| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639 |
- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Gr/Vulkan/Common.h>
- #define VOLK_IMPLEMENTATION
- #include <Volk/volk.h>
- namespace anki
- {
- VkCompareOp convertCompareOp(CompareOperation ak)
- {
- VkCompareOp out = VK_COMPARE_OP_NEVER;
- switch(ak)
- {
- case CompareOperation::ALWAYS:
- out = VK_COMPARE_OP_ALWAYS;
- break;
- case CompareOperation::LESS:
- out = VK_COMPARE_OP_LESS;
- break;
- case CompareOperation::EQUAL:
- out = VK_COMPARE_OP_EQUAL;
- break;
- case CompareOperation::LESS_EQUAL:
- out = VK_COMPARE_OP_LESS_OR_EQUAL;
- break;
- case CompareOperation::GREATER:
- out = VK_COMPARE_OP_GREATER;
- break;
- case CompareOperation::GREATER_EQUAL:
- out = VK_COMPARE_OP_GREATER_OR_EQUAL;
- break;
- case CompareOperation::NOT_EQUAL:
- out = VK_COMPARE_OP_NOT_EQUAL;
- break;
- case CompareOperation::NEVER:
- out = VK_COMPARE_OP_NEVER;
- break;
- default:
- ANKI_ASSERT(0);
- }
- return out;
- }
- VkPrimitiveTopology convertTopology(PrimitiveTopology ak)
- {
- VkPrimitiveTopology out = VK_PRIMITIVE_TOPOLOGY_MAX_ENUM;
- switch(ak)
- {
- case PrimitiveTopology::POINTS:
- out = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
- break;
- case PrimitiveTopology::LINES:
- out = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
- break;
- case PrimitiveTopology::LINE_STRIP:
- out = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
- break;
- case PrimitiveTopology::TRIANGLES:
- out = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
- break;
- case PrimitiveTopology::TRIANGLE_STRIP:
- out = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
- break;
- case PrimitiveTopology::PATCHES:
- out = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
- break;
- default:
- ANKI_ASSERT(0);
- }
- return out;
- }
- VkPolygonMode convertFillMode(FillMode ak)
- {
- VkPolygonMode out = VK_POLYGON_MODE_FILL;
- switch(ak)
- {
- case FillMode::POINTS:
- out = VK_POLYGON_MODE_POINT;
- break;
- case FillMode::WIREFRAME:
- out = VK_POLYGON_MODE_LINE;
- break;
- case FillMode::SOLID:
- out = VK_POLYGON_MODE_FILL;
- break;
- default:
- ANKI_ASSERT(0);
- }
- return out;
- }
- VkCullModeFlags convertCullMode(FaceSelectionBit ak)
- {
- VkCullModeFlags out = 0;
- switch(ak)
- {
- case FaceSelectionBit::NONE:
- out = VK_CULL_MODE_NONE;
- break;
- case FaceSelectionBit::FRONT:
- out = VK_CULL_MODE_FRONT_BIT;
- break;
- case FaceSelectionBit::BACK:
- out = VK_CULL_MODE_BACK_BIT;
- break;
- case FaceSelectionBit::FRONT_AND_BACK:
- out = VK_CULL_MODE_FRONT_BIT | VK_CULL_MODE_BACK_BIT;
- break;
- default:
- ANKI_ASSERT(0);
- }
- return out;
- }
- VkBlendFactor convertBlendFactor(BlendFactor ak)
- {
- VkBlendFactor out = VK_BLEND_FACTOR_MAX_ENUM;
- switch(ak)
- {
- case BlendFactor::ZERO:
- out = VK_BLEND_FACTOR_ZERO;
- break;
- case BlendFactor::ONE:
- out = VK_BLEND_FACTOR_ONE;
- break;
- case BlendFactor::SRC_COLOR:
