RtMaterialFetchMiss.ankiprog 459 B

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma anki technique RtMaterialFetch miss
  6. #include <AnKi/Shaders/RtMaterialFetch.hlsl>
  7. [Shader("miss")] void main(inout RtMaterialFetchRayPayload payload)
  8. {
  9. payload.m_diffuseColor = 0.0;
  10. payload.m_worldNormal = 0.0;
  11. payload.m_emission = 0.0;
  12. payload.m_rayT = kMaxF32;
  13. }