renderer_d3d11.cpp 203 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972497349744975497649774978497949804981498249834984498549864987498849894990499149924993499449954996499749984999500050015002500350045005500650075008500950105011501250135014501550165017501850195020502150225023502450255026502750285029503050315032503350345035503650375038503950405041504250435044504550465047504850495050505150525053505450555056505750585059506050615062506350645065506650675068506950705071507250735074507550765077507850795080508150825083508450855086508750885089509050915092509350945095509650975098509951005101510251035104510551065107510851095110511151125113511451155116511751185119512051215122512351245125512651275128512951305131513251335134513551365137513851395140514151425143514451455146514751485149515051515152515351545155515651575158515951605161516251635164516551665167516851695170517151725173517451755176517751785179518051815182518351845185518651875188518951905191519251935194519551965197519851995200520152025203520452055206520752085209521052115212521352145215521652175218521952205221522252235224522552265227522852295230523152325233523452355236523752385239524052415242524352445245524652475248524952505251525252535254525552565257525852595260526152625263526452655266526752685269527052715272527352745275527652775278527952805281528252835284528552865287528852895290529152925293529452955296529752985299530053015302530353045305530653075308530953105311531253135314531553165317531853195320532153225323532453255326532753285329533053315332533353345335533653375338533953405341534253435344534553465347534853495350535153525353535453555356535753585359536053615362536353645365536653675368536953705371537253735374537553765377537853795380538153825383538453855386538753885389539053915392539353945395539653975398539954005401540254035404540554065407540854095410541154125413541454155416541754185419542054215422542354245425542654275428542954305431543254335434543554365437543854395440544154425443544454455446544754485449545054515452545354545455545654575458545954605461546254635464546554665467546854695470547154725473547454755476547754785479548054815482548354845485548654875488548954905491549254935494549554965497549854995500550155025503550455055506550755085509551055115512551355145515551655175518551955205521552255235524552555265527552855295530553155325533553455355536553755385539554055415542554355445545554655475548554955505551555255535554555555565557555855595560556155625563556455655566556755685569557055715572557355745575557655775578557955805581558255835584558555865587558855895590559155925593559455955596559755985599560056015602560356045605560656075608560956105611561256135614561556165617561856195620562156225623562456255626562756285629563056315632563356345635563656375638563956405641564256435644564556465647564856495650565156525653565456555656565756585659566056615662566356645665566656675668566956705671567256735674567556765677567856795680568156825683568456855686568756885689569056915692569356945695569656975698569957005701570257035704570557065707570857095710571157125713571457155716571757185719572057215722572357245725572657275728572957305731573257335734573557365737573857395740574157425743574457455746574757485749575057515752575357545755575657575758575957605761576257635764576557665767576857695770577157725773577457755776577757785779578057815782578357845785578657875788578957905791579257935794579557965797579857995800580158025803580458055806580758085809581058115812581358145815581658175818581958205821582258235824582558265827582858295830583158325833583458355836583758385839584058415842584358445845584658475848584958505851585258535854585558565857585858595860586158625863586458655866586758685869587058715872587358745875587658775878587958805881588258835884588558865887588858895890589158925893589458955896589758985899590059015902590359045905590659075908590959105911591259135914591559165917591859195920592159225923592459255926592759285929593059315932593359345935593659375938593959405941594259435944594559465947594859495950595159525953595459555956595759585959596059615962596359645965596659675968596959705971597259735974597559765977597859795980598159825983598459855986598759885989599059915992599359945995599659975998599960006001600260036004600560066007600860096010601160126013601460156016601760186019602060216022602360246025602660276028602960306031603260336034603560366037603860396040604160426043604460456046604760486049605060516052605360546055605660576058605960606061606260636064606560666067606860696070607160726073607460756076607760786079608060816082608360846085608660876088608960906091609260936094609560966097609860996100610161026103610461056106610761086109611061116112611361146115611661176118611961206121612261236124612561266127612861296130613161326133613461356136613761386139614061416142614361446145614661476148614961506151615261536154615561566157615861596160616161626163616461656166616761686169617061716172617361746175617661776178617961806181618261836184618561866187618861896190619161926193619461956196619761986199620062016202620362046205620662076208620962106211621262136214621562166217621862196220622162226223622462256226622762286229623062316232623362346235623662376238623962406241624262436244624562466247624862496250625162526253625462556256625762586259626062616262626362646265626662676268626962706271627262736274627562766277627862796280628162826283628462856286628762886289629062916292629362946295629662976298629963006301630263036304630563066307630863096310631163126313631463156316631763186319632063216322632363246325632663276328632963306331633263336334633563366337633863396340634163426343634463456346634763486349635063516352635363546355635663576358635963606361636263636364636563666367636863696370637163726373637463756376637763786379638063816382638363846385638663876388638963906391639263936394639563966397639863996400640164026403640464056406640764086409641064116412641364146415641664176418641964206421642264236424642564266427642864296430643164326433643464356436643764386439644064416442644364446445644664476448644964506451645264536454645564566457645864596460646164626463646464656466646764686469647064716472647364746475647664776478647964806481648264836484648564866487648864896490649164926493649464956496649764986499650065016502650365046505650665076508650965106511651265136514651565166517651865196520652165226523652465256526652765286529653065316532653365346535653665376538653965406541654265436544654565466547654865496550655165526553655465556556655765586559656065616562656365646565656665676568656965706571657265736574657565766577657865796580658165826583658465856586658765886589659065916592659365946595659665976598659966006601660266036604660566066607660866096610661166126613661466156616661766186619662066216622662366246625662666276628662966306631663266336634663566366637663866396640664166426643664466456646664766486649665066516652665366546655665666576658665966606661666266636664666566666667666866696670667166726673667466756676667766786679668066816682668366846685668666876688668966906691669266936694669566966697669866996700670167026703670467056706670767086709671067116712671367146715671667176718671967206721672267236724672567266727672867296730673167326733673467356736673767386739674067416742674367446745674667476748674967506751675267536754
  1. /*
  2. * Copyright 2011-2022 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_DIRECT3D11
  7. # include "renderer_d3d11.h"
  8. # include <bx/pixelformat.h>
  9. namespace bgfx { namespace d3d11
  10. {
  11. static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  12. static char s_viewName [BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  13. inline void setViewType(ViewId _view, const bx::StringView _str)
  14. {
  15. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION | BGFX_CONFIG_PROFILER) )
  16. {
  17. const uint32_t len = _str.getLength();
  18. bx::memCopy(&s_viewName[_view][3], _str.getPtr(), len);
  19. wchar_t tmpW[16];
  20. mbstowcs(tmpW, _str.getPtr(), len);
  21. bx::memCopy(&s_viewNameW[_view][3], tmpW, len*2);
  22. }
  23. }
  24. struct PrimInfo
  25. {
  26. D3D11_PRIMITIVE_TOPOLOGY m_type;
  27. uint32_t m_min;
  28. uint32_t m_div;
  29. uint32_t m_sub;
  30. };
  31. static const PrimInfo s_primInfo[] =
  32. {
  33. { D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 3, 3, 0 },
  34. { D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, 3, 1, 2 },
  35. { D3D11_PRIMITIVE_TOPOLOGY_LINELIST, 2, 2, 0 },
  36. { D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, 2, 1, 1 },
  37. { D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, 1, 1, 0 },
  38. { D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED, 0, 0, 0 },
  39. };
  40. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_primInfo)-1);
  41. union Zero
  42. {
  43. Zero()
  44. {
  45. bx::memSet(this, 0, sizeof(Zero) );
  46. }
  47. ID3D11Buffer* m_buffer[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
  48. ID3D11UnorderedAccessView* m_uav[D3D11_1_UAV_SLOT_COUNT];
  49. ID3D11ShaderResourceView* m_srv[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
  50. ID3D11SamplerState* m_sampler[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
  51. ID3D11RenderTargetView* m_rtv[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  52. uint32_t m_zero[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
  53. float m_zerof[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
  54. };
  55. BX_PRAGMA_DIAGNOSTIC_PUSH();
  56. BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4268) // warning C4268: '' : 'const' static/global data initialized with compiler generated default constructor fills the object with zeros
  57. static const Zero s_zero;
  58. BX_PRAGMA_DIAGNOSTIC_POP();
  59. static const uint32_t s_checkMsaa[] =
  60. {
  61. 0,
  62. 2,
  63. 4,
  64. 8,
  65. 16,
  66. };
  67. static DXGI_SAMPLE_DESC s_msaa[] =
  68. {
  69. { 1, 0 },
  70. { 2, 0 },
  71. { 4, 0 },
  72. { 8, 0 },
  73. { 16, 0 },
  74. };
  75. static const D3D11_BLEND s_blendFactor[][2] =
  76. {
  77. { D3D11_BLEND(0), D3D11_BLEND(0) }, // ignored
  78. { D3D11_BLEND_ZERO, D3D11_BLEND_ZERO }, // ZERO
  79. { D3D11_BLEND_ONE, D3D11_BLEND_ONE }, // ONE
  80. { D3D11_BLEND_SRC_COLOR, D3D11_BLEND_SRC_ALPHA }, // SRC_COLOR
  81. { D3D11_BLEND_INV_SRC_COLOR, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_COLOR
  82. { D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_SRC_ALPHA }, // SRC_ALPHA
  83. { D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_ALPHA
  84. { D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_DEST_ALPHA }, // DST_ALPHA
  85. { D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_ALPHA
  86. { D3D11_BLEND_DEST_COLOR, D3D11_BLEND_DEST_ALPHA }, // DST_COLOR
  87. { D3D11_BLEND_INV_DEST_COLOR, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_COLOR
  88. { D3D11_BLEND_SRC_ALPHA_SAT, D3D11_BLEND_ONE }, // SRC_ALPHA_SAT
  89. { D3D11_BLEND_BLEND_FACTOR, D3D11_BLEND_BLEND_FACTOR }, // FACTOR
  90. { D3D11_BLEND_INV_BLEND_FACTOR, D3D11_BLEND_INV_BLEND_FACTOR }, // INV_FACTOR
  91. };
  92. static const D3D11_BLEND_OP s_blendEquation[] =
  93. {
  94. D3D11_BLEND_OP_ADD,
  95. D3D11_BLEND_OP_SUBTRACT,
  96. D3D11_BLEND_OP_REV_SUBTRACT,
  97. D3D11_BLEND_OP_MIN,
  98. D3D11_BLEND_OP_MAX,
  99. };
  100. static const D3D11_COMPARISON_FUNC s_cmpFunc[] =
  101. {
  102. D3D11_COMPARISON_FUNC(0), // ignored
  103. D3D11_COMPARISON_LESS,
  104. D3D11_COMPARISON_LESS_EQUAL,
  105. D3D11_COMPARISON_EQUAL,
  106. D3D11_COMPARISON_GREATER_EQUAL,
  107. D3D11_COMPARISON_GREATER,
  108. D3D11_COMPARISON_NOT_EQUAL,
  109. D3D11_COMPARISON_NEVER,
  110. D3D11_COMPARISON_ALWAYS,
  111. };
  112. static const D3D11_STENCIL_OP s_stencilOp[] =
  113. {
  114. D3D11_STENCIL_OP_ZERO,
  115. D3D11_STENCIL_OP_KEEP,
  116. D3D11_STENCIL_OP_REPLACE,
  117. D3D11_STENCIL_OP_INCR,
  118. D3D11_STENCIL_OP_INCR_SAT,
  119. D3D11_STENCIL_OP_DECR,
  120. D3D11_STENCIL_OP_DECR_SAT,
  121. D3D11_STENCIL_OP_INVERT,
  122. };
  123. static const D3D11_CULL_MODE s_cullMode[] =
  124. {
  125. D3D11_CULL_NONE,
  126. D3D11_CULL_FRONT,
  127. D3D11_CULL_BACK,
  128. };
  129. static const D3D11_TEXTURE_ADDRESS_MODE s_textureAddress[] =
  130. {
  131. D3D11_TEXTURE_ADDRESS_WRAP,
  132. D3D11_TEXTURE_ADDRESS_MIRROR,
  133. D3D11_TEXTURE_ADDRESS_CLAMP,
  134. D3D11_TEXTURE_ADDRESS_BORDER,
  135. };
  136. /*
  137. * D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
  138. * D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
  139. * D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
  140. * D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
  141. * D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
  142. * D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
  143. * D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
  144. * D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
  145. * D3D11_FILTER_ANISOTROPIC = 0x55,
  146. *
  147. * D3D11_COMPARISON_FILTERING_BIT = 0x80,
  148. * D3D11_ANISOTROPIC_FILTERING_BIT = 0x40,
  149. *
  150. * According to D3D11_FILTER enum bits for mip, mag and mip are:
  151. * 0x10 // MIN_LINEAR
  152. * 0x04 // MAG_LINEAR
  153. * 0x01 // MIP_LINEAR
  154. */
  155. static const uint8_t s_textureFilter[3][3] =
  156. {
  157. {
  158. 0x10, // min linear
  159. 0x00, // min point
  160. 0x55, // anisotropic
  161. },
  162. {
  163. 0x04, // mag linear
  164. 0x00, // mag point
  165. 0x55, // anisotropic
  166. },
  167. {
  168. 0x01, // mip linear
  169. 0x00, // mip point
  170. 0x55, // anisotropic
  171. },
  172. };
  173. struct TextureFormatInfo
  174. {
  175. DXGI_FORMAT m_fmt;
  176. DXGI_FORMAT m_fmtSrv;
  177. DXGI_FORMAT m_fmtDsv;
  178. DXGI_FORMAT m_fmtSrgb;
  179. };
  180. static const TextureFormatInfo s_textureFormat[] =
  181. {