- out = VK_BLEND_FACTOR_SRC_COLOR;
- break;
- case BlendFactor::ONE_MINUS_SRC_COLOR:
- out = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
- break;
- case BlendFactor::DST_COLOR:
- out = VK_BLEND_FACTOR_DST_COLOR;
- break;
- case BlendFactor::ONE_MINUS_DST_COLOR:
- out = VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
- break;
- case BlendFactor::SRC_ALPHA:
- out = VK_BLEND_FACTOR_SRC_ALPHA;
- break;
- case BlendFactor::ONE_MINUS_SRC_ALPHA:
- out = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- break;
- case BlendFactor::DST_ALPHA:
- out = VK_BLEND_FACTOR_DST_ALPHA;
- break;
- case BlendFactor::ONE_MINUS_DST_ALPHA:
- out = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
- break;
- case BlendFactor::CONSTANT_COLOR:
- out = VK_BLEND_FACTOR_CONSTANT_COLOR;
- break;
- case BlendFactor::ONE_MINUS_CONSTANT_COLOR:
- out = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
- break;
- case BlendFactor::CONSTANT_ALPHA:
- out = VK_BLEND_FACTOR_CONSTANT_ALPHA;
- break;
- case BlendFactor::ONE_MINUS_CONSTANT_ALPHA:
- out = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
- break;
- case BlendFactor::SRC_ALPHA_SATURATE:
- out = VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
- break;
- case BlendFactor::SRC1_COLOR:
- out = VK_BLEND_FACTOR_SRC1_COLOR;
- break;
- case BlendFactor::ONE_MINUS_SRC1_COLOR:
- out = VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR;
- break;
- case BlendFactor::SRC1_ALPHA:
- out = VK_BLEND_FACTOR_SRC1_ALPHA;
- break;
- case BlendFactor::ONE_MINUS_SRC1_ALPHA:
- out = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;
- break;
- default:
- ANKI_ASSERT(0);
- }
- return out;
- }
- VkBlendOp convertBlendOperation(BlendOperation ak)
- {
- VkBlendOp out = VK_BLEND_OP_MAX_ENUM;
- switch(ak)
- {
- case BlendOperation::ADD:
- out = VK_BLEND_OP_ADD;
- break;
- case BlendOperation::SUBTRACT:
- out = VK_BLEND_OP_SUBTRACT;
- break;
- case BlendOperation::REVERSE_SUBTRACT:
- out = VK_BLEND_OP_REVERSE_SUBTRACT;
- break;
- case BlendOperation::MIN:
- out = VK_BLEND_OP_MIN;
- break;
- case BlendOperation::MAX:
- out = VK_BLEND_OP_MAX;
- break;
- default:
- ANKI_ASSERT(0);
- }
- return out;
- }
- VkAttachmentLoadOp convertLoadOp(AttachmentLoadOperation ak)
- {
- VkAttachmentLoadOp out = VK_ATTACHMENT_LOAD_OP_MAX_ENUM;
- switch(ak)
- {
- case AttachmentLoadOperation::LOAD:
- out = VK_ATTACHMENT_LOAD_OP_LOAD;
- break;
- case AttachmentLoadOperation::CLEAR:
- out = VK_ATTACHMENT_LOAD_OP_CLEAR;
- break;
- case AttachmentLoadOperation::DONT_CARE:
- out = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- break;
- default:
- ANKI_ASSERT(0);
- }
- return out;
- }
- VkAttachmentStoreOp convertStoreOp(AttachmentStoreOperation ak)
- {
- VkAttachmentStoreOp out = VK_ATTACHMENT_STORE_OP_MAX_ENUM;
- switch(ak)
- {
- case AttachmentStoreOperation::STORE:
- out = VK_ATTACHMENT_STORE_OP_STORE;
- break;
- case AttachmentStoreOperation::DONT_CARE:
