Panagiotis Christopoulos Charitos 9968b6a8d1 Minor change in GLSL pointers %!s(int64=4) %!d(string=hai) anos
..
CMakeLists.txt 96e2f4cfdf Android now builds! %!s(int64=4) %!d(string=hai) anos
Common.h 37d8faedde Remove some specialization from the shader compiler %!s(int64=4) %!d(string=hai) anos
Glslang.cpp 1244e621a2 Add a 2nd path in shaders that doesn't use U64 %!s(int64=4) %!d(string=hai) anos
Glslang.h 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
ShaderProgramBinary.h e2da055d22 Finalize the struct SPIRV reflection %!s(int64=4) %!d(string=hai) anos
ShaderProgramBinary.xml e2da055d22 Finalize the struct SPIRV reflection %!s(int64=4) %!d(string=hai) anos
ShaderProgramBinaryExtra.h 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
ShaderProgramCompiler.cpp e2da055d22 Finalize the struct SPIRV reflection %!s(int64=4) %!d(string=hai) anos
ShaderProgramCompiler.h e2da055d22 Finalize the struct SPIRV reflection %!s(int64=4) %!d(string=hai) anos
ShaderProgramDump.cpp e2da055d22 Finalize the struct SPIRV reflection %!s(int64=4) %!d(string=hai) anos
ShaderProgramDump.h 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
ShaderProgramParser.cpp 9968b6a8d1 Minor change in GLSL pointers %!s(int64=4) %!d(string=hai) anos
ShaderProgramParser.h 8f3fd99c47 Choose what shaders would reflect %!s(int64=4) %!d(string=hai) anos
ShaderProgramReflection.cpp e2da055d22 Finalize the struct SPIRV reflection %!s(int64=4) %!d(string=hai) anos
ShaderProgramReflection.h e2da055d22 Finalize the struct SPIRV reflection %!s(int64=4) %!d(string=hai) anos