Бранимир Караџић
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01f308dd58
GL: Fixed instace data offset when i_dataX is missing in shader.
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3 år sedan |
jwdevel
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f1f77a6cd3
Record frame num in view stats (#2908)
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3 år sedan |
pezcode
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ba467be036
Add support for indirect draw with indirect count (#2925)
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3 år sedan |
Бранимир Караџић
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72cbe83275
Removed bgfx::setPlatformData usage from entry example harness.
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3 år sedan |
Sandy
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85910e9778
Add BGR versions of 16 bit formats (#2897)
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3 år sedan |
Sandy
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561e91a62b
opengl: Implement texture swizzle mapping (#2892)
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3 år sedan |
Sandy
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536c4cdbf5
Texture format info: Invert R and B in R5G6B5 (#2886)
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3 år sedan |
Sandy
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054a9ecd83
Texture format info: Invert R and B in RGBA4 (#2878)
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3 år sedan |
Sandy
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58aeeaf155
texture format info: Invert R and B in RGB5A1 (#2876)
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3 år sedan |
Бранимир Караџић
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ec00fa1bc2
GL: Added component mapping stub.
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3 år sedan |
Cedric Guillemet
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6aad365c9e
Enable MSAA setting at context creation for Android (#2854)
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3 år sedan |
Cedric Guillemet
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a3d52fab32
premultiplied backbuffer for UWP/SwapchainPanel (#2837)
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3 år sedan |
Бранимир Караџић
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d0a4672307
Cleanup.
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3 år sedan |
Бранимир Караџић
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c066251750
Cleanup.
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3 år sedan |
Бранимир Караџић
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32192450c4
WebGL2: Fixed missing glReadBuffer import.
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3 år sedan |
Cedric Guillemet
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607a775009
FS Quad/MSAA for GLES3 (#2820)
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3 år sedan |
Cedric Guillemet
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f0cf1794e7
Fix MSAA with ARM Mali OpenGL ES (#2818)
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3 år sedan |
Julian Xhokaxhiu
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89ae74122c
OpenGL: Enable sRGB texture format support for BC7 (#2800)
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3 år sedan |
Sami Kyöstilä
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09d8c34e34
GL: Properly reset FBO after emulated blit (#2782)
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3 år sedan |
TooMuchVoltage Software Inc
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f6e0db1969
Fixing shadow2DProj in GLSL (#2775)
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3 år sedan |
Christophe Dehais
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f44818b548
Import glDrawBuffers() from WEBGL_draw_buffers extension (#2667)
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3 år sedan |
Sandy
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251e35ae09
Fixes for shader texture array in GLES3 (#2750)
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3 år sedan |
Sandy
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c0cbaf2a43
gl: Get maxTextureLayers on versions 3.0 and up (#2749)
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3 år sedan |
Christophe Dehais
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6c9248914e
Fix leaked FBO for depth/stencil only view (#2738)
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3 år sedan |
Бранимир Караџић
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ae7aeba72c
GL: Fixed vertex layout binding.
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3 år sedan |
Бранимир Караџић
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4581f14cd4
Happy New Year!
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4 år sedan |
Christophe Dehais
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c0729cb09b
Use m_gles3 flag more extensively (instead of compile-time ES version) (#2665)
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4 år sedan |
Christophe Dehais
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08cd17e3b8
Check if gl_Frag[Data/Color] are not already patched (#2661)
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4 år sedan |
Бранимир Караџић
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2cdba37415
GL: Fixed update surface size when texture is transcoded.
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4 år sedan |
Christophe Dehais
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65ae59a82b
Fix 3D blit test (#2651)
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4 år sedan |