AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos cac8dfb98c Multi mesh opt 13 years ago
benches 4822758311 SIMD math 15 years ago
blender 1cc2928ca9 - Bugfixing Material loading 15 years ago
build 89eca35d97 Fixing the GL 13 years ago
docs f5e4a44038 Some physics work 13 years ago
engine-rsrc f0ab9e1d93 Bug fixing 14 years ago
include cac8dfb98c Multi mesh opt 13 years ago
shaders 97455f8bd9 Start designing the multi mesh support (= faster rendering) 13 years ago
src cac8dfb98c Multi mesh opt 13 years ago
testapp cac8dfb98c Multi mesh opt 13 years ago
tests f7fca51e80 Memory stuff 13 years ago
tools 28a155af68 Physics and particles 13 years ago
.cproject a0473be87f Asset updates 13 years ago
.project a0473be87f Asset updates 13 years ago
CMakeLists.txt a98c02b407 Sector and visibility 13 years ago
countlines.sh 0da2eff1f1 Nothing important 13 years ago
findbiglines d38244fedc Cleaning 14 years ago
license 87b787c672 - Material 2 14 years ago
readme 1159f77ecf Documentation updates 15 years ago
run_callgrind.sh 88e892a030 Nothing important 13 years ago

readme

for build info and more see docs/manual.html