Panagiotis Christopoulos Charitos cb3b5ba0d4 Remove the previous particle emitter 1 week ago
..
Include cb3b5ba0d4 Remove the previous particle emitter 1 week ago
BilateralFilter.hlsl 40fc7d04ae HLSL 16bit fixes 1 year ago
Blit.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
Bloom.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
CMakeLists.txt 3c7e273fc7 Scene: Moving the scene node now moves the body as well 1 week ago
ClearTextureCompute.ankiprog 95d96da6cd Refactor how shader techniques are written 1 year ago
ClusterBinning.ankiprog 54df418793 Editor: Add light component UI 2 weeks ago
ClusteredShadingFunctions.hlsl eeae4a63bc Re-enable decals 9 months ago
Common.hlsl dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
Dbg.ankiprog cb3b5ba0d4 Remove the previous particle emitter 1 week ago
DepthAwareBlur.ankiprog 95d96da6cd Refactor how shader techniques are written 1 year ago
DepthDownscale.ankiprog 95d96da6cd Refactor how shader techniques are written 1 year ago
FastMathFunctions.hlsl d680e35ac8 More work on the GI clipmaps 9 months ago
FillBuffer.ankiprog 2a3e0b9dff Some mobile optimizations 2 months ago
FinalComposite.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
ForwardShadingCommon.hlsl 99a85a1549 Workaround a DX12 validation issue 7 months ago
ForwardShadingFog.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
ForwardShadingGenericTransparent.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
ForwardShadingParticlesGass.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
ForwardShadingParticlesSparks.ankiprog 524cbab5a4 GPU particles: Add spark particles 3 weeks ago
Fsr.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
Functions.hlsl 9b1da8a106 Some SSAO optimizations 4 months ago
GBufferGeneric.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
GBufferPost.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
GBufferVisualizeProbe.ankiprog 2a3e0b9dff Some mobile optimizations 2 months ago
GenTextureFuncs.py 8263d52e3c More refactoring 1 year ago
GpuParticlesCommon.hlsl 524cbab5a4 GPU particles: Add spark particles 3 weeks ago
GpuParticlesGass.ankiprog 524cbab5a4 GPU particles: Add spark particles 3 weeks ago
GpuParticlesSparks.ankiprog 524cbab5a4 GPU particles: Add spark particles 3 weeks ago
GpuSceneMicroPatching.ankiprog cbacbd3ba9 GPU particles: Hook up the new emitter to rendering 1 month ago
GpuVisibilityAccelerationStructures.ankiprog 07894fce56 Renderer: Add object picking 2 weeks ago
GpuVisibilityLocalLights.ankiprog 54df418793 Editor: Add light component UI 2 weeks ago
GpuVisibilityNonRenderables.ankiprog 9343e99d7c Editor: Add body and joint UIs 2 weeks ago
GpuVisibilityStage1.ankiprog cb3b5ba0d4 Remove the previous particle emitter 1 week ago
GpuVisibilityStage2And3.ankiprog cb3b5ba0d4 Remove the previous particle emitter 1 week ago
HistoryLength.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
HzbGenPyramid.ankiprog 95d96da6cd Refactor how shader techniques are written 1 year ago
HzbMaxDepth.ankiprog 95d96da6cd Refactor how shader techniques are written 1 year ago
HzbMaxDepthProject.ankiprog 95d96da6cd Refactor how shader techniques are written 1 year ago
ImportanceSampling.hlsl e418d15da7 Optimize irradiance calculations 4 months ago
IndirectDiffuse.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
IndirectDiffuseClipmaps.ankiprog 508e39c8d7 Renderer: Add some missing functionality to the indirect diffuse 1 week ago
IndirectDiffuseClipmaps.hlsl 159d28ec55 Add ray budget in IDC 3 months ago
Intellisense.hlsl a81af33ad6 Update ImGui and refactor because of that 2 months ago
IrradianceDice.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
IrradianceDice.hlsl d680e35ac8 More work on the GI clipmaps 9 months ago
LensFlareSprite.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
