Disable d3d11 non-main window framebuffer multisampling
@@ -4581,6 +4581,7 @@ namespace bgfx { namespace d3d11
scd.height = _height;
scd.nwh = _nwh;
scd.ndt = NULL;
+ scd.sampleDesc.Count = 1;
ID3D11Device* device = s_renderD3D11->m_device;