Commit History

Author SHA1 Message Date
  Christophe Dehais cd3a1ea7f8 [GL] Fix sRGB framebuffer write (#3032) 2 years ago
  Бранимир Караџић 466c6a4e95 Happy New Year! 3 years ago
  Raziel Alphadios c2bc5177b5 Add support for remaining unsupported ASTC formats (#2963) 3 years ago
  Бранимир Караџић 8e4fc9deb4 Cleanup. 3 years ago
  Christophe Dehais f3ff07a7fc Simplify the sampler object code path selection in GL backend (#2955) 3 years ago
  Бранимир Караџић 9e7aa2d2ef WebGL: Use sampler object if it's GLES3. 3 years ago
  Cedric Guillemet c3afd0e31d Remove alpha-premultiplied postprocess (#2948) 3 years ago
  Branimir Karadžić a06ee14802 Fixed issue #2944. 3 years ago
  Бранимир Караџић 2d6c85ac7a Fixed emscripten build. 3 years ago
  Бранимир Караџић 01f308dd58 GL: Fixed instace data offset when i_dataX is missing in shader. 3 years ago
  jwdevel f1f77a6cd3 Record frame num in view stats (#2908) 3 years ago
  pezcode ba467be036 Add support for indirect draw with indirect count (#2925) 3 years ago
  Бранимир Караџић 72cbe83275 Removed bgfx::setPlatformData usage from entry example harness. 3 years ago
  Sandy 85910e9778 Add BGR versions of 16 bit formats (#2897) 3 years ago
  Sandy 561e91a62b opengl: Implement texture swizzle mapping (#2892) 3 years ago
  Sandy 536c4cdbf5 Texture format info: Invert R and B in R5G6B5 (#2886) 3 years ago
  Sandy 054a9ecd83 Texture format info: Invert R and B in RGBA4 (#2878) 3 years ago
  Sandy 58aeeaf155 texture format info: Invert R and B in RGB5A1 (#2876) 3 years ago
  Бранимир Караџић ec00fa1bc2 GL: Added component mapping stub. 3 years ago
  Cedric Guillemet 6aad365c9e Enable MSAA setting at context creation for Android (#2854) 3 years ago
  Cedric Guillemet a3d52fab32 premultiplied backbuffer for UWP/SwapchainPanel (#2837) 3 years ago
  Бранимир Караџић d0a4672307 Cleanup. 3 years ago
  Бранимир Караџић c066251750 Cleanup. 3 years ago
  Бранимир Караџић 32192450c4 WebGL2: Fixed missing glReadBuffer import. 3 years ago
  Cedric Guillemet 607a775009 FS Quad/MSAA for GLES3 (#2820) 3 years ago
  Cedric Guillemet f0cf1794e7 Fix MSAA with ARM Mali OpenGL ES (#2818) 3 years ago
  Julian Xhokaxhiu 89ae74122c OpenGL: Enable sRGB texture format support for BC7 (#2800) 3 years ago
  Sami Kyöstilä 09d8c34e34 GL: Properly reset FBO after emulated blit (#2782) 3 years ago
  TooMuchVoltage Software Inc f6e0db1969 Fixing shadow2DProj in GLSL (#2775) 3 years ago
  Christophe Dehais f44818b548 Import glDrawBuffers() from WEBGL_draw_buffers extension (#2667) 3 years ago