  182. { DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC1_UNORM_SRGB }, // BC1
  183. { DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC2_UNORM_SRGB }, // BC2
  184. { DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC3_UNORM_SRGB }, // BC3
  185. { DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC4
  186. { DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC5
  187. { DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC6H
  188. { DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC7_UNORM_SRGB }, // BC7
  189. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC1
  190. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2
  191. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A
  192. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A1
  193. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12
  194. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14
  195. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12A
  196. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14A
  197. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC22
  198. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC24
  199. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ATC
  200. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ATCE
  201. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ATCI
  202. { DXGI_FORMAT_ASTC_4X4_UNORM, DXGI_FORMAT_ASTC_4X4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_4X4_UNORM_SRGB }, // ASTC4x4
  203. { DXGI_FORMAT_ASTC_5X5_UNORM, DXGI_FORMAT_ASTC_5X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_5X5_UNORM_SRGB }, // ASTC5x5
  204. { DXGI_FORMAT_ASTC_6X6_UNORM, DXGI_FORMAT_ASTC_6X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_6X6_UNORM_SRGB }, // ASTC6x6
  205. { DXGI_FORMAT_ASTC_8X5_UNORM, DXGI_FORMAT_ASTC_8X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X5_UNORM_SRGB }, // ASTC8x5
  206. { DXGI_FORMAT_ASTC_8X6_UNORM, DXGI_FORMAT_ASTC_8X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X6_UNORM_SRGB }, // ASTC8x6
  207. { DXGI_FORMAT_ASTC_10X5_UNORM, DXGI_FORMAT_ASTC_10X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_10X5_UNORM_SRGB }, // ASTC10x5
  208. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
  209. { DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R1
  210. { DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // A8
  211. { DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8
  212. { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8I
  213. { DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8U
  214. { DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8S
  215. { DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16
  216. { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16I
  217. { DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16U
  218. { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16F
  219. { DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16S
  220. { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32I
  221. { DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32U
  222. { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32F
  223. { DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8
  224. { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8I
  225. { DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8U
  226. { DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8S
  227. { DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16
  228. { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16I
  229. { DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16U
  230. { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16F
  231. { DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16S
  232. { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32I
  233. { DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32U
  234. { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32F
  235. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8
  236. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8I
  237. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8U
  238. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8S
  239. { DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB9E5F
  240. { DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB }, // BGRA8
  241. { DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8
  242. { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8I
  243. { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8U
  244. { DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA8S
  245. { DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16
  246. { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16I
  247. { DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16U
  248. { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16F
  249. { DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16S
  250. { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32I
  251. { DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32U
  252. { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32F
  253. { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R5G6B5
  254. { DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA4
  255. { DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB5A1
  256. { DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB10A2
  257. { DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG11B10F
  258. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // UnknownDepth
  259. { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_UNKNOWN }, // D16
  260. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24
  261. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24S8
  262. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D32
  263. { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D16F
  264. { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D24F
  265. { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D32F
  266. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D0S8
  267. };
  268. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  269. static const D3D11_INPUT_ELEMENT_DESC s_attrib[] =
  270. {
  271. { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  272. { "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  273. { "TANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  274. { "BITANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  275. { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  276. { "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  277. { "COLOR", 2, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  278. { "COLOR", 3, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  279. { "BLENDINDICES", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  280. { "BLENDWEIGHT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  281. { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  282. { "TEXCOORD", 1, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  283. { "TEXCOORD", 2, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  284. { "TEXCOORD", 3, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  285. { "TEXCOORD", 4, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  286. { "TEXCOORD", 5, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  287. { "TEXCOORD", 6, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  288. { "TEXCOORD", 7, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  289. };
  290. BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib) );
  291. static const DXGI_FORMAT s_attribType[][4][2] =
  292. {
  293. { // Uint8
  294. { DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UNORM },
  295. { DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UNORM },
  296. { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
  297. { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
  298. },
  299. { // Uint10
  300. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  301. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  302. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  303. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  304. },
  305. { // Int16
  306. { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SNORM },
  307. { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SNORM },
  308. { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
  309. { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
  310. },
  311. { // Half
  312. { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT },
  313. { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT },
  314. { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
  315. { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
  316. },
  317. { // Float
  318. { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT },
  319. { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT },
  320. { DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT },
  321. { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT },
  322. },
  323. };
  324. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  325. static D3D11_INPUT_ELEMENT_DESC* fillVertexLayout(uint8_t _stream, D3D11_INPUT_ELEMENT_DESC* _out, const VertexLayout& _layout)
  326. {
  327. D3D11_INPUT_ELEMENT_DESC* elem = _out;
  328. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  329. {
  330. if (UINT16_MAX != _layout.m_attributes[attr])
  331. {
  332. bx::memCopy(elem, &s_attrib[attr], sizeof(D3D11_INPUT_ELEMENT_DESC) );
  333. elem->InputSlot = _stream;
  334. if (0 == _layout.m_attributes[attr])
  335. {
  336. elem->AlignedByteOffset = 0;
  337. }
  338. else
  339. {
  340. uint8_t num;
  341. AttribType::Enum type;
  342. bool normalized;
  343. bool asInt;
  344. _layout.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  345. elem->Format = s_attribType[type][num-1][normalized];
  346. elem->AlignedByteOffset = _layout.m_offset[attr];
  347. }
  348. ++elem;
  349. }
  350. }
  351. return elem;
  352. }
  353. struct TextureStage
  354. {
  355. TextureStage()
  356. {
  357. clear();
  358. }
  359. void clear()
  360. {
  361. bx::memSet(m_uav, 0, sizeof(m_uav) );
  362. bx::memSet(m_srv, 0, sizeof(m_srv) );
  363. bx::memSet(m_sampler, 0, sizeof(m_sampler) );
  364. }
  365. ID3D11UnorderedAccessView* m_uav[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  366. ID3D11ShaderResourceView* m_srv[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  367. ID3D11SamplerState* m_sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  368. };
  369. BX_PRAGMA_DIAGNOSTIC_PUSH();
  370. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunused-const-variable");
  371. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunneeded-internal-declaration");
  372. static const GUID WKPDID_D3DDebugObjectName = { 0x429b8c22, 0x9188, 0x4b0c, { 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00 } };
  373. static const GUID IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
  374. static const GUID IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
  375. static const GUID IID_ID3D11Device2 = { 0x9d06dffa, 0xd1e5, 0x4d07, { 0x83, 0xa8, 0x1b, 0xb1, 0x23, 0xf2, 0xf8, 0x41 } };
  376. static const GUID IID_ID3D11Device3 = { 0xa05c8c37, 0xd2c6, 0x4732, { 0xb3, 0xa0, 0x9c, 0xe0, 0xb0, 0xdc, 0x9a, 0xe6 } };
  377. static const GUID IID_ID3D11InfoQueue = { 0x6543dbb6, 0x1b48, 0x42f5, { 0xab, 0x82, 0xe9, 0x7e, 0xc7, 0x43, 0x26, 0xf6 } };
  378. static const GUID IID_IDXGIDeviceRenderDoc = { 0xa7aa6116, 0x9c8d, 0x4bba, { 0x90, 0x83, 0xb4, 0xd8, 0x16, 0xb7, 0x1b, 0x78 } };
  379. static const GUID IID_ID3DUserDefinedAnnotation = { 0xb2daad8b, 0x03d4, 0x4dbf, { 0x95, 0xeb, 0x32, 0xab, 0x4b, 0x63, 0xd0, 0xab } };
  380. enum D3D11_FORMAT_SUPPORT2
  381. {
  382. D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
  383. D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
  384. };
  385. static const GUID s_d3dDeviceIIDs[] =
  386. {
  387. IID_ID3D11Device3,
  388. IID_ID3D11Device2,
  389. IID_ID3D11Device1,
  390. };
  391. inline bool isLost(HRESULT _hr)
  392. {
  393. return false
  394. || _hr == DXGI_ERROR_DEVICE_REMOVED
  395. || _hr == DXGI_ERROR_DEVICE_HUNG
  396. || _hr == DXGI_ERROR_DEVICE_RESET
  397. || _hr == DXGI_ERROR_DRIVER_INTERNAL_ERROR
  398. || _hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
  399. ;
  400. }
  401. static const char* getLostReason(HRESULT _hr)
  402. {
  403. switch (_hr)
  404. {
  405. // The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
  406. case DXGI_ERROR_DEVICE_REMOVED: return "DXGI_ERROR_DEVICE_REMOVED";
  407. // The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application.
  408. case DXGI_ERROR_DEVICE_HUNG: return "DXGI_ERROR_DEVICE_HUNG";
  409. // The GPU will not respond to more commands, most likely because some other application submitted invalid commands.
  410. // The calling application should re-create the device and continue.
  411. case DXGI_ERROR_DEVICE_RESET: return "DXGI_ERROR_DEVICE_RESET";
  412. // An internal issue prevented the driver from carrying out the specified operation. The driver's state is probably
  413. // suspect, and the application should not continue.
  414. case DXGI_ERROR_DRIVER_INTERNAL_ERROR: return "DXGI_ERROR_DRIVER_INTERNAL_ERROR";
  415. // A resource is not available at the time of the call, but may become available later.
  416. case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE: return "DXGI_ERROR_NOT_CURRENTLY_AVAILABLE";
  417. case S_OK: return "S_OK";
  418. default: break;
  419. }
  420. return "Unknown HRESULT?";
  421. }
  422. template <typename Ty>
  423. static BX_NO_INLINE void setDebugObjectName(Ty* _interface, const char* _format, ...)
