AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos f69932c5a6 Refactoring 11 years ago
bench f7889c6260 Event to scene objects 12 years ago
benches 4822758311 SIMD math 15 years ago
build 05093924df EPA 11 years ago
docs 25d171f127 Mega refactoring. It will not compile 11 years ago
engine_data 83f3759fc7 Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS 12 years ago
include f69932c5a6 Refactoring 11 years ago
shaders bc810169c0 Refactoring. It won't compile 11 years ago
src f69932c5a6 Refactoring 11 years ago
testapp aa931d5b03 Collision detection 11 years ago
tests 25d171f127 Mega refactoring. It will not compile 11 years ago
tools ac5415fd51 Adding copyright notice. Changing the license to BSD. Adding SSE support for 11 years ago
AndroidManifest.xml bc81b1130b Android 12 years ago
CMakeLists.txt 25d171f127 Mega refactoring. It will not compile 11 years ago
LICENSE ac5415fd51 Adding copyright notice. Changing the license to BSD. Adding SSE support for 11 years ago
README.txt 9def2e5a66 Minor changes 12 years ago
countlines.sh 83f3759fc7 Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS 12 years ago
findbiglines.sh 0b5127b62f Android support 12 years ago
pack_data.sh 05093924df EPA 11 years ago
run_callgrind.sh 6dad4f27d4 Merging AsyncGL branch to trunk after 4 months of work 11 years ago

README.txt


AnKi 3D engine is a Linux opensource game engine buld using OpenGL.

=======
License
=======

AnKi's license is GPLv3. This practicaly means that AnKi as a whole or parts of
it can be used only in software that is licensed under GPLv3 or GPLv3 compatible
licenses.

In the future the license will change into a BSD-like to allow more freedom.

=============
Building AnKi
=============

AnKi's build system is using CMake. A great effort was made to keep the number
of external dependencies to minimum so the only prerequisites are the following:

- X11 development files (Package name under Ubuntu: libx11-dev)
- Mesa GL development files (Package name under Ubuntu: mesa-common-dev)

AnKi is using the C++11 standard so the supported compilers are:

- GCC 4.8 or greater
- clang 3.3 or greater

To build the release version:

$cd /build
$cmake -DANKI_BUILD_TYPE=Release ..
$make

To view and configure the build options you can use ccmake tool or similar app:

$cd /build
$ccmake .

This will open an interface with all the available options.

===============================
Supported hardware and software
===============================

AnKi has 3 codepaths:

- OpenGL 3.3 core
- OpenGL 4.4
- OpenGL ES 3.0

It's been tested on nVidia HW with some less than a year old nVidia
proprietary drivers. Different HW and drivers have not been tested yet and they
are supported only in theory.

It's been known to build and run on Ubuntu 12.04 64bit.