AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos aa94692f1e Small refactoring 9 лет назад
bled bfda9ca6b0 Added bled window based off of testap 9 лет назад
docs 146a4a51bf Minor refactoring and docs 9 лет назад
engine_data 93bb78f116 Refactoring 10 лет назад
include aa94692f1e Small refactoring 9 лет назад
samples fde06f7d2b Adding forgoten files 10 лет назад
sandbox c8871b3d7f Optimizing parallax a bit 9 лет назад
shaders c8871b3d7f Optimizing parallax a bit 9 лет назад
src aa94692f1e Small refactoring 9 лет назад
tests 0a52a511d2 Small opt in visibility's rasterization tasks 9 лет назад
thirdparty @ e7b5666520 a16b0ae36e Occluder support. Some scene refactoring. Moving the condition variable notify inside the mutex lock 9 лет назад
tools c8871b3d7f Optimizing parallax a bit 9 лет назад
.clang-format dd4e75a30f Formatting the source with a custom clang-format 10 лет назад
.gitignore fde06f7d2b Adding forgoten files 10 лет назад
.gitmodules 8d2aaee2ae Fixing submodules 10 лет назад
.travis.yml 611b00c758 Go back to old GL interface for programs and shaders. Less bugs that way 10 лет назад
AndroidManifest.xml bc81b1130b Android 12 лет назад
CMakeLists.txt 137dd0fe8f Making testapp a more generic sandbox application 9 лет назад
LICENSE 82e681f5ff Some more work on the Vulkan pipeline 10 лет назад
README.md a3a442faed Fixing the probe distance. Enabling the player controller 9 лет назад

README.md

AnKi logo

Build Status

AnKi 3D engine is a Linux and Windows opensource game engine that runs on OpenGL 4.4.

Video

License

AnKi's license is BSD. This practicaly means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

Building AnKi

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

On Linux

Prerequisites:

  • Cmake 2.8 and up
  • GCC 4.8 and up or Clang 3.5 and up

To build the release version:

$cd path/to/anki
$cd mkdir build
$cd ./build
$cmake ..
$make

To view and configure the build options you can use ccmake tool or similar:

$cd <path_to_anki>/build
$ccmake .

This will open an interface with all the available options.

On Windows

Prerequisites:

  • CMake 2.8 and up
  • Mingw-w64 4.8 and up
    • Install to a path without spaces
    • Append the path where mingw's binaries are located (eg C:/mingw-w64/x86_64-4.9.3-win32-seh-rt_v4-rev1/mingw64/bin) to the PATH environment variable

To build the release version:

  • Open CMake GUI tool
    • Point the source directory to where AnKi's CMakeLists.txt is located
    • Select a build directory (eg path/to/anki/build)
    • Configure by selecting mingw makefiles
    • Generate the makefiles
  • Open a PowerShell
    • Navigate to where the build directory is located
    • Invoke the mingw's make: mingw32-make

NOTE: If you have a better way to build on Windows please let us know.