  424. {
  425. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) )
  426. {
  427. char temp[2048];
  428. va_list argList;
  429. va_start(argList, _format);
  430. int size = bx::uint32_min(sizeof(temp)-1, bx::vsnprintf(temp, sizeof(temp), _format, argList) );
  431. va_end(argList);
  432. temp[size] = '\0';
  433. _interface->SetPrivateData(WKPDID_D3DDebugObjectName, size, temp);
  434. }
  435. }
  436. BX_PRAGMA_DIAGNOSTIC_POP();
  437. static HRESULT setIntelExtension(ID3D11Device* _device, const void* _data, uint32_t _size)
  438. {
  439. D3D11_BUFFER_DESC desc;
  440. desc.ByteWidth = _size;
  441. desc.Usage = D3D11_USAGE_STAGING;
  442. desc.BindFlags = 0;
  443. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  444. desc.MiscFlags = 0;
  445. desc.StructureByteStride = 0;
  446. D3D11_SUBRESOURCE_DATA initData;
  447. initData.pSysMem = _data;
  448. initData.SysMemPitch = _size;
  449. initData.SysMemSlicePitch = 0;
  450. ID3D11Buffer* buffer;
  451. HRESULT hr = _device->CreateBuffer(&desc, &initData, &buffer);
  452. if (SUCCEEDED(hr) )
  453. {
  454. buffer->Release();
  455. }
  456. return hr;
  457. };
  458. static const uint32_t kIntelExtensionInterfaceVersion = UINT32_C(0x10000);
  459. struct IntelExtension
  460. {
  461. char key[16];
  462. uint32_t version;
  463. uint32_t type;
  464. uint32_t data[16];
  465. };
  466. static const IntelExtension s_intelDirectAccessResource =
  467. {
  468. { 'I', 'N', 'T', 'C', 'E', 'X', 'T', 'N', 'R', 'E', 'S', 'O', 'U', 'R', 'C', 'E' },
  469. kIntelExtensionInterfaceVersion,
  470. 1,
  471. { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
  472. };
  473. static HRESULT setIntelDirectAccessResource(ID3D11Device* _device)
  474. {
  475. return setIntelExtension(_device, &s_intelDirectAccessResource, sizeof(s_intelDirectAccessResource) );
  476. }
  477. static BX_NO_INLINE bool getIntelExtensions(ID3D11Device* _device)
  478. {
  479. if (windowsVersionIs(Condition::GreaterEqual, 0x0604) )
  480. {
  481. uint8_t temp[28];
  482. bx::ErrorAssert err;
  483. bx::StaticMemoryBlockWriter writer(&temp, sizeof(temp) );
  484. bx::write(&writer, "INTCEXTNCAPSFUNC", 16, &err);
  485. bx::write(&writer, kIntelExtensionInterfaceVersion, &err);
  486. bx::write(&writer, uint32_t(0), &err);
  487. bx::write(&writer, uint32_t(0), &err);
  488. if (SUCCEEDED(setIntelExtension(_device, temp, sizeof(temp) ) ) )
  489. {
  490. bx::MemoryReader reader(&temp, sizeof(temp) );
  491. bx::skip(&reader, 16);
  492. uint32_t version;
  493. bx::read(&reader, version, &err);
  494. uint32_t driverVersion;
  495. bx::read(&reader, driverVersion, &err);
  496. return version <= driverVersion;
  497. }
  498. }
  499. return false;
  500. }
  501. void resume(ID3D11Device* _device)
  502. {
  503. BX_UNUSED(_device);
  504. }
  505. void suspend(ID3D11Device* _device)
  506. {
  507. BX_UNUSED(_device);
  508. }
  509. /*
  510. * AMD GPU Services (AGS) library
  511. *
  512. * Reference(s):
  513. * - https://web.archive.org/web/20181126035805/https://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK
  514. */
  515. enum AGS_RETURN_CODE
  516. {
  517. AGS_SUCCESS,
  518. AGS_INVALID_ARGS,
  519. AGS_OUT_OF_MEMORY,
  520. AGS_ERROR_MISSING_DLL,
  521. AGS_ERROR_LEGACY_DRIVER,
  522. AGS_EXTENSION_NOT_SUPPORTED,
  523. AGS_ADL_FAILURE,
  524. };
  525. enum AGS_DRIVER_EXTENSION
  526. {
  527. AGS_EXTENSION_QUADLIST = 1 << 0,
  528. AGS_EXTENSION_UAV_OVERLAP = 1 << 1,
  529. AGS_EXTENSION_DEPTH_BOUNDS_TEST = 1 << 2,
  530. AGS_EXTENSION_MULTIDRAWINDIRECT = 1 << 3,
  531. };
  532. struct AGSDriverVersionInfo
  533. {
  534. char strDriverVersion[256];
  535. char strCatalystVersion[256];
  536. char strCatalystWebLink[256];
  537. };
  538. struct AGSContext;
  539. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_INIT)(AGSContext**);
  540. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DEINIT)(AGSContext*);
  541. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_CROSSFIRE_GPU_COUNT)(AGSContext*, int32_t*);
  542. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_TOTAL_GPU_COUNT)(AGSContext*, int32_t*);
  543. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_GPU_MEMORY_SIZE)(AGSContext*, int32_t, int64_t*);
  544. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_DRIVER_VERSION_INFO)(AGSContext*, AGSDriverVersionInfo*);
  545. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_INIT)(AGSContext*, ID3D11Device*, uint32_t*);
  546. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_DEINIT)(AGSContext*);
  547. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT)(AGSContext*, uint32_t, ID3D11Buffer*, uint32_t, uint32_t);
  548. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT)(AGSContext*, uint32_t, ID3D11Buffer*, uint32_t, uint32_t);
  549. static PFN_AGS_INIT agsInit;
  550. static PFN_AGS_DEINIT agsDeInit;
  551. static PFN_AGS_GET_CROSSFIRE_GPU_COUNT agsGetCrossfireGPUCount;
  552. static PFN_AGS_GET_TOTAL_GPU_COUNT agsGetTotalGPUCount;
  553. static PFN_AGS_GET_GPU_MEMORY_SIZE agsGetGPUMemorySize;
  554. static PFN_AGS_GET_DRIVER_VERSION_INFO agsGetDriverVersionInfo;
  555. static PFN_AGS_DRIVER_EXTENSIONS_INIT agsDriverExtensions_Init;
  556. static PFN_AGS_DRIVER_EXTENSIONS_DEINIT agsDriverExtensions_DeInit;
  557. static PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT agsDriverExtensions_MultiDrawInstancedIndirect;
  558. static PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT agsDriverExtensions_MultiDrawIndexedInstancedIndirect;
  559. typedef void (* MultiDrawIndirectFn)(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
  560. void stubMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
  561. void stubMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
  562. void amdAgsMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
  563. void amdAgsMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
  564. void nvapiMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
  565. void nvapiMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
  566. static MultiDrawIndirectFn multiDrawInstancedIndirect;
  567. static MultiDrawIndirectFn multiDrawIndexedInstancedIndirect;
  568. #if USE_D3D11_DYNAMIC_LIB
  569. static PFN_D3D11_CREATE_DEVICE D3D11CreateDevice;
  570. static PFN_D3DPERF_SET_MARKER D3DPERF_SetMarker;
  571. static PFN_D3DPERF_BEGIN_EVENT D3DPERF_BeginEvent;
  572. static PFN_D3DPERF_END_EVENT D3DPERF_EndEvent;
  573. #endif // USE_D3D11_DYNAMIC_LIB
  574. int WINAPI d3d11Annotation_BeginEvent(DWORD _color, LPCWSTR _name);
  575. int WINAPI d3d11Annotation_EndEvent();
  576. void WINAPI d3d11Annotation_SetMarker(DWORD _color, LPCWSTR _name);
  577. struct RendererContextD3D11 : public RendererContextI
  578. {
  579. RendererContextD3D11()
  580. : m_d3d9Dll(NULL)
  581. , m_d3d11Dll(NULL)
  582. , m_renderDocDll(NULL)
  583. , m_agsDll(NULL)
  584. , m_ags(NULL)
  585. , m_featureLevel(D3D_FEATURE_LEVEL(0) )
  586. , m_swapChain(NULL)
  587. , m_msaaRt(NULL)
  588. , m_needPresent(false)
  589. , m_lost(false)
  590. , m_numWindows(0)
  591. , m_device(NULL)
  592. , m_deviceCtx(NULL)
  593. , m_annotation(NULL)
  594. , m_infoQueue(NULL)
  595. , m_backBufferColor(NULL)
  596. , m_backBufferDepthStencil(NULL)
  597. , m_currentColor(NULL)
  598. , m_currentDepthStencil(NULL)
  599. , m_captureTexture(NULL)
  600. , m_captureResolve(NULL)
  601. , m_maxAnisotropy(1)
  602. , m_depthClamp(false)
  603. , m_wireframe(false)
  604. , m_currentProgram(NULL)
  605. , m_vsChanges(0)
  606. , m_fsChanges(0)
  607. , m_rtMsaa(false)
  608. , m_timerQuerySupport(false)
  609. , m_directAccessSupport(false)
  610. {
  611. m_fbh.idx = kInvalidHandle;
  612. bx::memSet(&m_scd, 0, sizeof(m_scd) );
  613. bx::memSet(&m_windows, 0xff, sizeof(m_windows) );
  614. }
  615. ~RendererContextD3D11()
  616. {
  617. }
  618. bool init(const Init& _init)
  619. {
  620. struct ErrorState
  621. {
  622. enum Enum
  623. {
  624. Default,
  625. LoadedD3D11,
  626. LoadedDXGI,
  627. };
  628. };
  629. ErrorState::Enum errorState = ErrorState::Default;
  630. if (_init.debug
  631. || _init.profile)
  632. {
  633. m_renderDocDll = loadRenderDoc();
  634. }
  635. m_fbh.idx = kInvalidHandle;
  636. bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
  637. bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
  638. m_ags = NULL;
  639. m_agsDll = bx::dlopen(
  640. #if BX_ARCH_32BIT
  641. "amd_ags_x86.dll"
  642. #else
  643. "amd_ags_x64.dll"
  644. #endif // BX_ARCH_32BIT
  645. );
  646. if (NULL != m_agsDll)
  647. {
  648. agsInit = (PFN_AGS_INIT )bx::dlsym(m_agsDll, "agsInit");
  649. agsDeInit = (PFN_AGS_DEINIT)bx::dlsym(m_agsDll, "agsDeInit");
  650. agsGetCrossfireGPUCount = (PFN_AGS_GET_CROSSFIRE_GPU_COUNT )bx::dlsym(m_agsDll, "agsGetCrossfireGPUCount");
