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EventManager.cpp 3.1 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Scene/Events/EventManager.h>
  6. #include <AnKi/Scene/Events/Event.h>
  7. #include <AnKi/Scene/SceneGraph.h>
  8. namespace anki
  9. {
  10. EventManager::EventManager()
  11. {
  12. }
  13. EventManager::~EventManager()
  14. {
  15. while(!m_events.isEmpty())
  16. {
  17. Event* event = &m_events.getFront();
  18. event->setMarkedForDeletion();
  19. }
  20. deleteEventsMarkedForDeletion(false);
  21. }
  22. Error EventManager::init(SceneGraph* scene)
  23. {
  24. ANKI_ASSERT(scene);
  25. m_scene = scene;
  26. return Error::NONE;
  27. }
  28. SceneAllocator<U8> EventManager::getAllocator() const
  29. {
  30. return m_scene->getAllocator();
  31. }
  32. SceneFrameAllocator<U8> EventManager::getFrameAllocator() const
  33. {
  34. return m_scene->getFrameAllocator();
  35. }
  36. Error EventManager::updateAllEvents(Second prevUpdateTime, Second crntTime)
  37. {
  38. Error err = Error::NONE;
  39. for(Event& event : m_events)
  40. {
  41. // If event or the node's event is marked for deletion then dont do anything else for that event
  42. if(event.getMarkedForDeletion())
  43. {
  44. continue;
  45. }
  46. // Check if the associated scene nodes are marked for deletion
  47. Bool skip = false;
  48. for(SceneNode* node : event.m_associatedNodes)
  49. {
  50. if(node->getMarkedForDeletion())
  51. {
  52. skip = true;
  53. break;
  54. }
  55. }
  56. if(skip)
  57. {
  58. continue;
  59. }
  60. // Audjust starting time
  61. if(event.m_startTime < 0.0)
  62. {
  63. event.m_startTime = crntTime;
  64. }
  65. // Check if dead
  66. if(!event.isDead(crntTime))
  67. {
  68. // If not dead update it
  69. if(event.getStartTime() <= crntTime)
  70. {
  71. err = event.update(prevUpdateTime, crntTime);
  72. }
  73. }
  74. else
  75. {
  76. // Dead
  77. if(event.getReanimate())
  78. {
  79. event.m_startTime = prevUpdateTime;
  80. err = event.update(prevUpdateTime, crntTime);
  81. }
  82. else
  83. {
  84. err = event.onKilled(prevUpdateTime, crntTime);
  85. if(err || !event.getReanimate())
  86. {
  87. event.setMarkedForDeletion();
  88. }
  89. }
  90. }
  91. }
  92. return err;
  93. }
  94. void EventManager::markEventForDeletion(Event* event)
  95. {
  96. ANKI_ASSERT(event);
  97. if(event->m_markedForDeletion)
  98. {
  99. return;
  100. }
  101. LockGuard<Mutex> lock(m_mtx);
  102. event->m_markedForDeletion = true;
  103. m_events.erase(event);
  104. m_eventsMarkedForDeletion.pushBack(event);
  105. }
  106. void EventManager::deleteEventsMarkedForDeletion(Bool fullCleanup)
  107. {
  108. SceneAllocator<U8> alloc = getAllocator();
  109. // Mark events with to-be-deleted nodes as also to be deleted
  110. if(fullCleanup)
  111. {
  112. // Gather in an array because we can't call setMarkedForDeletion while iterating m_events
  113. DynamicArrayAuto<Event*> markedForDeletion(getFrameAllocator());
  114. for(Event& event : m_events)
  115. {
  116. for(SceneNode* node : event.m_associatedNodes)
  117. {
  118. if(node->getMarkedForDeletion())
  119. {
  120. markedForDeletion.emplaceBack(&event);
  121. break;
  122. }
  123. }
  124. }
  125. for(Event* event : markedForDeletion)
  126. {
  127. event->setMarkedForDeletion();
  128. }
  129. }
  130. // Gather events for deletion
  131. while(!m_eventsMarkedForDeletion.isEmpty())
  132. {
  133. Event* event = &m_eventsMarkedForDeletion.getFront();
  134. m_eventsMarkedForDeletion.popFront();
  135. alloc.deleteInstance(event);
  136. }
  137. }
  138. } // end namespace anki