F16.cpp 1.8 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Util/F16.h>
  6. #include <AnKi/Util/Assert.h>
  7. namespace anki
  8. {
  9. union Val32
  10. {
  11. I32 i;
  12. F32 f;
  13. U32 u;
  14. };
  15. F16 F16::toF16(F32 f)
  16. {
  17. F16 out;
  18. Val32 v32;
  19. v32.f = f;
  20. I32 i = v32.i;
  21. I32 s = (i >> 16) & 0x00008000;
  22. I32 e = ((i >> 23) & 0x000000ff) - (127 - 15);
  23. I32 m = i & 0x007fffff;
  24. if(e <= 0)
  25. {
  26. if(e < -10)
  27. {
  28. out.m_data = 0;
  29. }
  30. else
  31. {
  32. m = (m | 0x00800000) >> (1 - e);
  33. if(m & 0x00001000)
  34. {
  35. m += 0x00002000;
  36. }
  37. out.m_data = U16(s | (m >> 13));
  38. }
  39. }
  40. else if(e == 0xff - (127 - 15))
  41. {
  42. if(m == 0)
  43. {
  44. out.m_data = U16(s | 0x7c00);
  45. }
  46. else
  47. {
  48. m >>= 13;
  49. out.m_data = U16(s | 0x7c00 | m | (m == 0));
  50. }
  51. }
  52. else
  53. {
  54. if(m & 0x00001000)
  55. {
  56. m += 0x00002000;
  57. if(m & 0x00800000)
  58. {
  59. m = 0;
  60. e += 1;
  61. }
  62. }
  63. if(e > 30)
  64. {
  65. ANKI_ASSERT(0 && "Overflow");
  66. out.m_data = U16(s | 0x7c00);
  67. }
  68. else
  69. {
  70. out.m_data = U16(s | (e << 10) | (m >> 13));
  71. }
  72. }
  73. return out;
  74. }
  75. F32 F16::toF32(F16 h)
  76. {
  77. I32 s = (h.m_data >> 15) & 0x00000001;
  78. I32 e = (h.m_data >> 10) & 0x0000001f;
  79. I32 m = h.m_data & 0x000003ff;
  80. if(e == 0)
  81. {
  82. if(m == 0)
  83. {
  84. Val32 v32;
  85. v32.i = s << 31;
  86. return v32.f;
  87. }
  88. else
  89. {
  90. while(!(m & 0x00000400))
  91. {
  92. m <<= 1;
  93. e -= 1;
  94. }
  95. e += 1;
  96. m &= ~0x00000400;
  97. }
  98. }
  99. else if(e == 31)
  100. {
  101. if(m == 0)
  102. {
  103. Val32 v32;
  104. v32.i = (s << 31) | 0x7f800000;
  105. return v32.f;
  106. }
  107. else
  108. {
  109. Val32 v32;
  110. v32.i = (s << 31) | 0x7f800000 | (m << 13);
  111. return v32.f;
  112. }
  113. }
  114. e = e + (127 - 15);
  115. m = m << 13;
  116. Val32 v32;
  117. v32.i = (s << 31) | (e << 23) | m;
  118. return v32.f;
  119. }
  120. } // end namespace anki