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@@ -26,199 +26,6 @@ KnightPos knightTour[8*4] =
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{7,1}, {6,3}, {5,1}, {7,0}, {6,2}, {4,3}, {3,1}, {2,3}
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};
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-struct Aabb
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-{
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- float m_min[3];
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- float m_max[3];
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-};
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-
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-struct Obb
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-{
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- float m_mtx[16];
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-};
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-
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-struct Sphere
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-{
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- float m_center[3];
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- float m_radius;
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-};
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-
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-struct Primitive
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-{
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- uint32_t m_startIndex;
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- uint32_t m_numIndices;
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- uint32_t m_startVertex;
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- uint32_t m_numVertices;
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-
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- Sphere m_sphere;
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- Aabb m_aabb;
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- Obb m_obb;
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-};
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-
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-typedef std::vector<Primitive> PrimitiveArray;
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-
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-struct Group
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-{
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- Group()
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- {
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- reset();
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- }
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-
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- void reset()
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- {
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- m_vbh.idx = bgfx::invalidHandle;
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- m_ibh.idx = bgfx::invalidHandle;
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- m_prims.clear();
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- }
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-
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- bgfx::VertexBufferHandle m_vbh;
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- bgfx::IndexBufferHandle m_ibh;
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- Sphere m_sphere;
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- Aabb m_aabb;
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- Obb m_obb;
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- PrimitiveArray m_prims;
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-};
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-
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-struct Mesh
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-{
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- void load(const char* _filePath)
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- {
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-#define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x0)
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-#define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
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-#define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
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-
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- bx::CrtFileReader reader;
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- reader.open(_filePath);
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-
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- Group group;
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-
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- uint32_t chunk;
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- while (4 == bx::read(&reader, chunk) )
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- {
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- switch (chunk)
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- {
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- case BGFX_CHUNK_MAGIC_VB:
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- {
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- bx::read(&reader, group.m_sphere);
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- bx::read(&reader, group.m_aabb);
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- bx::read(&reader, group.m_obb);
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-
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- bx::read(&reader, m_decl);
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- uint16_t stride = m_decl.getStride();
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-
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- uint16_t numVertices;
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- bx::read(&reader, numVertices);
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- const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
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- bx::read(&reader, mem->data, mem->size);
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-
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- group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
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- }
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- break;
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-
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- case BGFX_CHUNK_MAGIC_IB:
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- {
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- uint32_t numIndices;
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- bx::read(&reader, numIndices);
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- const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
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- bx::read(&reader, mem->data, mem->size);
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- group.m_ibh = bgfx::createIndexBuffer(mem);
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- }
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- break;
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-
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- case BGFX_CHUNK_MAGIC_PRI:
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- {
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- uint16_t len;
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- bx::read(&reader, len);
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-
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- std::string material;
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- material.resize(len);
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- bx::read(&reader, const_cast<char*>(material.c_str() ), len);
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-
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- uint16_t num;
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- bx::read(&reader, num);
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-
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- for (uint32_t ii = 0; ii < num; ++ii)
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- {
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- bx::read(&reader, len);
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-
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- std::string name;
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- name.resize(len);
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- bx::read(&reader, const_cast<char*>(name.c_str() ), len);
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-
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- Primitive prim;
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- bx::read(&reader, prim.m_startIndex);
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- bx::read(&reader, prim.m_numIndices);
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- bx::read(&reader, prim.m_startVertex);
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- bx::read(&reader, prim.m_numVertices);
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- bx::read(&reader, prim.m_sphere);
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- bx::read(&reader, prim.m_aabb);
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- bx::read(&reader, prim.m_obb);
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-
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- group.m_prims.push_back(prim);
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- }
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-
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- m_groups.push_back(group);
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- group.reset();
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- }
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- break;
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-
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- default:
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- DBG("%08x at %d", chunk, reader.seek() );
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- break;
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- }
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- }
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-
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- reader.close();
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- }
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-
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- void unload()
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- {
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- for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
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- {
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- const Group& group = *it;
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- bgfx::destroyVertexBuffer(group.m_vbh);
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-
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- if (bgfx::isValid(group.m_ibh) )
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- {
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- bgfx::destroyIndexBuffer(group.m_ibh);
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- }
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- }
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- m_groups.clear();
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- }
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-
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- void submit(bgfx::ProgramHandle _program, float* _mtx, bool _blend)
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- {
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- for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
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- {
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- const Group& group = *it;
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-
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- // Set model matrix for rendering.
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- bgfx::setTransform(_mtx);
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- bgfx::setProgram(_program);
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- bgfx::setIndexBuffer(group.m_ibh);
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- bgfx::setVertexBuffer(group.m_vbh);
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-
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- // Set render states.
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- bgfx::setState(0
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- | BGFX_STATE_RGB_WRITE
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- | BGFX_STATE_ALPHA_WRITE
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- | (_blend?0:BGFX_STATE_DEPTH_WRITE)
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- | BGFX_STATE_DEPTH_TEST_LESS
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- | BGFX_STATE_CULL_CCW
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- | BGFX_STATE_MSAA
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- | (_blend?BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA):0)
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- );
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-
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- // Submit primitive for rendering to view 0.
