AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 9014bf5501 Allow disabling tracing even if you built with it 10 lat temu
docs adde4d98bc Refactoring and documetation 10 lat temu
engine_data 93bb78f116 Refactoring 10 lat temu
include 9014bf5501 Allow disabling tracing even if you built with it 10 lat temu
samples fde06f7d2b Adding forgoten files 10 lat temu
shaders 7417f42723 Windows fixes 10 lat temu
src 9014bf5501 Allow disabling tracing even if you built with it 10 lat temu
testapp 48df46dd35 Some more parallelization of the renderer 10 lat temu
tests 93bb78f116 Refactoring 10 lat temu
thirdparty @ a85b64d67c e658c6a53c Updating thirdparty 10 lat temu
tools 8813215d56 Adding samples skeleton 10 lat temu
.clang-format dd4e75a30f Formatting the source with a custom clang-format 10 lat temu
.gitignore fde06f7d2b Adding forgoten files 10 lat temu
.gitmodules 8d2aaee2ae Fixing submodules 10 lat temu
.travis.yml 611b00c758 Go back to old GL interface for programs and shaders. Less bugs that way 10 lat temu
AndroidManifest.xml bc81b1130b Android 12 lat temu
CMakeLists.txt 8813215d56 Adding samples skeleton 10 lat temu
LICENSE 82e681f5ff Some more work on the Vulkan pipeline 10 lat temu
README.md bb692080db Adding metallic support to exporter. Changed the shader interfaces 10 lat temu

README.md

AnKi logo

Build Status

AnKi 3D engine is a Linux and Windows opensource game engine that runs on OpenGL 4.4.

License

AnKi's license is BSD. This practicaly means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

Building AnKi

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

On Linux

Prerequisites:

  • Cmake 2.8 and up
  • GCC 4.8 and up or Clang 3.5 and up

To build the release version:

$cd path/to/anki
$cd mkdir build
$cd ./build
$cmake ..
$make

To view and configure the build options you can use ccmake tool or similar:

$cd <path_to_anki>/build
$ccmake .

This will open an interface with all the available options.

On Windows

Prerequisites:

  • CMake 2.8 and up
  • Mingw-w64 4.8 and up
    • Install to a path without spaces
    • Append the path where mingw's binaries are located (eg C:/mingw-w64/x86_64-4.9.3-win32-seh-rt_v4-rev1/mingw64/bin) to the PATH environment variable

To build the release version:

  • Open CMake GUI tool
    • Point the source directory to where AnKi's CMakeLists.txt is located
    • Select a build directory (eg path/to/anki/build)
    • Configure by selecting mingw makefiles
    • Generate the makefiles
  • Open a PowerShell
    • Navigate to where the build directory is located
    • Invoke the mingw's make: mingw32-make

NOTE: If you have a better way to build on Windows please let us know.