  651. agsGetTotalGPUCount = (PFN_AGS_GET_TOTAL_GPU_COUNT )bx::dlsym(m_agsDll, "agsGetTotalGPUCount");
  652. agsGetGPUMemorySize = (PFN_AGS_GET_GPU_MEMORY_SIZE )bx::dlsym(m_agsDll, "agsGetGPUMemorySize");
  653. agsGetDriverVersionInfo = (PFN_AGS_GET_DRIVER_VERSION_INFO )bx::dlsym(m_agsDll, "agsGetDriverVersionInfo");
  654. agsDriverExtensions_Init = (PFN_AGS_DRIVER_EXTENSIONS_INIT )bx::dlsym(m_agsDll, "agsDriverExtensions_Init");
  655. agsDriverExtensions_DeInit = (PFN_AGS_DRIVER_EXTENSIONS_DEINIT)bx::dlsym(m_agsDll, "agsDriverExtensions_DeInit");
  656. agsDriverExtensions_MultiDrawInstancedIndirect = (PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT )bx::dlsym(m_agsDll, "agsDriverExtensions_MultiDrawInstancedIndirect");
  657. agsDriverExtensions_MultiDrawIndexedInstancedIndirect = (PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT)bx::dlsym(m_agsDll, "agsDriverExtensions_MultiDrawIndexedInstancedIndirect");
  658. bool agsSupported = true
  659. && NULL != agsInit
  660. && NULL != agsDeInit
  661. && NULL != agsGetCrossfireGPUCount
  662. && NULL != agsGetTotalGPUCount
  663. && NULL != agsGetGPUMemorySize
  664. && NULL != agsGetDriverVersionInfo
  665. && NULL != agsDriverExtensions_Init
  666. && NULL != agsDriverExtensions_DeInit
  667. && NULL != agsDriverExtensions_MultiDrawInstancedIndirect
  668. && NULL != agsDriverExtensions_MultiDrawIndexedInstancedIndirect
  669. ;
  670. if (agsSupported)
  671. {
  672. AGS_RETURN_CODE result = agsInit(&m_ags);
  673. agsSupported = AGS_SUCCESS == result;
  674. if (agsSupported)
  675. {
  676. AGSDriverVersionInfo vi;
  677. result = agsGetDriverVersionInfo(m_ags, &vi);
  678. BX_TRACE(" Driver version: %s", vi.strDriverVersion);
  679. BX_TRACE(" Catalyst version: %s", vi.strCatalystVersion);
  680. int32_t numCrossfireGPUs = 0;
  681. result = agsGetCrossfireGPUCount(m_ags, &numCrossfireGPUs);
  682. BX_TRACE(" Num crossfire GPUs: %d", numCrossfireGPUs);
  683. int32_t numGPUs = 0;
  684. result = agsGetTotalGPUCount(m_ags, &numGPUs);
  685. BX_TRACE(" Num GPUs: %d", numGPUs);
  686. for (int32_t ii = 0; ii < numGPUs; ++ii)
  687. {
  688. int64_t memSize;
  689. result = agsGetGPUMemorySize(m_ags, ii, &memSize);
  690. if (AGS_SUCCESS == result)
  691. {
  692. char memSizeStr[16];
  693. bx::prettify(memSizeStr, BX_COUNTOF(memSizeStr), memSize);
  694. BX_TRACE(" GPU #%d mem size: %s", ii, memSizeStr);
  695. }
  696. }
  697. }
  698. }
  699. BX_WARN(!agsSupported, "AMD/AGS supported.");
  700. if (!agsSupported)
  701. {
  702. if (NULL != m_ags)
  703. {
  704. agsDeInit(m_ags);
  705. m_ags = NULL;
  706. }
  707. bx::dlclose(m_agsDll);
  708. m_agsDll = NULL;
  709. }
  710. }
  711. m_nvapi.init();
  712. #if USE_D3D11_DYNAMIC_LIB
  713. m_d3d11Dll = bx::dlopen("d3d11.dll");
  714. if (NULL == m_d3d11Dll)
  715. {
  716. BX_TRACE("Init error: Failed to load d3d11.dll.");
  717. goto error;
  718. }
  719. errorState = ErrorState::LoadedD3D11;
  720. m_d3d9Dll = NULL;
  721. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  722. {
  723. // D3D11_1.h has ID3DUserDefinedAnnotation
  724. // https://web.archive.org/web/20190207230424/https://docs.microsoft.com/en-us/windows/desktop/api/d3d11_1/nn-d3d11_1-id3duserdefinedannotation
  725. m_d3d9Dll = bx::dlopen("d3d9.dll");
  726. if (NULL != m_d3d9Dll)
  727. {
  728. D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9Dll, "D3DPERF_SetMarker" );
  729. D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9Dll, "D3DPERF_BeginEvent");
  730. D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9Dll, "D3DPERF_EndEvent" );
  731. if (NULL == D3DPERF_SetMarker
  732. || NULL == D3DPERF_BeginEvent
  733. || NULL == D3DPERF_EndEvent)
  734. {
  735. BX_TRACE("Failed to initialize PIX events.");
  736. D3DPERF_SetMarker = NULL;
  737. D3DPERF_BeginEvent = NULL;
  738. D3DPERF_EndEvent = NULL;
  739. bx::dlclose(m_d3d9Dll);
  740. m_d3d9Dll = NULL;
  741. }
  742. }
  743. }
  744. D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)bx::dlsym(m_d3d11Dll, "D3D11CreateDevice");
  745. if (NULL == D3D11CreateDevice)
  746. {
  747. BX_TRACE("Init error: Function D3D11CreateDevice not found.");
  748. goto error;
  749. }
  750. #endif // USE_D3D11_DYNAMIC_LIB
  751. m_device = (ID3D11Device*)g_platformData.context;
  752. if (!m_dxgi.init(g_caps) )
  753. {
  754. goto error;
  755. }
  756. errorState = ErrorState::LoadedDXGI;
  757. if (NULL == m_device)
  758. {
  759. if (NULL != m_renderDocDll)
  760. {
  761. setGraphicsDebuggerPresent(true);
  762. }
  763. D3D_FEATURE_LEVEL featureLevel[] =
  764. {
  765. D3D_FEATURE_LEVEL_12_1,
  766. D3D_FEATURE_LEVEL_12_0,
  767. D3D_FEATURE_LEVEL_11_1,
  768. D3D_FEATURE_LEVEL_11_0,
  769. D3D_FEATURE_LEVEL_10_1,
  770. D3D_FEATURE_LEVEL_10_0,
  771. #if BX_PLATFORM_WINRT
  772. D3D_FEATURE_LEVEL_9_3,
  773. D3D_FEATURE_LEVEL_9_2,
  774. #endif // BX_PLATFORM_WINRT
  775. };
  776. HRESULT hr = S_OK;
  777. for (;;)
  778. {
  779. uint32_t flags = 0
  780. | D3D11_CREATE_DEVICE_SINGLETHREADED
  781. | D3D11_CREATE_DEVICE_BGRA_SUPPORT
  782. // | D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
  783. | (_init.debug ? D3D11_CREATE_DEVICE_DEBUG : 0)
  784. ;
  785. hr = E_FAIL;
  786. for (uint32_t ii = 0; ii < BX_COUNTOF(featureLevel) && FAILED(hr);)
  787. {
  788. hr = D3D11CreateDevice(m_dxgi.m_adapter
  789. , m_dxgi.m_driverType
  790. , NULL
  791. , flags
  792. , &featureLevel[ii]
  793. , BX_COUNTOF(featureLevel)-ii
  794. , D3D11_SDK_VERSION
  795. , &m_device
  796. , &m_featureLevel
  797. , &m_deviceCtx
  798. );
  799. BX_WARN(FAILED(hr), "Direct3D11 device feature level %d.%d."
  800. , (m_featureLevel >> 12) & 0xf
  801. , (m_featureLevel >> 8) & 0xf
  802. );
  803. if (FAILED(hr)
  804. && 0 != (flags & D3D11_CREATE_DEVICE_DEBUG) )
  805. {
  806. // Try without debug in case D3D11 SDK Layers
  807. // is not present?
  808. flags &= ~D3D11_CREATE_DEVICE_DEBUG;
  809. continue;
  810. }
  811. // Enable debug flags.
  812. flags |= (BX_ENABLED(BGFX_CONFIG_DEBUG) ? D3D11_CREATE_DEVICE_DEBUG : 0);
  813. ++ii;
  814. }
  815. if (FAILED(hr)
  816. && D3D_DRIVER_TYPE_WARP != m_dxgi.m_driverType)
  817. {
  818. // Try with WARP
  819. m_dxgi.m_driverType = D3D_DRIVER_TYPE_WARP;
  820. continue;
  821. }
  822. break;
  823. }
  824. if (FAILED(hr) )
  825. {
  826. BX_TRACE("Init error: Unable to create Direct3D11 device.");
  827. goto error;
  828. }
  829. }
  830. else
  831. {
  832. m_device->GetImmediateContext(&m_deviceCtx);
  833. if (NULL == m_deviceCtx)
  834. {
  835. BX_TRACE("Init error: Unable to retrieve Direct3D11 ImmediateContext.");
  836. goto error;
  837. }
  838. m_featureLevel = m_device->GetFeatureLevel();
  839. }
  840. m_dxgi.update(m_device);
  841. {
  842. m_deviceInterfaceVersion = 0;
  843. for (uint32_t ii = 0; ii < BX_COUNTOF(s_d3dDeviceIIDs); ++ii)
  844. {
  845. ID3D11Device* device;
  846. HRESULT hr = m_device->QueryInterface(s_d3dDeviceIIDs[ii], (void**)&device);
  847. if (SUCCEEDED(hr) )
  848. {
  849. device->Release(); // BK - ignore ref count.
  850. m_deviceInterfaceVersion = BX_COUNTOF(s_d3dDeviceIIDs)-ii;
  851. break;
  852. }
  853. }
  854. { ///
  855. IDXGIDevice* renderdoc;
  856. HRESULT hr = m_device->QueryInterface(IID_IDXGIDeviceRenderDoc, (void**)&renderdoc);
  857. if (SUCCEEDED(hr) )
  858. {
  859. setGraphicsDebuggerPresent(true);
  860. DX_RELEASE(renderdoc, 2);
  861. }
  862. else
  863. {
  864. IUnknown* device = m_device;
  865. setGraphicsDebuggerPresent(2 != getRefCount(device) );
  866. }
  867. }
  868. if (BGFX_PCI_ID_NVIDIA != m_dxgi.m_adapterDesc.VendorId)
  869. {
  870. m_nvapi.shutdown();
  871. }
  872. m_msaaRt = NULL;
  873. if (NULL == g_platformData.backBuffer)
  874. {
  875. HRESULT hr = S_OK;
  876. m_swapEffect =
  877. #if BX_PLATFORM_WINDOWS
  878. DXGI_SWAP_EFFECT_FLIP_DISCARD
  879. #else
  880. DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL
  881. #endif // !BX_PLATFORM_WINDOWS
  882. ;
  883. m_swapBufferCount = bx::clamp<uint8_t>(_init.resolution.numBackBuffers, 2, BGFX_CONFIG_MAX_BACK_BUFFERS);
  884. bx::memSet(&m_scd, 0, sizeof(m_scd) );
  885. m_scd.width = _init.resolution.width;
  886. m_scd.height = _init.resolution.height;
  887. /*
  888. * According to https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/converting-data-color-space ,
  889. * it is OK to create the backbuffer with m_fmt (a non- _SRGB format), and then create the render target view into it
  890. * with m_fmtSrgb (the _SRGB format of same), and it will work identically as if you had created the swapchain with
  891. * m_fmtSrgb as the backbuffer format.
  892. *
  893. * Moreover, it is actually not desirable to create the backbuffer with an _SRGB format, because that
  894. * is incompatible with the flip presentation model, which is desirable for various reasons including
  895. * player embedding.