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- bgfx::submit(0);
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- }
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- }
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-
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- bgfx::VertexDecl m_decl;
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- typedef std::vector<Group> GroupArray;
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- GroupArray m_groups;
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-};
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-
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int _main_(int /*_argc*/, char** /*_argv*/)
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{
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uint32_t width = 1280;
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@@ -240,8 +47,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, 0
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);
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- bgfx::UniformHandle u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
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- bgfx::UniformHandle u_stipple = bgfx::createUniform("u_stipple", bgfx::UniformType::Uniform3fv);
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+ bgfx::UniformHandle u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
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+ bgfx::UniformHandle u_stipple = bgfx::createUniform("u_stipple", bgfx::UniformType::Uniform3fv);
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bgfx::UniformHandle u_texStipple = bgfx::createUniform("u_texStipple", bgfx::UniformType::Uniform1iv);
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bgfx::ProgramHandle program = loadProgram("vs_tree", "fs_tree");
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@@ -261,21 +68,41 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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textureStipple = bgfx::createTexture2D(8, 4, 1, bgfx::TextureFormat::R8, BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIN_POINT, stipple);
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- Mesh mesh_top[3];
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- mesh_top[0].load("meshes/tree1b_lod0_1.bin");
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- mesh_top[1].load("meshes/tree1b_lod1_1.bin");
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- mesh_top[2].load("meshes/tree1b_lod2_1.bin");
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+ Mesh* meshTop[3] =
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+ {
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+ meshLoad("meshes/tree1b_lod0_1.bin"),
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+ meshLoad("meshes/tree1b_lod1_1.bin"),
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+ meshLoad("meshes/tree1b_lod2_1.bin"),
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+ };
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- Mesh mesh_trunk[3];
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- mesh_trunk[0].load("meshes/tree1b_lod0_2.bin");
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- mesh_trunk[1].load("meshes/tree1b_lod1_2.bin");
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- mesh_trunk[2].load("meshes/tree1b_lod2_2.bin");
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+ Mesh* meshTrunk[3] =
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+ {
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+ meshLoad("meshes/tree1b_lod0_2.bin"),
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+ meshLoad("meshes/tree1b_lod1_2.bin"),
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+ meshLoad("meshes/tree1b_lod2_2.bin"),
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+ };
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// Imgui.
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void* data = load("font/droidsans.ttf");
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imguiCreate(data);
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free(data);
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+ const uint64_t stateCommon = 0
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+ | BGFX_STATE_RGB_WRITE
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+ | BGFX_STATE_ALPHA_WRITE
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+ | BGFX_STATE_DEPTH_TEST_LESS
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+ | BGFX_STATE_CULL_CCW
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+ | BGFX_STATE_MSAA
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+ ;
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+
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+ const uint64_t stateTransparent = stateCommon
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+ | BGFX_STATE_BLEND_ALPHA
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+ ;
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+
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+ const uint64_t stateOpaque = stateCommon
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+ | BGFX_STATE_DEPTH_WRITE
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+ ;
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+
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int32_t scrollArea = 0;
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bool transitions = true;
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@@ -363,12 +190,12 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setTexture(0, u_texColor, textureBark);
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bgfx::setTexture(1, u_texStipple, textureStipple);
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bgfx::setUniform(u_stipple, stipple);
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- mesh_trunk[mainLOD].submit(program, mtx, false);
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+ meshSubmit(meshTrunk[mainLOD], 0, program, mtx, stateOpaque);
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bgfx::setTexture(0, u_texColor, textureLeafs);
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bgfx::setTexture(1, u_texStipple, textureStipple);
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bgfx::setUniform(u_stipple, stipple);
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- mesh_top[mainLOD].submit(program, mtx, true);
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+ meshSubmit(meshTop[mainLOD], 0, program, mtx, stateTransparent);
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if (transitions
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&& (transitionFrame != 0) )
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@@ -376,12 +203,12 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setTexture(0, u_texColor, textureBark);
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bgfx::setTexture(1, u_texStipple, textureStipple);
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bgfx::setUniform(u_stipple, stippleInv);
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- mesh_trunk[targetLOD].submit(program, mtx, false);
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+ meshSubmit(meshTrunk[targetLOD], 0, program, mtx, stateOpaque);
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bgfx::setTexture(0, u_texColor, textureLeafs);
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bgfx::setTexture(1, u_texStipple, textureStipple);
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bgfx::setUniform(u_stipple, stippleInv);
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- mesh_top[targetLOD].submit(program, mtx, true);
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+ meshSubmit(meshTop[targetLOD], 0, program, mtx, stateTransparent);
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}
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int lod = 0;
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@@ -423,8 +250,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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for (uint32_t ii = 0; ii < 3; ++ii)
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{
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- mesh_top[ii].unload();
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- mesh_trunk[ii].unload();
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+ meshUnload(meshTop[ii]);
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+ meshUnload(meshTrunk[ii]);
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}
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// Cleanup.
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