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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Shaders/Include/Common.h>
- ANKI_BEGIN_NAMESPACE
- struct ShadowMappingUniforms
- {
- IVec2 m_viewportXY;
- Vec2 m_viewportZW;
- Vec2 m_uvScale;
- Vec2 m_uvTranslation;
- Vec2 m_uvMin;
- Vec2 m_uvMax;
- U32 m_blur;
- U32 m_padding0;
- U32 m_padding1;
- U32 m_padding2;
- };
- ANKI_END_NAMESPACE
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