- out = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- break;
- default:
- ANKI_ASSERT(0);
- }
- return out;
- }
- VkBufferUsageFlags convertBufferUsageBit(BufferUsageBit usageMask)
- {
- VkBufferUsageFlags out = 0;
- if(!!(usageMask & BufferUsageBit::ALL_UNIFORM))
- {
- out |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
- }
- if(!!(usageMask & BufferUsageBit::ALL_STORAGE))
- {
- out |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
- }
- if(!!(usageMask & BufferUsageBit::INDEX))
- {
- out |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
- }
- if(!!(usageMask & BufferUsageBit::VERTEX))
- {
- out |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
- }
- if(!!(usageMask & BufferUsageBit::ALL_INDIRECT))
- {
- out |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
- }
- if(!!(usageMask & BufferUsageBit::TRANSFER_DESTINATION))
- {
- out |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
- }
- if(!!(usageMask & BufferUsageBit::TRANSFER_SOURCE))
- {
- out |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
- }
- if(!!(usageMask & (BufferUsageBit::ALL_TEXTURE & BufferUsageBit::ALL_WRITE)))
- {
- out |= VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
- }
- if(!!(usageMask & (BufferUsageBit::ALL_TEXTURE & BufferUsageBit::ALL_READ)))
- {
- out |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
- }
- if(!!(usageMask & BufferUsageBit::ACCELERATION_STRUCTURE_BUILD))
- {
- out |= VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR;
- }
- if(!!(usageMask & PrivateBufferUsageBit::ACCELERATION_STRUCTURE_BUILD_SCRATCH))
- {
- out |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; // Spec says that this will be enough
- }
- if(!!(usageMask & PrivateBufferUsageBit::ACCELERATION_STRUCTURE))
- {
- out |= VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR;
- }
- if(!!(usageMask & BufferUsageBit::SBT))
- {
- out |= VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR;
- }
- ANKI_ASSERT(out);
- return out;
- }
- VkImageType convertTextureType(TextureType ak)
- {
- VkImageType out = VK_IMAGE_TYPE_MAX_ENUM;
- switch(ak)
- {
- case TextureType::CUBE:
- case TextureType::CUBE_ARRAY:
- case TextureType::_2D:
- case TextureType::_2D_ARRAY:
- out = VK_IMAGE_TYPE_2D;
- break;
- case TextureType::_3D:
- out = VK_IMAGE_TYPE_3D;
- break;
- case TextureType::_1D:
- out = VK_IMAGE_TYPE_1D;
- break;
- default:
- ANKI_ASSERT(0);
- }
- return out;
- }
- VkImageViewType convertTextureViewType(TextureType ak)
- {
- VkImageViewType out = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
- switch(ak)
- {
- case TextureType::_1D:
- out = VK_IMAGE_VIEW_TYPE_1D;
- break;
- case TextureType::_2D:
- out = VK_IMAGE_VIEW_TYPE_2D;
- break;
- case TextureType::_2D_ARRAY:
- out = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
- break;
- case TextureType::_3D:
- out = VK_IMAGE_VIEW_TYPE_3D;
- break;
- case TextureType::CUBE:
