AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos c993364e0f Adding a few interfaces %!s(int64=15) %!d(string=hai) anos
blenderscripts 49a22018a4 Fixing blender scripts %!s(int64=15) %!d(string=hai) anos
build cbd06dac89 - Adding the Script resource %!s(int64=15) %!d(string=hai) anos
docs eb7c9aeac3 Scripting stuff and refactoring %!s(int64=15) %!d(string=hai) anos
extern c9140e0f29 Nothing worth mentioning %!s(int64=15) %!d(string=hai) anos
shaders 27ce91c83f - Adding guards to shaders/MsMpGeneric.glsl %!s(int64=15) %!d(string=hai) anos
src c993364e0f Adding a few interfaces %!s(int64=15) %!d(string=hai) anos
.cproject b8ed62ced6 Im happy to anounce the first revesion that features scripting. Its using python exposed through boost python library %!s(int64=15) %!d(string=hai) anos
.project b8ed62ced6 Im happy to anounce the first revesion that features scripting. Its using python exposed through boost python library %!s(int64=15) %!d(string=hai) anos
countlines.sh f5ca92d266 - Minor documentation updates %!s(int64=15) %!d(string=hai) anos
license 5f00028ad1 Many changes in the resource management (Need to add unit tests) %!s(int64=15) %!d(string=hai) anos
readme 1159f77ecf Documentation updates %!s(int64=15) %!d(string=hai) anos

readme

for build info and more see docs/manual.html