24 Renderer: Optimize omni shadows. CMake: Install the binaries to a dir %!s(int64=8) %!d(string=hai) anos
LumaAwareBlur.ankiprog 1aa9143b90 Rename a shader %!s(int64=8) %!d(string=hai) anos
SceneDebug.ankiprog 8fe01006c2 Skeleton: More work %!s(int64=8) %!d(string=hai) anos
ScreenSpaceLensFlare.ankiprog 1aa9143b90 Rename a shader %!s(int64=8) %!d(string=hai) anos
Ssao.ankiprog a676a1777c Move from GL's default [-1,1] NDC space for Z to [0,1] that is used in Vulkan and DX %!s(int64=8) %!d(string=hai) anos
TemporalAAResolve.ankiprog 6cad24d2a7 [FEATURE] Add sharpness in temporal AA resolve %!s(int64=8) %!d(string=hai) anos
TonemappingAverageLuminance.ankiprog 0415c35504 [BUGFIX] Make a shader program compile %!s(int64=8) %!d(string=hai) anos
Ui.ankiprog 825e53758f UI additions. Made blur fliters more accurate %!s(int64=8) %!d(string=hai) anos
VolumetricFog.ankiprog b1ae14eb24 Renderer: Optimize omni shadows. CMake: Install the binaries to a dir %!s(int64=8) %!d(string=hai) anos