- out = VK_IMAGE_VIEW_TYPE_CUBE;
- break;
- case TextureType::CUBE_ARRAY:
- out = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
- break;
- default:
- ANKI_ASSERT(0);
- }
- return out;
- }
- VkImageUsageFlags convertTextureUsage(const TextureUsageBit ak, const Format format)
- {
- VkImageUsageFlags out = 0;
- if(!!(ak & TextureUsageBit::ALL_SAMPLED))
- {
- out |= VK_IMAGE_USAGE_SAMPLED_BIT;
- }
- if(!!(ak & TextureUsageBit::ALL_IMAGE))
- {
- out |= VK_IMAGE_USAGE_STORAGE_BIT;
- }
- if(!!(ak & (TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ | TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE)))
- {
- if(formatIsDepthStencil(format))
- {
- out |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- }
- else
- {
- out |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
- }
- }
- if(!!(ak & TextureUsageBit::TRANSFER_DESTINATION))
- {
- out |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
- }
- if(!!(ak & TextureUsageBit::GENERATE_MIPMAPS))
- {
- out |= VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
- }
- ANKI_ASSERT(out);
- return out;
- }
- VkStencilOp convertStencilOp(StencilOperation ak)
- {
- VkStencilOp out = VK_STENCIL_OP_MAX_ENUM;
- switch(ak)
- {
- case StencilOperation::KEEP:
- out = VK_STENCIL_OP_KEEP;
- break;
- case StencilOperation::ZERO:
- out = VK_STENCIL_OP_ZERO;
- break;
- case StencilOperation::REPLACE:
- out = VK_STENCIL_OP_REPLACE;
- break;
- case StencilOperation::INCREMENT_AND_CLAMP:
- out = VK_STENCIL_OP_INCREMENT_AND_CLAMP;
- break;
- case StencilOperation::DECREMENT_AND_CLAMP:
- out = VK_STENCIL_OP_DECREMENT_AND_CLAMP;
- break;
- case StencilOperation::INVERT:
- out = VK_STENCIL_OP_INVERT;
- break;
- case StencilOperation::INCREMENT_AND_WRAP:
- out = VK_STENCIL_OP_INCREMENT_AND_WRAP;
- break;
- case StencilOperation::DECREMENT_AND_WRAP:
- out = VK_STENCIL_OP_DECREMENT_AND_WRAP;
- break;
- default:
- ANKI_ASSERT(0);
- }
- return out;
- }
- VkShaderStageFlags convertShaderTypeBit(ShaderTypeBit bit)
- {
- ANKI_ASSERT(bit != ShaderTypeBit::NONE);
- VkShaderStageFlags out = 0;
- if(!!(bit & ShaderTypeBit::VERTEX))
- {
- out |= VK_SHADER_STAGE_VERTEX_BIT;
- }
- if(!!(bit & ShaderTypeBit::TESSELLATION_CONTROL))
- {
- out |= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
- }
- if(!!(bit & ShaderTypeBit::TESSELLATION_EVALUATION))
- {
- out |= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
- }
- if(!!(bit & ShaderTypeBit::GEOMETRY))
- {
- out |= VK_SHADER_STAGE_GEOMETRY_BIT;
- }
- if(!!(bit & ShaderTypeBit::FRAGMENT))
- {
- out |= VK_SHADER_STAGE_FRAGMENT_BIT;
- }
- if(!!(bit & ShaderTypeBit::COMPUTE))
- {
- out |= VK_SHADER_STAGE_COMPUTE_BIT;
- }
- if(!!(bit & ShaderTypeBit::RAY_GEN))
- {
- out |= VK_SHADER_STAGE_RAYGEN_BIT_KHR;
- }
- if(!!(bit & ShaderTypeBit::ANY_HIT))
- {
- out |= VK_SHADER_STAGE_ANY_HIT_BIT_KHR;
- }
- if(!!(bit & ShaderTypeBit::CLOSEST_HIT))
- {