  896. */
  897. m_scd.format = s_textureFormat[_init.resolution.format].m_fmt;
  898. updateMsaa(m_scd.format);
  899. m_scd.sampleDesc = s_msaa[(_init.resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  900. m_scd.bufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  901. m_scd.bufferCount = m_swapBufferCount;
  902. m_scd.scaling = 0 == g_platformData.ndt
  903. ? DXGI_SCALING_NONE
  904. : DXGI_SCALING_STRETCH
  905. ;
  906. m_scd.swapEffect = m_swapEffect;
  907. m_scd.alphaMode = (_init.resolution.reset & BGFX_RESET_TRANSPARENT_BACKBUFFER) ? DXGI_ALPHA_MODE_PREMULTIPLIED : DXGI_ALPHA_MODE_IGNORE;
  908. m_scd.flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
  909. m_scd.maxFrameLatency = bx::min<uint8_t>(_init.resolution.maxFrameLatency, BGFX_CONFIG_MAX_FRAME_LATENCY);
  910. m_scd.nwh = g_platformData.nwh;
  911. m_scd.ndt = g_platformData.ndt;
  912. m_scd.windowed = true;
  913. if (NULL != m_scd.nwh)
  914. {
  915. hr = m_dxgi.createSwapChain(m_device
  916. , m_scd
  917. , &m_swapChain
  918. );
  919. if (FAILED(hr) )
  920. {
  921. BX_TRACE(
  922. "CreateSwapChain with DXGI_SWAP_EFFECT(%d) failed with HRESULT(%x)"
  923. , m_scd.swapEffect
  924. , hr
  925. );
  926. // DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL is not available on win7
  927. // Try again with DXGI_SWAP_EFFECT_DISCARD
  928. m_swapEffect = DXGI_SWAP_EFFECT_DISCARD;
  929. m_swapBufferCount = 1;
  930. m_scd.bufferCount = m_swapBufferCount;
  931. m_scd.swapEffect = m_swapEffect;
  932. hr = m_dxgi.createSwapChain(m_device
  933. , m_scd
  934. , &m_swapChain
  935. );
  936. if (FAILED(hr) )
  937. {
  938. BX_TRACE("Init error: Failed to create swap chain.");
  939. goto error;
  940. }
  941. }
  942. m_resolution = _init.resolution;
  943. m_resolution.reset = _init.resolution.reset & (~BGFX_RESET_INTERNAL_FORCE);
  944. m_textVideoMem.resize(false, _init.resolution.width, _init.resolution.height);
  945. m_textVideoMem.clear();
  946. if (1 < m_scd.sampleDesc.Count)
  947. {
  948. D3D11_TEXTURE2D_DESC desc;
  949. desc.Width = m_scd.width;
  950. desc.Height = m_scd.height;
  951. desc.MipLevels = 1;
  952. desc.ArraySize = 1;
  953. /*
  954. * According to https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/converting-data-color-space ,
  955. * ONLY the backbuffer from swapchain can be created without *_SRGB format, custom backbuffer should be created the same
  956. * format as well as render target view.
  957. */
  958. desc.Format = (m_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER) ? s_textureFormat[m_resolution.format].m_fmtSrgb : s_textureFormat[m_resolution.format].m_fmt;
  959. desc.SampleDesc = m_scd.sampleDesc;
  960. desc.Usage = D3D11_USAGE_DEFAULT;
  961. desc.BindFlags = D3D11_BIND_RENDER_TARGET;
  962. desc.CPUAccessFlags = 0;
  963. desc.MiscFlags = 0;
  964. DX_CHECK(m_device->CreateTexture2D(&desc, NULL, &m_msaaRt) );
  965. }
  966. }
  967. #if BX_PLATFORM_WINDOWS
  968. DX_CHECK(m_dxgi.m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh, 0
  969. | DXGI_MWA_NO_WINDOW_CHANGES
  970. | DXGI_MWA_NO_ALT_ENTER
  971. ) );
  972. #endif // BX_PLATFORM_WINDOWS
  973. if (FAILED(hr) )
  974. {
  975. BX_TRACE("Init error: Failed to create swap chain.");
  976. goto error;
  977. }
  978. }
  979. else
  980. {
  981. bx::memSet(&m_scd, 0, sizeof(m_scd) );
  982. m_scd.sampleDesc.Count = 1;
  983. m_scd.sampleDesc.Quality = 0;
  984. m_scd.width = _init.resolution.width;
  985. m_scd.height = _init.resolution.height;
  986. m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer;
  987. m_backBufferDepthStencil = (ID3D11DepthStencilView*)g_platformData.backBufferDS;
  988. }
  989. }
  990. m_numWindows = 1;
  991. #if USE_D3D11_DYNAMIC_LIB
  992. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  993. {
  994. HRESULT hr = m_deviceCtx->QueryInterface(IID_ID3DUserDefinedAnnotation, (void**)&m_annotation);
  995. if (SUCCEEDED(hr) )
  996. {
  997. D3DPERF_BeginEvent = d3d11Annotation_BeginEvent;
  998. D3DPERF_EndEvent = d3d11Annotation_EndEvent;
  999. D3DPERF_SetMarker = d3d11Annotation_SetMarker;
  1000. }
  1001. }
  1002. #endif // USE_D3D11_DYNAMIC_LIB
  1003. if (_init.debug)
  1004. {
  1005. HRESULT hr = m_device->QueryInterface(IID_ID3D11InfoQueue, (void**)&m_infoQueue);
  1006. if (SUCCEEDED(hr) )
  1007. {
  1008. m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
  1009. m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, false);
  1010. m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, false);
  1011. m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_INFO, false);
  1012. m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_MESSAGE, false);
  1013. D3D11_INFO_QUEUE_FILTER filter;
  1014. bx::memSet(&filter, 0, sizeof(filter) );
  1015. D3D11_MESSAGE_CATEGORY catlist[] =
  1016. {
  1017. D3D11_MESSAGE_CATEGORY_STATE_CREATION,
  1018. };
  1019. filter.DenyList.NumCategories = BX_COUNTOF(catlist);
  1020. filter.DenyList.pCategoryList = catlist;
  1021. D3D11_MESSAGE_ID idlist[] =
  1022. {
  1023. D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET,
  1024. D3D11_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS,
  1025. };
  1026. filter.DenyList.NumIDs = BX_COUNTOF(idlist);
  1027. filter.DenyList.pIDList = idlist;
  1028. m_infoQueue->PushStorageFilter(&filter);
  1029. }
  1030. }
  1031. {
  1032. g_caps.supported |= (0
  1033. | BGFX_CAPS_TEXTURE_3D
  1034. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  1035. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  1036. | BGFX_CAPS_VERTEX_ID
  1037. | BGFX_CAPS_FRAGMENT_DEPTH
  1038. | (getIntelExtensions(m_device)
  1039. ? BGFX_CAPS_FRAGMENT_ORDERING
  1040. | BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  1041. : 0)
  1042. | BGFX_CAPS_SWAP_CHAIN
  1043. | BGFX_CAPS_DRAW_INDIRECT
  1044. | BGFX_CAPS_TEXTURE_BLIT
  1045. | BGFX_CAPS_TEXTURE_READ_BACK
  1046. | ( (m_featureLevel >= D3D_FEATURE_LEVEL_9_2)
  1047. ? BGFX_CAPS_OCCLUSION_QUERY
  1048. : 0)
  1049. | BGFX_CAPS_ALPHA_TO_COVERAGE
  1050. | ( (m_deviceInterfaceVersion >= 3)
  1051. ? BGFX_CAPS_CONSERVATIVE_RASTER
  1052. : 0)
  1053. | BGFX_CAPS_TEXTURE_2D_ARRAY
  1054. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  1055. | ((m_featureLevel >= D3D_FEATURE_LEVEL_11_1)
  1056. ? BGFX_CAPS_IMAGE_RW
  1057. : 0)
  1058. );
  1059. m_timerQuerySupport = m_featureLevel >= D3D_FEATURE_LEVEL_10_0;
  1060. m_directAccessSupport = 0 != (g_caps.supported & BGFX_CAPS_TEXTURE_DIRECT_ACCESS);
  1061. if (m_featureLevel <= D3D_FEATURE_LEVEL_9_2)
  1062. {
  1063. g_caps.limits.maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
  1064. g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(
  1065. D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT
  1066. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  1067. ) );
  1068. g_caps.limits.maxVertexStreams = uint8_t(bx::uint32_min(
  1069. 16
  1070. , BGFX_CONFIG_MAX_VERTEX_STREAMS
  1071. ) );
  1072. }
  1073. else if (m_featureLevel == D3D_FEATURE_LEVEL_9_3)
  1074. {
  1075. g_caps.limits.maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
  1076. g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(
  1077. D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT
  1078. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  1079. ) );
  1080. g_caps.limits.maxVertexStreams = uint8_t(bx::uint32_min(
  1081. 16
  1082. , BGFX_CONFIG_MAX_VERTEX_STREAMS
  1083. ) );
  1084. }
  1085. else
  1086. {
  1087. g_caps.limits.maxComputeBindings = bx::min(BGFX_MAX_COMPUTE_BINDINGS
  1088. , D3D_FEATURE_LEVEL_11_1 <= m_featureLevel
  1089. ? D3D11_1_UAV_SLOT_COUNT
  1090. : D3D11_PS_CS_UAV_REGISTER_COUNT
  1091. );
  1092. g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_ALL;
  1093. g_caps.limits.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
  1094. g_caps.limits.maxTextureLayers = D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
  1095. g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(
  1096. D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
  1097. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  1098. ) );
  1099. g_caps.limits.maxVertexStreams = uint8_t(bx::uint32_min(
  1100. D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
  1101. , BGFX_CONFIG_MAX_VERTEX_STREAMS
  1102. ) );
  1103. }
  1104. // 32-bit indices only supported on 9_2+.
  1105. if (m_featureLevel >= D3D_FEATURE_LEVEL_9_2)
  1106. {
  1107. g_caps.supported |= BGFX_CAPS_INDEX32;
  1108. }
  1109. // Independent blend only supported on 10_1+.
  1110. if (m_featureLevel >= D3D_FEATURE_LEVEL_10_1)
  1111. {
  1112. g_caps.supported |= BGFX_CAPS_BLEND_INDEPENDENT;
  1113. }
  1114. // Compute support is optional on 10_0 and 10_1 targets.
  1115. if (m_featureLevel == D3D_FEATURE_LEVEL_10_0
  1116. || m_featureLevel == D3D_FEATURE_LEVEL_10_1)
  1117. {
  1118. D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS data;
  1119. HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &data, sizeof(data) );
  1120. if (SUCCEEDED(hr)
  1121. && data.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x)
  1122. {
  1123. g_caps.supported |= BGFX_CAPS_COMPUTE;
  1124. }
  1125. }
  1126. else if (m_featureLevel >= D3D_FEATURE_LEVEL_11_0)
  1127. {
  1128. g_caps.supported |= BGFX_CAPS_COMPUTE;
  1129. }
  1130. // Instancing fully supported on 9_3+, optionally partially supported at lower levels.
