AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos cf3924ff44 Making the renderer defered (tiler up front). WIP parallel visibility tests il y a 13 ans
benches 4822758311 SIMD math il y a 15 ans
blender 1cc2928ca9 - Bugfixing Material loading il y a 15 ans
build 89eca35d97 Fixing the GL il y a 13 ans
docs e86cc514b2 Interleaved VBOs. Wont compile il y a 13 ans
engine-rsrc f0ab9e1d93 Bug fixing il y a 14 ans
include 944fa99f64 Sorting renderables enabled il y a 13 ans
shaders cd967d6e04 Making HDR more beautifull. Need to test speed il y a 13 ans
src cf3924ff44 Making the renderer defered (tiler up front). WIP parallel visibility tests il y a 13 ans
testapp 944fa99f64 Sorting renderables enabled il y a 13 ans
tests 319ba5bb7f Adding shadows to IS, adding custom bullet, enabling Async, writting a few tests il y a 13 ans
tools a0473be87f Asset updates il y a 13 ans
.cproject a0473be87f Asset updates il y a 13 ans
.project a0473be87f Asset updates il y a 13 ans
CMakeLists.txt 53e70a205f Some optimizations. Adding a callgrind script il y a 13 ans
countlines.sh 0da2eff1f1 Nothing important il y a 13 ans
findbiglines d38244fedc Cleaning il y a 14 ans
license 87b787c672 - Material 2 il y a 14 ans
readme 1159f77ecf Documentation updates il y a 15 ans
run_callgrind.sh 53e70a205f Some optimizations. Adding a callgrind script il y a 13 ans

readme

for build info and more see docs/manual.html