- out |= VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR;
- }
- if(!!(bit & ShaderTypeBit::MISS))
- {
- out |= VK_SHADER_STAGE_MISS_BIT_KHR;
- }
- if(!!(bit & ShaderTypeBit::INTERSECTION))
- {
- out |= VK_SHADER_STAGE_INTERSECTION_BIT_KHR;
- }
- if(!!(bit & ShaderTypeBit::CALLABLE))
- {
- out |= VK_SHADER_STAGE_CALLABLE_BIT_KHR;
- }
- ANKI_ASSERT(out != 0);
- ANKI_ASSERT(__builtin_popcount(U32(bit)) == __builtin_popcount(out));
- return out;
- }
- const char* vkResultToString(VkResult res)
- {
- const char* out;
- switch(res)
- {
- case VK_SUCCESS:
- out = "VK_SUCCESS";
- break;
- case VK_NOT_READY:
- out = "VK_NOT_READY";
- break;
- case VK_TIMEOUT:
- out = "VK_TIMEOUT";
- break;
- case VK_EVENT_SET:
- out = "VK_EVENT_SET";
- break;
- case VK_EVENT_RESET:
- out = "VK_EVENT_RESET";
- break;
- case VK_INCOMPLETE:
- out = "VK_INCOMPLETE";
- break;
- case VK_ERROR_OUT_OF_HOST_MEMORY:
- out = "VK_ERROR_OUT_OF_HOST_MEMORY";
- break;
- case VK_ERROR_OUT_OF_DEVICE_MEMORY:
- out = "VK_ERROR_OUT_OF_DEVICE_MEMORY";
- break;
- case VK_ERROR_INITIALIZATION_FAILED:
- out = "VK_ERROR_INITIALIZATION_FAILED";
- break;
- case VK_ERROR_DEVICE_LOST:
- out = "VK_ERROR_DEVICE_LOST";
- break;
- case VK_ERROR_MEMORY_MAP_FAILED:
- out = "VK_ERROR_MEMORY_MAP_FAILED";
- break;
- case VK_ERROR_LAYER_NOT_PRESENT:
- out = "VK_ERROR_LAYER_NOT_PRESENT";
- break;
- case VK_ERROR_EXTENSION_NOT_PRESENT:
- out = "VK_ERROR_EXTENSION_NOT_PRESENT";
- break;
- case VK_ERROR_FEATURE_NOT_PRESENT:
- out = "VK_ERROR_FEATURE_NOT_PRESENT";
- break;
- case VK_ERROR_INCOMPATIBLE_DRIVER:
- out = "VK_ERROR_INCOMPATIBLE_DRIVER";
- break;
- case VK_ERROR_TOO_MANY_OBJECTS:
- out = "VK_ERROR_TOO_MANY_OBJECTS";
- break;
- case VK_ERROR_FORMAT_NOT_SUPPORTED:
- out = "VK_ERROR_FORMAT_NOT_SUPPORTED";
- break;
- case VK_ERROR_FRAGMENTED_POOL:
- out = "VK_ERROR_FRAGMENTED_POOL";
- break;
- case VK_ERROR_OUT_OF_POOL_MEMORY:
- out = "VK_ERROR_OUT_OF_POOL_MEMORY";
- break;
- case VK_ERROR_INVALID_EXTERNAL_HANDLE:
- out = "VK_ERROR_INVALID_EXTERNAL_HANDLE";
- break;
- case VK_ERROR_SURFACE_LOST_KHR:
- out = "VK_ERROR_SURFACE_LOST_KHR";
- break;
- case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR:
- out = "VK_ERROR_NATIVE_WINDOW_IN_USE_KHR";
- break;
- case VK_SUBOPTIMAL_KHR:
- out = "VK_SUBOPTIMAL_KHR";
- break;
- case VK_ERROR_OUT_OF_DATE_KHR:
- out = "VK_ERROR_OUT_OF_DATE_KHR";
- break;
- case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR:
- out = "VK_ERROR_INCOMPATIBLE_DISPLAY_KHR";
- break;
- case VK_ERROR_VALIDATION_FAILED_EXT:
- out = "VK_ERROR_VALIDATION_FAILED_EXT";
- break;
- case VK_ERROR_INVALID_SHADER_NV:
- out = "VK_ERROR_INVALID_SHADER_NV";
- break;
- case VK_ERROR_FRAGMENTATION_EXT:
- out = "VK_ERROR_FRAGMENTATION_EXT";
- break;
- case VK_ERROR_NOT_PERMITTED_EXT:
- out = "VK_ERROR_NOT_PERMITTED_EXT";
- break;
- default:
- out = "Unknown VkResult";
- break;
- }
- return out;
- }
- } // end namespace anki
|