  1131. if (m_featureLevel >= D3D_FEATURE_LEVEL_9_3)
  1132. {
  1133. g_caps.supported |= BGFX_CAPS_INSTANCING;
  1134. }
  1135. else
  1136. {
  1137. D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT data;
  1138. HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT, &data, sizeof(data) );
  1139. if (SUCCEEDED(hr)
  1140. && data.SimpleInstancingSupported)
  1141. {
  1142. g_caps.supported |= BGFX_CAPS_INSTANCING;
  1143. }
  1144. }
  1145. // shadow compare is optional on 9_1 through 9_3 targets
  1146. if (m_featureLevel <= D3D_FEATURE_LEVEL_9_3)
  1147. {
  1148. D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT data;
  1149. HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D9_SHADOW_SUPPORT, &data, sizeof(data) );
  1150. if (SUCCEEDED(hr)
  1151. && data.SupportsDepthAsTextureWithLessEqualComparisonFilter)
  1152. {
  1153. g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_LEQUAL;
  1154. }
  1155. }
  1156. // support for SV_ViewportArrayIndex and SV_RenderTargetArrayIndex in the vertex shader is optional
  1157. {
  1158. D3D11_FEATURE_DATA_D3D11_OPTIONS3 data;
  1159. HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS3, &data, sizeof(data) );
  1160. if (SUCCEEDED(hr)
  1161. && data.VPAndRTArrayIndexFromAnyShaderFeedingRasterizer)
  1162. {
  1163. g_caps.supported |= BGFX_CAPS_VIEWPORT_LAYER_ARRAY;
  1164. }
  1165. }
  1166. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1167. {
  1168. uint16_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  1169. const DXGI_FORMAT fmt = bimg::isDepth(bimg::TextureFormat::Enum(ii) )
  1170. ? s_textureFormat[ii].m_fmtDsv
  1171. : s_textureFormat[ii].m_fmt
  1172. ;
  1173. const DXGI_FORMAT fmtSrgb = s_textureFormat[ii].m_fmtSrgb;
  1174. if (DXGI_FORMAT_UNKNOWN != fmt)
  1175. {
  1176. if (BX_ENABLED(BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT) )
  1177. {
  1178. D3D11_FEATURE_DATA_FORMAT_SUPPORT data;
  1179. data.InFormat = fmt;
  1180. HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
  1181. if (SUCCEEDED(hr) )
  1182. {
  1183. support |= 0 != (data.OutFormatSupport & (0
  1184. | D3D11_FORMAT_SUPPORT_TEXTURE2D
  1185. | D3D11_FORMAT_SUPPORT_TEXTURE3D
  1186. | D3D11_FORMAT_SUPPORT_TEXTURECUBE
  1187. ) )
  1188. ? BGFX_CAPS_FORMAT_TEXTURE_2D
  1189. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1190. ;
  1191. support |= 0 != (data.OutFormatSupport & (0
  1192. | D3D11_FORMAT_SUPPORT_TEXTURE3D
  1193. ) )
  1194. ? BGFX_CAPS_FORMAT_TEXTURE_3D
  1195. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1196. ;
  1197. support |= 0 != (data.OutFormatSupport & (0
  1198. | D3D11_FORMAT_SUPPORT_TEXTURECUBE
  1199. ) )
  1200. ? BGFX_CAPS_FORMAT_TEXTURE_CUBE
  1201. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1202. ;
  1203. support |= 0 != (data.OutFormatSupport & (0
  1204. | D3D11_FORMAT_SUPPORT_BUFFER
  1205. | D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
  1206. | D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
  1207. ) )
  1208. ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX
  1209. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1210. ;
  1211. support |= 0 != (data.OutFormatSupport & (0
  1212. | D3D11_FORMAT_SUPPORT_SHADER_LOAD
  1213. ) )
  1214. ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE_READ
  1215. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1216. ;
  1217. support |= 0 != (data.OutFormatSupport & (0
  1218. | D3D11_FORMAT_SUPPORT_RENDER_TARGET
  1219. | D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
  1220. ) )
  1221. ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  1222. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1223. ;
  1224. support |= 0 != (data.OutFormatSupport & (0
  1225. | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
  1226. ) )
  1227. ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
  1228. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1229. ;
  1230. support |= 0 != (data.OutFormatSupport & (0
  1231. | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
  1232. ) )
  1233. ? BGFX_CAPS_FORMAT_TEXTURE_MSAA
  1234. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1235. ;
  1236. support |= 0 != (data.OutFormatSupport & (0
  1237. | D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
  1238. ) )
  1239. ? BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN
  1240. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1241. ;
  1242. }
  1243. else
  1244. {
  1245. BX_TRACE(
  1246. "CheckFeatureSupport failed with HRESULT(%x) for format %s."
  1247. , hr
  1248. , getName(TextureFormat::Enum(ii) )
  1249. );
  1250. }
  1251. if (0 != (support & BGFX_CAPS_FORMAT_TEXTURE_IMAGE_READ) )
  1252. {
  1253. D3D11_FEATURE_DATA_FORMAT_SUPPORT2 data2;
  1254. // clear image flag for additional testing
  1255. support &= ~BGFX_CAPS_FORMAT_TEXTURE_IMAGE_READ;
  1256. data2.InFormat = s_textureFormat[ii].m_fmt;
  1257. hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT2, &data2, sizeof(data2) );
  1258. if (SUCCEEDED(hr) )
  1259. {
  1260. support |= 0 != (data2.OutFormatSupport2 & (0
  1261. | D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD
  1262. ) )
  1263. ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE_READ
  1264. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1265. ;
  1266. support |= 0 != (data2.OutFormatSupport2 & (0
  1267. | D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE
  1268. ) )
  1269. ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE_WRITE
  1270. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1271. ;
  1272. }
  1273. }
  1274. }
  1275. else
  1276. {
  1277. support |= 0
  1278. | BGFX_CAPS_FORMAT_TEXTURE_2D
  1279. | BGFX_CAPS_FORMAT_TEXTURE_3D
  1280. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  1281. | BGFX_CAPS_FORMAT_TEXTURE_VERTEX
  1282. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  1283. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
  1284. | BGFX_CAPS_FORMAT_TEXTURE_MSAA
  1285. | BGFX_CAPS_FORMAT_TEXTURE_IMAGE_READ
  1286. | BGFX_CAPS_FORMAT_TEXTURE_IMAGE_WRITE
  1287. ;
  1288. }
  1289. }
  1290. if (DXGI_FORMAT_UNKNOWN != fmtSrgb)
  1291. {
  1292. if (BX_ENABLED(BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT) )
  1293. {
  1294. struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
  1295. {
  1296. DXGI_FORMAT InFormat;
  1297. UINT OutFormatSupport;
  1298. };
  1299. D3D11_FEATURE_DATA_FORMAT_SUPPORT data;
  1300. data.InFormat = fmtSrgb;
  1301. HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
  1302. if (SUCCEEDED(hr) )
  1303. {
  1304. support |= 0 != (data.OutFormatSupport & (0
  1305. | D3D11_FORMAT_SUPPORT_TEXTURE2D
  1306. ) )
  1307. ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  1308. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1309. ;
  1310. support |= 0 != (data.OutFormatSupport & (0
  1311. | D3D11_FORMAT_SUPPORT_TEXTURE3D
  1312. ) )
  1313. ? BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  1314. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1315. ;
  1316. support |= 0 != (data.OutFormatSupport & (0
  1317. | D3D11_FORMAT_SUPPORT_TEXTURECUBE
  1318. ) )
  1319. ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  1320. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1321. ;
  1322. }
  1323. else
  1324. {
  1325. BX_TRACE(
  1326. "CheckFeatureSupport failed with HRESULT(%x) for sRGB format %s."
  1327. , hr
  1328. , getName(TextureFormat::Enum(ii) )
  1329. );
  1330. }
  1331. }
  1332. else
  1333. {
  1334. support |= 0
  1335. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  1336. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  1337. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  1338. ;
  1339. }
  1340. }
  1341. g_caps.formats[ii] = support;
  1342. }
  1343. // Init reserved part of view name.
  1344. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1345. {
  1346. bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED + 1, "%3d ", ii);
  1347. mbstowcs(s_viewNameW[ii], s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
  1348. }
  1349. if (_init.debug
  1350. && NULL != m_infoQueue)
  1351. {
  1352. m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
  1353. }
  1354. { //
  1355. multiDrawInstancedIndirect = stubMultiDrawInstancedIndirect;
  1356. multiDrawIndexedInstancedIndirect = stubMultiDrawIndexedInstancedIndirect;
  1357. if (NULL != m_ags)
  1358. {
  1359. uint32_t flags;
  1360. AGS_RETURN_CODE result = agsDriverExtensions_Init(m_ags, m_device, &flags);
  1361. bool hasExtensions = AGS_SUCCESS == result;
  1362. if (hasExtensions
  1363. && 0 != (flags & AGS_EXTENSION_MULTIDRAWINDIRECT) )
  1364. {
  1365. multiDrawInstancedIndirect = amdAgsMultiDrawInstancedIndirect;
  1366. multiDrawIndexedInstancedIndirect = amdAgsMultiDrawIndexedInstancedIndirect;
  1367. }
  1368. else
  1369. {
  1370. if (hasExtensions)
  1371. {
  1372. agsDriverExtensions_DeInit(m_ags);
  1373. }
  1374. agsDeInit(m_ags);
  1375. m_ags = NULL;
  1376. }
  1377. }
  1378. else if (m_nvapi.isInitialized()
  1379. && NULL != m_nvapi.nvApiD3D11MultiDrawInstancedIndirect
  1380. && NULL != m_nvapi.nvApiD3D11MultiDrawIndexedInstancedIndirect)
  1381. {
  1382. multiDrawInstancedIndirect = nvapiMultiDrawInstancedIndirect;
  1383. multiDrawIndexedInstancedIndirect = nvapiMultiDrawIndexedInstancedIndirect;
  1384. }
  1385. }
  1386. //
  1387. updateMsaa(m_scd.format);
  1388. postReset();
  1389. }
  1390. m_nvapi.initAftermath(m_device, m_deviceCtx);
  1391. g_internalData.context = m_device;
  1392. return true;
  1393. error:
  1394. switch (errorState)
  1395. {
  1396. case ErrorState::LoadedDXGI:
  1397. DX_RELEASE(m_annotation, 1);
  1398. DX_RELEASE_W(m_infoQueue, 0);
  1399. DX_RELEASE(m_msaaRt, 0);
  1400. #if BX_PLATFORM_WINRT
  1401. // Remove swap chain from SwapChainPanel (nwh) if applicable
  1402. m_dxgi.removeSwapChain(m_scd, &m_swapChain);
  1403. #endif
  1404. DX_RELEASE(m_swapChain, 0);
  1405. DX_RELEASE(m_deviceCtx, 0);
  1406. DX_RELEASE(m_device, 0);
  1407. #if USE_D3D11_DYNAMIC_LIB
  1408. if (NULL != m_d3d9Dll)
  1409. {
  1410. bx::dlclose(m_d3d9Dll);
  1411. m_d3d9Dll = NULL;
  1412. }
  1413. #endif // USE_D3D11_DYNAMIC_LIB
  1414. m_dxgi.shutdown();
  1415. BX_FALLTHROUGH;
  1416. #if USE_D3D11_DYNAMIC_LIB
  1417. case ErrorState::LoadedD3D11:
  1418. bx::dlclose(m_d3d11Dll);
  1419. m_d3d11Dll = NULL;
  1420. BX_FALLTHROUGH;
  1421. #endif // USE_D3D11_DYNAMIC_LIB
  1422. case ErrorState::Default:
  1423. default:
  1424. m_nvapi.shutdown();
  1425. if (NULL != m_ags)
  1426. {
  1427. agsDeInit(m_ags);
  1428. m_ags = NULL;
  1429. }
  1430. bx::dlclose(m_agsDll);
  1431. m_agsDll = NULL;
  1432. unloadRenderDoc(m_renderDocDll);
  1433. break;
  1434. }
  1435. return false;
  1436. }
  1437. void shutdown()
  1438. {
  1439. preReset();
  1440. if (NULL != m_ags)
  1441. {
  1442. agsDeInit(m_ags);
  1443. m_ags = NULL;
  1444. }
