| .. |
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Include
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cb3b5ba0d4
Remove the previous particle emitter
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1 week ago |
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BilateralFilter.hlsl
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40fc7d04ae
HLSL 16bit fixes
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1 year ago |
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Blit.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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Bloom.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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CMakeLists.txt
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3c7e273fc7
Scene: Moving the scene node now moves the body as well
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1 week ago |
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ClearTextureCompute.ankiprog
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95d96da6cd
Refactor how shader techniques are written
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1 year ago |
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ClusterBinning.ankiprog
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54df418793
Editor: Add light component UI
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2 weeks ago |
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ClusteredShadingFunctions.hlsl
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eeae4a63bc
Re-enable decals
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9 months ago |
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Common.hlsl
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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Dbg.ankiprog
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cb3b5ba0d4
Remove the previous particle emitter
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1 week ago |
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DepthAwareBlur.ankiprog
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95d96da6cd
Refactor how shader techniques are written
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1 year ago |
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DepthDownscale.ankiprog
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95d96da6cd
Refactor how shader techniques are written
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1 year ago |
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FastMathFunctions.hlsl
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d680e35ac8
More work on the GI clipmaps
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9 months ago |
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FillBuffer.ankiprog
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2a3e0b9dff
Some mobile optimizations
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2 months ago |
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FinalComposite.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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ForwardShadingCommon.hlsl
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99a85a1549
Workaround a DX12 validation issue
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7 months ago |
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ForwardShadingFog.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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ForwardShadingGenericTransparent.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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ForwardShadingParticlesGass.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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ForwardShadingParticlesSparks.ankiprog
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524cbab5a4
GPU particles: Add spark particles
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3 weeks ago |
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Fsr.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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Functions.hlsl
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9b1da8a106
Some SSAO optimizations
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4 months ago |
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GBufferGeneric.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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GBufferPost.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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GBufferVisualizeProbe.ankiprog
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2a3e0b9dff
Some mobile optimizations
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2 months ago |
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GenTextureFuncs.py
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8263d52e3c
More refactoring
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1 year ago |
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GpuParticlesCommon.hlsl
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524cbab5a4
GPU particles: Add spark particles
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3 weeks ago |
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GpuParticlesGass.ankiprog
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524cbab5a4
GPU particles: Add spark particles
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3 weeks ago |
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GpuParticlesSparks.ankiprog
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524cbab5a4
GPU particles: Add spark particles
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3 weeks ago |
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GpuSceneMicroPatching.ankiprog
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cbacbd3ba9
GPU particles: Hook up the new emitter to rendering
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1 month ago |
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GpuVisibilityAccelerationStructures.ankiprog
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07894fce56
Renderer: Add object picking
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2 weeks ago |
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GpuVisibilityLocalLights.ankiprog
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54df418793
Editor: Add light component UI
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2 weeks ago |
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GpuVisibilityNonRenderables.ankiprog
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9343e99d7c
Editor: Add body and joint UIs
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2 weeks ago |
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GpuVisibilityStage1.ankiprog
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cb3b5ba0d4
Remove the previous particle emitter
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1 week ago |
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GpuVisibilityStage2And3.ankiprog
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cb3b5ba0d4
Remove the previous particle emitter
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1 week ago |
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HistoryLength.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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HzbGenPyramid.ankiprog
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95d96da6cd
Refactor how shader techniques are written
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1 year ago |
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HzbMaxDepth.ankiprog
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95d96da6cd
Refactor how shader techniques are written
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1 year ago |
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HzbMaxDepthProject.ankiprog
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95d96da6cd
Refactor how shader techniques are written
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1 year ago |
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ImportanceSampling.hlsl
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e418d15da7
Optimize irradiance calculations
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4 months ago |
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IndirectDiffuse.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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IndirectDiffuseClipmaps.ankiprog
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508e39c8d7
Renderer: Add some missing functionality to the indirect diffuse
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1 week ago |
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IndirectDiffuseClipmaps.hlsl
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159d28ec55
Add ray budget in IDC
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3 months ago |
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Intellisense.hlsl
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a81af33ad6
Update ImGui and refactor because of that
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2 months ago |
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IrradianceDice.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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IrradianceDice.hlsl
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d680e35ac8
More work on the GI clipmaps
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9 months ago |
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LensFlareSprite.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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LensFlareUpdateIndirectInfo.ankiprog
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95d96da6cd
Refactor how shader techniques are written
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1 year ago |
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LightFunctions.hlsl
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e1f4d6d91e
Fix light binning
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4 months ago |
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LightShading.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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LightShadingApplyFog.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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LightShadingSkybox.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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MaterialShadersCommon.hlsl
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cb3b5ba0d4
Remove the previous particle emitter
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1 week ago |
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MipmapGenerator.ankiprog
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95d96da6cd
Refactor how shader techniques are written
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1 year ago |
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MotionBlur.ankiprog
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2a3e0b9dff
Some mobile optimizations
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2 months ago |
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MotionVectors.ankiprog
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95d96da6cd
Refactor how shader techniques are written
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1 year ago |
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PackFunctions.hlsl
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132bc7b549
Editor: Debug render targets window
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2 months ago |
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QuadVert.hlsl
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bf7937f356
Move to DX coordinate system. What a pain...
