Panagiotis Christopoulos Charitos 38635a9baa Minor changes %!s(int64=4) %!d(string=hai) anos
..
AnimationResource.cpp 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
AnimationResource.h 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
AsyncLoader.cpp 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
AsyncLoader.h 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
CMakeLists.txt 96e2f4cfdf Android now builds! %!s(int64=4) %!d(string=hai) anos
Common.cpp 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
Common.h 4e6ac38852 Implement the new material %!s(int64=4) %!d(string=hai) anos
ConfigDefs.h a658f77ac0 Add the option to reject paths from the filesystem %!s(int64=4) %!d(string=hai) anos
CpuMeshResource.cpp 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
CpuMeshResource.h 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
DummyResource.h 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
Forward.h 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
GenericResource.cpp 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
GenericResource.h 5d155aa570 Major renaming of texture resources to image resources %!s(int64=4) %!d(string=hai) anos
ImageAtlasResource.cpp 5d155aa570 Major renaming of texture resources to image resources %!s(int64=4) %!d(string=hai) anos
ImageAtlasResource.h 5d155aa570 Major renaming of texture resources to image resources %!s(int64=4) %!d(string=hai) anos
ImageBinary.h 2685285c45 Add support of ASTC in the image loader %!s(int64=4) %!d(string=hai) anos
ImageBinary.xml 2685285c45 Add support of ASTC in the image loader %!s(int64=4) %!d(string=hai) anos
ImageLoader.cpp 900324a889 More android fixes %!s(int64=4) %!d(string=hai) anos
ImageLoader.h 900324a889 More android fixes %!s(int64=4) %!d(string=hai) anos
ImageResource.cpp 0394b0775d More fixes %!s(int64=4) %!d(string=hai) anos
ImageResource.h 5d155aa570 Major renaming of texture resources to image resources %!s(int64=4) %!d(string=hai) anos
InstantiationMacros.h 5d155aa570 Major renaming of texture resources to image resources %!s(int64=4) %!d(string=hai) anos
MaterialResource.cpp 38635a9baa Minor changes %!s(int64=4) %!d(string=hai) anos
MaterialResource.h 38635a9baa Minor changes %!s(int64=4) %!d(string=hai) anos
MeshBinary.h 9bd086e5d8 Some refactoring and renaming %!s(int64=4) %!d(string=hai) anos
MeshBinary.xml 9bd086e5d8 Some refactoring and renaming %!s(int64=4) %!d(string=hai) anos
MeshBinaryLoader.cpp 3903c9e442 Add the skeleton for the texture viewer %!s(int64=4) %!d(string=hai) anos
MeshBinaryLoader.h 9bd086e5d8 Some refactoring and renaming %!s(int64=4) %!d(string=hai) anos
MeshResource.cpp e47c97577b Add support for async compute in the graphics backend %!s(int64=4) %!d(string=hai) anos
MeshResource.h 9bd086e5d8 Some refactoring and renaming %!s(int64=4) %!d(string=hai) anos
ModelResource.cpp fd4463bb36 Fix bugs with sub meshes %!s(int64=4) %!d(string=hai) anos
ModelResource.h d3a047f340 Add to the previous commit %!s(int64=4) %!d(string=hai) anos
ParticleEmitterResource.cpp 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
ParticleEmitterResource.h 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
RenderingKey.h d3a047f340 Add to the previous commit %!s(int64=4) %!d(string=hai) anos
ResourceFilesystem.cpp ce3df8b283 More android fixes %!s(int64=4) %!d(string=hai) anos
ResourceFilesystem.h ce3df8b283 More android fixes %!s(int64=4) %!d(string=hai) anos
ResourceManager.cpp 5d155aa570 Major renaming of texture resources to image resources %!s(int64=4) %!d(string=hai) anos
ResourceManager.h 5d155aa570 Major renaming of texture resources to image resources %!s(int64=4) %!d(string=hai) anos
ResourceObject.cpp 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
ResourceObject.h 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
ScriptResource.cpp 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
ScriptResource.h 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
ShaderProgramResource.cpp 0e1694aa3a Add support for multiple ray gen shaders in the shader programs %!s(int64=4) %!d(string=hai) anos
ShaderProgramResource.h ef7f65ec5b Remove the NonCopyable class and use C++ constructs %!s(int64=4) %!d(string=hai) anos
ShaderProgramResourceSystem.cpp eaf35fb7a5 Enable touch input %!s(int64=4) %!d(string=hai) anos
ShaderProgramResourceSystem.h 8d9b53cbb2 Add some SVGF bits %!s(int64=4) %!d(string=hai) anos
SkeletonResource.cpp 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
SkeletonResource.h 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
Stb.cpp 0aca702730 Add FidelityFX single pass downsampling %!s(int64=4) %!d(string=hai) anos
Stb.h c23f4410b0 More work on the image importer %!s(int64=4) %!d(string=hai) anos
TransferGpuAllocator.cpp 0394b0775d More fixes %!s(int64=4) %!d(string=hai) anos
TransferGpuAllocator.h 0394b0775d More fixes %!s(int64=4) %!d(string=hai) anos