  1445. bx::dlclose(m_agsDll);
  1446. m_agsDll = NULL;
  1447. m_deviceCtx->ClearState();
  1448. invalidateCache();
  1449. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1450. {
  1451. m_frameBuffers[ii].destroy();
  1452. }
  1453. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  1454. {
  1455. m_indexBuffers[ii].destroy();
  1456. }
  1457. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  1458. {
  1459. m_vertexBuffers[ii].destroy();
  1460. }
  1461. for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
  1462. {
  1463. m_shaders[ii].destroy();
  1464. }
  1465. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  1466. {
  1467. m_textures[ii].destroy();
  1468. }
  1469. DX_RELEASE(m_annotation, 1);
  1470. DX_RELEASE_W(m_infoQueue, 0);
  1471. DX_RELEASE(m_msaaRt, 0);
  1472. #if BX_PLATFORM_WINRT
  1473. // Remove swap chain from SwapChainPanel (nwh) if applicable
  1474. m_dxgi.removeSwapChain(m_scd, &m_swapChain);
  1475. #endif
  1476. DX_RELEASE(m_swapChain, 0);
  1477. DX_RELEASE(m_deviceCtx, 0);
  1478. DX_RELEASE(m_device, 0);
  1479. m_nvapi.shutdown();
  1480. m_dxgi.shutdown();
  1481. unloadRenderDoc(m_renderDocDll);
  1482. #if USE_D3D11_DYNAMIC_LIB
  1483. if (NULL != m_d3d9Dll)
  1484. {
  1485. bx::dlclose(m_d3d9Dll);
  1486. m_d3d9Dll = NULL;
  1487. }
  1488. bx::dlclose(m_d3d11Dll);
  1489. m_d3d11Dll = NULL;
  1490. #endif // USE_D3D11_DYNAMIC_LIB
  1491. }
  1492. RendererType::Enum getRendererType() const override
  1493. {
  1494. return RendererType::Direct3D11;
  1495. }
  1496. const char* getRendererName() const override
  1497. {
  1498. return BGFX_RENDERER_DIRECT3D11_NAME;
  1499. }
  1500. void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
  1501. {
  1502. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
  1503. }
  1504. void destroyIndexBuffer(IndexBufferHandle _handle) override
  1505. {
  1506. m_indexBuffers[_handle.idx].destroy();
  1507. }
  1508. void createVertexLayout(VertexLayoutHandle _handle, const VertexLayout& _layout) override
  1509. {
  1510. VertexLayout& layout = m_vertexLayouts[_handle.idx];
  1511. bx::memCopy(&layout, &_layout, sizeof(VertexLayout) );
  1512. dump(layout);
  1513. }
  1514. void destroyVertexLayout(VertexLayoutHandle /*_handle*/) override
  1515. {
  1516. }
  1517. void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexLayoutHandle _layoutHandle, uint16_t _flags) override
  1518. {
  1519. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _layoutHandle, _flags);
  1520. }
  1521. void destroyVertexBuffer(VertexBufferHandle _handle) override
  1522. {
  1523. m_vertexBuffers[_handle.idx].destroy();
  1524. }
  1525. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1526. {
  1527. m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
  1528. }
  1529. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  1530. {
  1531. m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1532. }
  1533. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
  1534. {
  1535. m_indexBuffers[_handle.idx].destroy();
  1536. }
  1537. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1538. {
  1539. VertexLayoutHandle layoutHandle = BGFX_INVALID_HANDLE;
  1540. m_vertexBuffers[_handle.idx].create(_size, NULL, layoutHandle, _flags);
  1541. }
  1542. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  1543. {
  1544. m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1545. }
  1546. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
  1547. {
  1548. m_vertexBuffers[_handle.idx].destroy();
  1549. }
  1550. void createShader(ShaderHandle _handle, const Memory* _mem) override
  1551. {
  1552. m_shaders[_handle.idx].create(_mem);
  1553. }
  1554. void destroyShader(ShaderHandle _handle) override
  1555. {
  1556. m_shaders[_handle.idx].destroy();
  1557. }
  1558. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
  1559. {
  1560. m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
  1561. }
  1562. void destroyProgram(ProgramHandle _handle) override
  1563. {
  1564. m_program[_handle.idx].destroy();
  1565. }
  1566. void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
  1567. {
  1568. return m_textures[_handle.idx].create(_mem, _flags, _skip);
  1569. }
  1570. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
  1571. {
  1572. }
  1573. void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
  1574. {
  1575. m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
  1576. }
  1577. void updateTextureEnd() override
  1578. {
  1579. }
  1580. void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) override
  1581. {
  1582. const TextureD3D11& texture = m_textures[_handle.idx];
  1583. D3D11_MAPPED_SUBRESOURCE mapped;
  1584. DX_CHECK(m_deviceCtx->Map(texture.m_ptr, _mip, D3D11_MAP_READ, 0, &mapped) );
  1585. uint32_t srcWidth = bx::uint32_max(1, texture.m_width >>_mip);
  1586. uint32_t srcHeight = bx::uint32_max(1, texture.m_height>>_mip);
  1587. uint8_t* src = (uint8_t*)mapped.pData;
  1588. uint32_t srcPitch = mapped.RowPitch;
  1589. const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(texture.m_textureFormat) );
  1590. uint8_t* dst = (uint8_t*)_data;
  1591. uint32_t dstPitch = srcWidth*bpp/8;
  1592. uint32_t pitch = bx::uint32_min(srcPitch, dstPitch);
  1593. for (uint32_t yy = 0, height = srcHeight; yy < height; ++yy)
  1594. {
  1595. bx::memCopy(dst, src, pitch);
  1596. src += srcPitch;
  1597. dst += dstPitch;
  1598. }
  1599. m_deviceCtx->Unmap(texture.m_ptr, _mip);
  1600. }
  1601. void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, uint16_t _numLayers) override
  1602. {
  1603. TextureD3D11& texture = m_textures[_handle.idx];
  1604. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  1605. const Memory* mem = alloc(size);
  1606. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1607. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1608. bx::write(&writer, magic, bx::ErrorAssert{});
  1609. TextureCreate tc;
  1610. tc.m_width = _width;
  1611. tc.m_height = _height;
  1612. tc.m_depth = 0;
  1613. tc.m_numLayers = _numLayers;
  1614. tc.m_numMips = _numMips;
  1615. tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
  1616. tc.m_cubeMap = false;
  1617. tc.m_mem = NULL;
  1618. bx::write(&writer, tc, bx::ErrorAssert{});
  1619. texture.destroy();
  1620. texture.create(mem, texture.m_flags, 0);
  1621. release(mem);
  1622. }
  1623. void overrideInternal(TextureHandle _handle, uintptr_t _ptr) override
  1624. {
  1625. // Resource ref. counts might be messed up outside of bgfx.
  1626. // Disabling ref. count check once texture is overridden.
  1627. setGraphicsDebuggerPresent(true);
  1628. m_textures[_handle.idx].overrideInternal(_ptr);
  1629. }
  1630. uintptr_t getInternal(TextureHandle _handle) override
  1631. {
  1632. // Resource ref. counts might be messed up outside of bgfx.
  1633. // Disabling ref. count check once texture is overridden.
  1634. setGraphicsDebuggerPresent(true);
  1635. return uintptr_t(m_textures[_handle.idx].m_ptr);
  1636. }
  1637. void destroyTexture(TextureHandle _handle) override
  1638. {
  1639. m_textures[_handle.idx].destroy();
  1640. }
  1641. void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
  1642. {
  1643. m_frameBuffers[_handle.idx].create(_num, _attachment);
  1644. }
  1645. void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat) override
  1646. {
  1647. for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
  1648. {
  1649. FrameBufferHandle handle = m_windows[ii];
  1650. if (isValid(handle)
  1651. && m_frameBuffers[handle.idx].m_nwh == _nwh)
  1652. {
  1653. destroyFrameBuffer(handle);
  1654. }
  1655. }
  1656. uint16_t denseIdx = m_numWindows++;
  1657. m_windows[denseIdx] = _handle;
  1658. m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _format, _depthFormat);
  1659. }
  1660. void destroyFrameBuffer(FrameBufferHandle _handle) override
  1661. {
  1662. uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
  1663. if (UINT16_MAX != denseIdx)
  1664. {
  1665. --m_numWindows;
  1666. if (m_numWindows > 1)
  1667. {
  1668. FrameBufferHandle handle = m_windows[m_numWindows];
  1669. m_windows[m_numWindows] = {kInvalidHandle};
  1670. if (m_numWindows != denseIdx)
  1671. {
  1672. m_windows[denseIdx] = handle;
  1673. m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
  1674. }
  1675. }
  1676. }
  1677. }
  1678. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
  1679. {
  1680. if (NULL != m_uniforms[_handle.idx])
  1681. {
  1682. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1683. }
  1684. const uint32_t size = bx::alignUp(g_uniformTypeSize[_type]*_num, 16);
  1685. void* data = BX_ALLOC(g_allocator, size);
  1686. bx::memSet(data, 0, size);
  1687. m_uniforms[_handle.idx] = data;
  1688. m_uniformReg.add(_handle, _name);
  1689. }
  1690. void destroyUniform(UniformHandle _handle) override
  1691. {
  1692. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1693. m_uniforms[_handle.idx] = NULL;
  1694. m_uniformReg.remove(_handle);
  1695. }
  1696. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath) override
  1697. {
  1698. IDXGISwapChain* swapChain = isValid(_handle)
  1699. ? m_frameBuffers[_handle.idx].m_swapChain
  1700. : m_swapChain
  1701. ;
  1702. if (NULL == swapChain)
  1703. {
  1704. BX_TRACE("Unable to capture screenshot %s.", _filePath);
  1705. return;
  1706. }
  1707. ID3D11Texture2D* backBuffer;
  1708. DX_CHECK(swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
  1709. D3D11_TEXTURE2D_DESC backBufferDesc;
  1710. backBuffer->GetDesc(&backBufferDesc);
  1711. D3D11_TEXTURE2D_DESC desc;
  1712. bx::memCopy(&desc, &backBufferDesc, sizeof(desc) );
  1713. desc.SampleDesc.Count = 1;
  1714. desc.SampleDesc.Quality = 0;
  1715. desc.Usage = D3D11_USAGE_STAGING;
  1716. desc.BindFlags = 0;
  1717. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  1718. ID3D11Texture2D* texture;
  1719. HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &texture);
  1720. if (SUCCEEDED(hr) )
  1721. {
  1722. if (backBufferDesc.SampleDesc.Count == 1)
  1723. {
  1724. m_deviceCtx->CopyResource(texture, backBuffer);
  1725. }
  1726. else
  1727. {
  1728. desc.Usage = D3D11_USAGE_DEFAULT;
  1729. desc.CPUAccessFlags = 0;
  1730. ID3D11Texture2D* resolve;
  1731. hr = m_device->CreateTexture2D(&desc, NULL, &resolve);
  1732. if (SUCCEEDED(hr) )
  1733. {
  1734. m_deviceCtx->ResolveSubresource(resolve, 0, backBuffer, 0, desc.Format);
  1735. m_deviceCtx->CopyResource(texture, resolve);
  1736. DX_RELEASE(resolve, 0);
  1737. }
  1738. }
  1739. D3D11_MAPPED_SUBRESOURCE mapped;
  1740. DX_CHECK(m_deviceCtx->Map(texture, 0, D3D11_MAP_READ, 0, &mapped) );
  1741. bimg::imageSwizzleBgra8(
  1742. mapped.pData
  1743. , mapped.RowPitch
  1744. , backBufferDesc.Width
  1745. , backBufferDesc.Height
  1746. , mapped.pData
  1747. , mapped.RowPitch
  1748. );
  1749. g_callback->screenShot(_filePath
  1750. , backBufferDesc.Width