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1 year ago |
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Reflections.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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RtMaterialFetch.hlsl
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54df418793
Editor: Add light component UI
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2 weeks ago |
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RtMaterialFetchDbg.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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RtMaterialFetchMiss.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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RtSbtBuild.ankiprog
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cb3b5ba0d4
Remove the previous particle emitter
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1 week ago |
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RtShadows.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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RtShadows.hlsl
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b0468d4fa2
Add a ray tracing debug pass
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1 year ago |
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RtShadowsDenoise.ankiprog
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95d96da6cd
Refactor how shader techniques are written
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1 year ago |
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RtShadowsSbtBuild.ankiprog
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6ce99d8ce1
Renderer: Start using the DrawIndex for some rendering
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1 month ago |
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RtShadowsSetupSbtBuild.ankiprog
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95d96da6cd
Refactor how shader techniques are written
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1 year ago |
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RtShadowsSvgfAtrous.ankiprog
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95d96da6cd
Refactor how shader techniques are written
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1 year ago |
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RtShadowsSvgfVariance.ankiprog
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95d96da6cd
Refactor how shader techniques are written
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1 year ago |
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RtShadowsUpscale.ankiprog
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40fc7d04ae
HLSL 16bit fixes
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1 year ago |
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SH.hlsl
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d680e35ac8
More work on the GI clipmaps
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9 months ago |
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ShadowMappingClearDepth.ankiprog
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95d96da6cd
Refactor how shader techniques are written
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1 year ago |
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ShadowMappingVetVisibility.ankiprog
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95d96da6cd
Refactor how shader techniques are written
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1 year ago |
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ShadowmapsResolve.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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Sky.ankiprog
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2a3e0b9dff
Some mobile optimizations
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2 months ago |
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Sky.hlsl
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b909755a2b
Add a cheap inline RT path to both IDC and reflections
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2 months ago |
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SsRaymarching.hlsl
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c0d5cc6eca
Small reflection refactoring
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11 months ago |
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Ssao.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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TemporalAA.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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TemporalAA.hlsl
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79f747e07b
Minor fix
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5 months ago |
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Tonemap.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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TonemappingAverageLuminance.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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TonemappingFunctions.hlsl
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1ad8a29632
Add time of day
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6 months ago |
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TonemappingResources.hlsl
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3905c88bb5
Refactor how upscaling works
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1 year ago |
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TraditionalDeferredShading.ankiprog
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54df418793
Editor: Add light component UI
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2 weeks ago |
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TraditionalDeferredShadingSkybox.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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Ui.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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UiVisualizeImage.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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VisibilityAndCollisionFunctions.hlsl
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e6f942965d
Optimize the local light binning
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4 months ago |
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VisualizeRenderTarget.ankiprog
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478fd05452
Editor: Fix skins in object picking
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2 weeks ago |
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VolumetricFogAccumulation.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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VolumetricLightingAccumulation.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
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1 month ago |
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VrsSriDownscale.ankiprog
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95d96da6cd
Refactor how shader techniques are written
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1 year ago |
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VrsSriGenerationCompute.ankiprog
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dce6e8c3c1
GPU visibility: Enable meshlet backfacing culling
|
1 month ago |
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VrsSriVisualizeRenderTarget.ankiprog
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95d96da6cd
Refactor how shader techniques are written
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1 year ago |