LensFlareUpdateIndirectInfo.ankiprog 95d96da6cd Refactor how shader techniques are written 1 year ago
LightFunctions.hlsl e1f4d6d91e Fix light binning 4 months ago
LightShading.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
LightShadingApplyFog.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
LightShadingSkybox.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
MaterialShadersCommon.hlsl cb3b5ba0d4 Remove the previous particle emitter 1 week ago
MipmapGenerator.ankiprog 95d96da6cd Refactor how shader techniques are written 1 year ago
MotionBlur.ankiprog 2a3e0b9dff Some mobile optimizations 2 months ago
MotionVectors.ankiprog 95d96da6cd Refactor how shader techniques are written 1 year ago
PackFunctions.hlsl 132bc7b549 Editor: Debug render targets window 2 months ago
QuadVert.hlsl bf7937f356 Move to DX coordinate system. What a pain... 1 year ago
Reflections.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
RtMaterialFetch.hlsl 54df418793 Editor: Add light component UI 2 weeks ago
RtMaterialFetchDbg.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
RtMaterialFetchMiss.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
RtSbtBuild.ankiprog cb3b5ba0d4 Remove the previous particle emitter 1 week ago
RtShadows.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
RtShadows.hlsl b0468d4fa2 Add a ray tracing debug pass 1 year ago
RtShadowsDenoise.ankiprog 95d96da6cd Refactor how shader techniques are written 1 year ago
RtShadowsSbtBuild.ankiprog 6ce99d8ce1 Renderer: Start using the DrawIndex for some rendering 1 month ago
RtShadowsSetupSbtBuild.ankiprog 95d96da6cd Refactor how shader techniques are written 1 year ago
RtShadowsSvgfAtrous.ankiprog 95d96da6cd Refactor how shader techniques are written 1 year ago
RtShadowsSvgfVariance.ankiprog 95d96da6cd Refactor how shader techniques are written 1 year ago
RtShadowsUpscale.ankiprog 40fc7d04ae HLSL 16bit fixes 1 year ago
SH.hlsl d680e35ac8 More work on the GI clipmaps 9 months ago
ShadowMappingClearDepth.ankiprog 95d96da6cd Refactor how shader techniques are written 1 year ago
ShadowMappingVetVisibility.ankiprog 95d96da6cd Refactor how shader techniques are written 1 year ago
ShadowmapsResolve.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
Sky.ankiprog 2a3e0b9dff Some mobile optimizations 2 months ago
Sky.hlsl b909755a2b Add a cheap inline RT path to both IDC and reflections 2 months ago
SsRaymarching.hlsl c0d5cc6eca Small reflection refactoring 11 months ago
Ssao.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
TemporalAA.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
TemporalAA.hlsl 79f747e07b Minor fix 5 months ago
Tonemap.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
TonemappingAverageLuminance.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
TonemappingFunctions.hlsl 1ad8a29632 Add time of day 6 months ago
TonemappingResources.hlsl 3905c88bb5 Refactor how upscaling works 1 year ago
TraditionalDeferredShading.ankiprog 54df418793 Editor: Add light component UI 2 weeks ago
TraditionalDeferredShadingSkybox.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
Ui.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
UiVisualizeImage.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
VisibilityAndCollisionFunctions.hlsl e6f942965d Optimize the local light binning 4 months ago
VisualizeRenderTarget.ankiprog 478fd05452 Editor: Fix skins in object picking 2 weeks ago
VolumetricFogAccumulation.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
VolumetricLightingAccumulation.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
VrsSriDownscale.ankiprog 95d96da6cd Refactor how shader techniques are written 1 year ago
VrsSriGenerationCompute.ankiprog dce6e8c3c1 GPU visibility: Enable meshlet backfacing culling 1 month ago
VrsSriVisualizeRenderTarget.ankiprog 95d96da6cd Refactor how shader techniques are written 1 year ago