UiLines.vert.glsl 475 B

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  1. // Copyright (C) 2009-2017, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include "shaders/Common.glsl"
  6. out gl_PerVertex
  7. {
  8. vec4 gl_Position;
  9. };
  10. layout(location = 0) in vec2 in_position;
  11. layout(location = 2) in mediump vec4 in_color;
  12. layout(location = 0) out mediump vec4 out_color;
  13. void main()
  14. {
  15. gl_Position = vec4(in_position, 0.0, 1.0);
  16. out_color = in_color;
  17. }