AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos e24fac927a Vulkan: Pipeline layout and descriptor layout 9 years ago
bled bfda9ca6b0 Added bled window based off of testap 9 years ago
docs 146a4a51bf Minor refactoring and docs 9 years ago
engine_data 93bb78f116 Refactoring 10 years ago
include e24fac927a Vulkan: Pipeline layout and descriptor layout 9 years ago
samples fde06f7d2b Adding forgoten files 9 years ago
sandbox 044cbaa792 Some ThreadHive refactoring 9 years ago
shaders c8a36dbdd6 Fixing bug that was causing problems in probes 9 years ago
src e24fac927a Vulkan: Pipeline layout and descriptor layout 9 years ago
tests 80c89587d2 Some renaming 9 years ago
thirdparty @ e7b5666520 a16b0ae36e Occluder support. Some scene refactoring. Moving the condition variable notify inside the mutex lock 9 years ago
tools a16b0ae36e Occluder support. Some scene refactoring. Moving the condition variable notify inside the mutex lock 9 years ago
.clang-format dd4e75a30f Formatting the source with a custom clang-format 10 years ago
.gitignore fde06f7d2b Adding forgoten files 9 years ago
.gitmodules 8d2aaee2ae Fixing submodules 10 years ago
.travis.yml 611b00c758 Go back to old GL interface for programs and shaders. Less bugs that way 10 years ago
AndroidManifest.xml bc81b1130b Android 12 years ago
CMakeLists.txt 137dd0fe8f Making testapp a more generic sandbox application 9 years ago
LICENSE 82e681f5ff Some more work on the Vulkan pipeline 9 years ago
README.md bb692080db Adding metallic support to exporter. Changed the shader interfaces 10 years ago

README.md

AnKi logo

Build Status

AnKi 3D engine is a Linux and Windows opensource game engine that runs on OpenGL 4.4.

License

AnKi's license is BSD. This practicaly means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See LICENSE file for more info.

Building AnKi

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

On Linux

Prerequisites:

  • Cmake 2.8 and up
  • GCC 4.8 and up or Clang 3.5 and up

To build the release version:

$cd path/to/anki
$cd mkdir build
$cd ./build
$cmake ..
$make

To view and configure the build options you can use ccmake tool or similar:

$cd <path_to_anki>/build
$ccmake .

This will open an interface with all the available options.

On Windows

Prerequisites:

  • CMake 2.8 and up
  • Mingw-w64 4.8 and up
    • Install to a path without spaces
    • Append the path where mingw's binaries are located (eg C:/mingw-w64/x86_64-4.9.3-win32-seh-rt_v4-rev1/mingw64/bin) to the PATH environment variable

To build the release version:

  • Open CMake GUI tool
    • Point the source directory to where AnKi's CMakeLists.txt is located
    • Select a build directory (eg path/to/anki/build)
    • Configure by selecting mingw makefiles
    • Generate the makefiles
  • Open a PowerShell
    • Navigate to where the build directory is located
    • Invoke the mingw's make: mingw32-make

NOTE: If you have a better way to build on Windows please let us know.