AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos f62a46495f Making the Renderable class more instancing friendly 13 years ago
benches 4822758311 SIMD math 15 years ago
blender 1cc2928ca9 - Bugfixing Material loading 15 years ago
build 89eca35d97 Fixing the GL 13 years ago
docs f5e4a44038 Some physics work 13 years ago
engine-rsrc f0ab9e1d93 Bug fixing 14 years ago
include f62a46495f Making the Renderable class more instancing friendly 13 years ago
shaders d705208da8 Blending + particles 13 years ago
src f62a46495f Making the Renderable class more instancing friendly 13 years ago
testapp d705208da8 Blending + particles 13 years ago
tests 319ba5bb7f Adding shadows to IS, adding custom bullet, enabling Async, writting a few tests 13 years ago
tools 28a155af68 Physics and particles 13 years ago
.cproject a0473be87f Asset updates 13 years ago
.project a0473be87f Asset updates 13 years ago
CMakeLists.txt 3d1fe8c8c0 Adding a new effect: Ground light 13 years ago
countlines.sh 0da2eff1f1 Nothing important 13 years ago
findbiglines d38244fedc Cleaning 14 years ago
license 87b787c672 - Material 2 14 years ago
readme 1159f77ecf Documentation updates 15 years ago
run_callgrind.sh 88e892a030 Nothing important 13 years ago

readme

for build info and more see docs/manual.html