Cedric Guillemet
|
b4cac17b93
default parameters
|
6 years ago |
Cedric Guillemet
|
4b83e0f5bc
discard flags
|
6 years ago |
Бранимир Караџић
|
82f56b5987
Happy New Year!
|
6 years ago |
Gary Hsu
|
9ec0fd243a
Fix D3D11 exception with srgb backbuffer
|
6 years ago |
Cedric Guillemet
|
6a883a33fd
Front facing (#1904)
|
6 years ago |
Бранимир Караџић
|
ff7497fb3e
Fixed build.
|
6 years ago |
Leandro Freire
|
1db46f4fe6
Rename variables and constants
|
6 years ago |
Leandro Freire
|
855623e153
Rename VertexDecl to VertexLayout
|
6 years ago |
Nikolaos Patsiouras
|
d9110344b0
* Fixed integer overflow when allocating space for very large textures.
|
6 years ago |
Bastien Brunnenstein
|
e9ad3a6eba
Use SRGB texture format on backbuffer when MSAA is enabled
|
6 years ago |
Бранимир Караџић
|
29cd7d69c7
Cleanup.
|
6 years ago |
Hugo Amnov
|
594cc27a65
Implement aliasing vertex buffer with different vertex declaration.
|
6 years ago |
Бранимир Караџић
|
a1c39c7190
Cleanup.
|
6 years ago |
Jan-Eric Duden
|
e4f0d6893a
FIX asan error (false positive). Use of bx::uint32_cnttz with 0 results in undefined value.
|
6 years ago |
Branimir Karadžić
|
0c2b720f8e
Cleanup.
|
6 years ago |
raizam
|
765c8d2768
d3d11 fix
|
6 years ago |
Branimir Karadžić
|
1b9dd14683
Fixed framebuffer RW.
|
6 years ago |
Бранимир Караџић
|
1ee30e6d50
Cleanup.
|
6 years ago |
Бранимир Караџић
|
e3e7e9aaf4
Cleanup.
|
6 years ago |
Hugo Amnov
|
58563b0b1b
FrameBuffer Read/Write access WIP
|
6 years ago |
Бранимир Караџић
|
4c899553e3
Cleanup internal profiler.
|
6 years ago |
Бранимир Караџић
|
dd10b04651
Fixed texture array frame buffer.
|
7 years ago |
attilaz
|
8aff45398a
clearquad uses uniform update instead of vertex update
|
7 years ago |
Бранимир Караџић
|
9054588331
Fixed texture mip mismatch.
|
7 years ago |
Branimir Karadžić
|
001cfa1ba1
Cleanup.
|
7 years ago |
Бранимир Караџић
|
ec4b823db7
Fixed skip mips when crating BC textures.
|
7 years ago |
Бранимир Караџић
|
17a620a609
Cleanup.
|
7 years ago |
Branimir Karadžić
|
200778511e
Cleanup.
|
7 years ago |
Бранимир Караџић
|
b5eec85631
D3D11: Fixed skip mip for 3D textures.
|
7 years ago |
Бранимир Караџић
|
a0c2907c22
Added internal debug names for index/vertex buffers, shaders, and textures.
|
7 years ago |