diff.template.mtl 2.0 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <material>
  3. <renderingStage>0</renderingStage>
  4. <passes>COLOR DEPTH</passes>
  5. <shaderProgram>
  6. <shader>
  7. <type>vertex</type>
  8. <includes>
  9. <include>shaders/MsCommonVert.glsl</include>
  10. </includes>
  11. <inputs>
  12. <input><type>mat4</type><name>modelViewProjectionMat</name><value></value></input>
  13. <input><type>mat3</type><name>normalMat</name><value></value></input>
  14. <input><type>vec2</type><name>specular</name><value>1.0 90.0</value></input>
  15. </inputs>
  16. <operations>
  17. <operation>
  18. <id>0</id>
  19. <returnType>void</returnType>
  20. <function>prepackSpecular</function>
  21. <arguments><argument>specular</argument></arguments>
  22. </operation>
  23. <operation>
  24. <id>1</id>
  25. <returnType>void</returnType>
  26. <function>setVaryings2</function>
  27. <arguments><argument>modelViewProjectionMat</argument><argument>normalMat</argument></arguments>
  28. </operation>
  29. </operations>
  30. </shader>
  31. <shader>
  32. <type>fragment</type>
  33. <includes>
  34. <include>shaders/MsCommonFrag.glsl</include>
  35. </includes>
  36. <inputs>
  37. <input><type>sampler2D</type><name>diffuseMap</name><value>%diffuseMap%</value></input>
  38. </inputs>
  39. <operations>
  40. <operation>
  41. <id>0</id>
  42. <returnType>vec3</returnType>
  43. <function>readRgbFromTexture</function>
  44. <arguments>
  45. <argument>diffuseMap</argument>
  46. <argument>vTexCoords</argument>
  47. </arguments>
  48. </operation>
  49. <operation>
  50. <id>1</id>
  51. <returnType>vec3</returnType>
  52. <function>getNormalSimple</function>
  53. <arguments>
  54. <argument>vNormal</argument>
  55. </arguments>
  56. </operation>
  57. <operation>
  58. <id>2</id>
  59. <returnType>void</returnType>
  60. <function>writeFais</function>
  61. <arguments>
  62. <argument>operationOut0</argument>
  63. <argument>operationOut1</argument>
  64. <argument>vSpecularComponent</argument>
  65. <argument>0.0</argument>
  66. </arguments>
  67. </operation>
  68. </operations>
  69. </shader>
  70. </shaderProgram>
  71. </material>