  1751. , backBufferDesc.Height
  1752. , mapped.RowPitch
  1753. , mapped.pData
  1754. , backBufferDesc.Height*mapped.RowPitch
  1755. , false
  1756. );
  1757. m_deviceCtx->Unmap(texture, 0);
  1758. DX_RELEASE(texture, 0);
  1759. }
  1760. DX_RELEASE(backBuffer, 0);
  1761. }
  1762. void updateViewName(ViewId _id, const char* _name) override
  1763. {
  1764. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  1765. {
  1766. mbstowcs(&s_viewNameW[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1767. , _name
  1768. , BX_COUNTOF(s_viewNameW[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1769. );
  1770. }
  1771. bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1772. , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1773. , _name
  1774. );
  1775. }
  1776. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
  1777. {
  1778. bx::memCopy(m_uniforms[_loc], _data, _size);
  1779. }
  1780. void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
  1781. {
  1782. m_occlusionQuery.invalidate(_handle);
  1783. }
  1784. void setMarker(const char* _marker, uint16_t _len) override
  1785. {
  1786. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  1787. {
  1788. uint32_t size = _len*sizeof(wchar_t);
  1789. wchar_t* name = (wchar_t*)alloca(size+2);
  1790. name[_len] = L'\0';
  1791. mbstowcs(name, _marker, _len);
  1792. PIX_SETMARKER(kColorMarker, name);
  1793. }
  1794. }
  1795. virtual void setName(Handle _handle, const char* _name, uint16_t _len) override
  1796. {
  1797. switch (_handle.type)
  1798. {
  1799. case Handle::IndexBuffer:
  1800. setDebugObjectName(m_indexBuffers[_handle.idx].m_ptr, "%.*s", _len, _name);
  1801. break;
  1802. case Handle::Shader:
  1803. setDebugObjectName(m_shaders[_handle.idx].m_ptr, "%.*s", _len, _name);
  1804. break;
  1805. case Handle::Texture:
  1806. setDebugObjectName(m_textures[_handle.idx].m_ptr, "%.*s", _len, _name);
  1807. break;
  1808. case Handle::VertexBuffer:
  1809. setDebugObjectName(m_vertexBuffers[_handle.idx].m_ptr, "%.*s", _len, _name);
  1810. break;
  1811. default:
  1812. BX_ASSERT(false, "Invalid handle type?! %d", _handle.type);
  1813. break;
  1814. }
  1815. }
  1816. void submitBlit(BlitState& _bs, uint16_t _view);
  1817. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
  1818. void blitSetup(TextVideoMemBlitter& _blitter) override
  1819. {
  1820. ID3D11DeviceContext* deviceCtx = m_deviceCtx;
  1821. const uint32_t width = m_scd.width;
  1822. const uint32_t height = m_scd.height;
  1823. setFrameBuffer(BGFX_INVALID_HANDLE, false, false);
  1824. D3D11_VIEWPORT vp;
  1825. vp.TopLeftX = 0;
  1826. vp.TopLeftY = 0;
  1827. vp.Width = (float)width;
  1828. vp.Height = (float)height;
  1829. vp.MinDepth = 0.0f;
  1830. vp.MaxDepth = 1.0f;
  1831. deviceCtx->RSSetViewports(1, &vp);
  1832. uint64_t state = BGFX_STATE_WRITE_RGB
  1833. | BGFX_STATE_WRITE_A
  1834. | BGFX_STATE_DEPTH_TEST_ALWAYS
  1835. ;
  1836. setBlendState(state);
  1837. setDepthStencilState(state);
  1838. setRasterizerState(state);
  1839. ProgramD3D11& program = m_program[_blitter.m_program.idx];
  1840. m_currentProgram = &program;
  1841. deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0);
  1842. deviceCtx->VSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
  1843. deviceCtx->PSSetShader(program.m_fsh->m_pixelShader, NULL, 0);
  1844. deviceCtx->PSSetConstantBuffers(0, 1, &program.m_fsh->m_buffer);
  1845. VertexBufferD3D11& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
  1846. VertexLayout& layout = m_vertexLayouts[_blitter.m_vb->layoutHandle.idx];
  1847. uint32_t stride = layout.m_stride;
  1848. uint32_t offset = 0;
  1849. deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
  1850. setInputLayout(layout, program, 0);
  1851. IndexBufferD3D11& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
  1852. deviceCtx->IASetIndexBuffer(ib.m_ptr, DXGI_FORMAT_R16_UINT, 0);
  1853. float proj[16];
  1854. bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, false);
  1855. PredefinedUniform& predefined = program.m_predefined[0];
  1856. uint8_t flags = predefined.m_type;
  1857. setShaderUniform(flags, predefined.m_loc, proj, 4);
  1858. commitShaderConstants();
  1859. m_textures[_blitter.m_texture.idx].commit(0, BGFX_SAMPLER_INTERNAL_DEFAULT, NULL);
  1860. commitTextureStage();
  1861. }
  1862. void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
  1863. {
  1864. const uint32_t numVertices = _numIndices*4/6;
  1865. if (0 < numVertices)
  1866. {
  1867. ID3D11DeviceContext* deviceCtx = m_deviceCtx;
  1868. m_indexBuffers [_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data, true);
  1869. m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_layout.m_stride, _blitter.m_vb->data, true);
  1870. deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
  1871. deviceCtx->DrawIndexed(_numIndices, 0, 0);
  1872. }
  1873. }
  1874. void preReset()
  1875. {
  1876. m_needPresent = false;
  1877. if (m_timerQuerySupport)
  1878. {
  1879. m_gpuTimer.preReset();
  1880. }
  1881. m_occlusionQuery.preReset();
  1882. if (NULL == g_platformData.backBufferDS)
  1883. {
  1884. DX_RELEASE(m_backBufferDepthStencil, 0);
  1885. }
  1886. if (NULL != m_swapChain)
  1887. {
  1888. DX_RELEASE(m_backBufferColor, 0);
  1889. }
  1890. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1891. {
  1892. m_frameBuffers[ii].preReset();
  1893. }
  1894. // invalidateCache();
  1895. capturePreReset();
  1896. }
  1897. void postReset()
  1898. {
  1899. if (NULL != m_swapChain)
  1900. {
  1901. ID3D11Texture2D* backBufferColor = NULL;
  1902. if (NULL == m_msaaRt)
  1903. {
  1904. DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBufferColor) );
  1905. }
  1906. D3D11_RENDER_TARGET_VIEW_DESC desc;
  1907. desc.ViewDimension = (m_resolution.reset & BGFX_RESET_MSAA_MASK)
  1908. ? D3D11_RTV_DIMENSION_TEXTURE2DMS
  1909. : D3D11_RTV_DIMENSION_TEXTURE2D
  1910. ;
  1911. desc.Texture2D.MipSlice = 0;
  1912. /* go find the srgb version of this format to make a render target view
  1913. * with the srgb version. this is OK because of this:
  1914. * https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/converting-data-color-space
  1915. */
  1916. desc.Format = (m_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER) ? s_textureFormat[m_resolution.format].m_fmtSrgb : s_textureFormat[m_resolution.format].m_fmt;
  1917. DX_CHECK(m_device->CreateRenderTargetView(NULL == m_msaaRt ? backBufferColor : m_msaaRt, &desc, &m_backBufferColor) );
  1918. DX_RELEASE(backBufferColor, 0);
  1919. }
  1920. if (m_timerQuerySupport)
  1921. {
  1922. m_gpuTimer.postReset();
  1923. }
  1924. m_occlusionQuery.postReset();
  1925. if (NULL == m_backBufferDepthStencil)
  1926. {
  1927. D3D11_TEXTURE2D_DESC dsd;
  1928. dsd.Width = m_scd.width;
  1929. dsd.Height = m_scd.height;
  1930. dsd.MipLevels = 1;
  1931. dsd.ArraySize = 1;
  1932. dsd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
  1933. dsd.SampleDesc = m_scd.sampleDesc;
  1934. dsd.Usage = D3D11_USAGE_DEFAULT;
  1935. dsd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
  1936. dsd.CPUAccessFlags = 0;
  1937. dsd.MiscFlags = 0;
  1938. ID3D11Texture2D* depthStencil;
  1939. DX_CHECK(m_device->CreateTexture2D(&dsd, NULL, &depthStencil) );
  1940. DX_CHECK(m_device->CreateDepthStencilView(depthStencil, NULL, &m_backBufferDepthStencil) );
  1941. DX_RELEASE(depthStencil, 0);
  1942. }
  1943. m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil);
  1944. m_currentColor = m_backBufferColor;
  1945. m_currentDepthStencil = m_backBufferDepthStencil;
  1946. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1947. {
  1948. m_frameBuffers[ii].postReset();
  1949. }
  1950. capturePostReset();
  1951. }
  1952. bool isDeviceRemoved() override
  1953. {
  1954. return m_lost;
  1955. }
  1956. void flip() override
  1957. {
  1958. if (!m_lost)
  1959. {
  1960. HRESULT hr = S_OK;
  1961. uint32_t syncInterval = BX_ENABLED(!BX_PLATFORM_WINDOWS)
  1962. ? 1 // sync interval of 0 is not supported on WinRT
  1963. : !!(m_resolution.reset & BGFX_RESET_VSYNC)
  1964. ;
  1965. for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)
  1966. {
  1967. hr = m_frameBuffers[m_windows[ii].idx].present(syncInterval);
  1968. }
  1969. if (SUCCEEDED(hr) )
  1970. {
  1971. if (NULL != m_swapChain
  1972. && m_needPresent)
  1973. {
  1974. uint32_t presentFlags = 0;
  1975. if (!syncInterval
  1976. && m_dxgi.tearingSupported() )
  1977. {
  1978. presentFlags |= DXGI_PRESENT_ALLOW_TEARING;
  1979. }
  1980. hr = m_swapChain->Present(syncInterval, presentFlags);
  1981. m_needPresent = false;
  1982. }
  1983. else
  1984. {
  1985. m_deviceCtx->Flush();
  1986. }
  1987. }
  1988. m_lost = isLost(hr);
  1989. BGFX_FATAL(
  1990. !m_lost
  1991. , bgfx::Fatal::DeviceLost
  1992. , "Device is lost. FAILED HRESULT(%x) %s (%s)"
  1993. , hr
  1994. , getLostReason(hr)
  1995. , DXGI_ERROR_DEVICE_REMOVED == hr ? getLostReason(m_device->GetDeviceRemovedReason() ) : "no info"
  1996. );
  1997. }
  1998. }
  1999. void invalidateCache()
  2000. {
  2001. m_inputLayoutCache.invalidate();
  2002. m_blendStateCache.invalidate();
  2003. m_depthStencilStateCache.invalidate();
  2004. m_rasterizerStateCache.invalidate();
  2005. m_samplerStateCache.invalidate();
  2006. m_srvUavLru.invalidate();
  2007. }
  2008. void invalidateCompute()
  2009. {
  2010. const uint32_t maxComputeBindings = g_caps.limits.maxComputeBindings;
  2011. const uint32_t maxTextureSamplers = g_caps.limits.maxTextureSamplers;
  2012. m_deviceCtx->CSSetShader(NULL, NULL, 0);
  2013. m_deviceCtx->CSSetUnorderedAccessViews(0, maxComputeBindings, s_zero.m_uav, NULL);
  2014. m_deviceCtx->CSSetShaderResources(0, maxTextureSamplers, s_zero.m_srv);
  2015. m_deviceCtx->CSSetSamplers(0, maxTextureSamplers, s_zero.m_sampler);
  2016. }
  2017. void updateMsaa(DXGI_FORMAT _format) const
  2018. {
  2019. for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
  2020. {
  2021. uint32_t msaa = s_checkMsaa[ii];
  2022. uint32_t quality = 0;
  2023. HRESULT hr = m_device->CheckMultisampleQualityLevels(_format, msaa, &quality);
  2024. if (SUCCEEDED(hr)
  2025. && 0 < quality)
  2026. {
  2027. s_msaa[ii].Count = msaa;
  2028. s_msaa[ii].Quality = quality - 1;
  2029. last = ii;
  2030. }
  2031. else
  2032. {
  2033. s_msaa[ii] = s_msaa[last];
  2034. }
  2035. }
  2036. }
  2037. void updateNativeWindow()
  2038. {
  2039. #if BX_PLATFORM_WINRT
  2040. // SwapChainPanels can be dynamically updated
  2041. if (m_scd.ndt == reinterpret_cast<void*>(2)
  2042. && (m_scd.nwh != g_platformData.nwh || m_scd.ndt != g_platformData.ndt))
  2043. {
  2044. // Remove swap chain from SwapChainPanel (nwh) if applicable
  2045. m_dxgi.removeSwapChain(m_scd, &m_swapChain);
  2046. // Update nwh after removing swap chain
  2047. m_scd.nwh = g_platformData.nwh;
  2048. m_scd.ndt = g_platformData.ndt;
  2049. }
  2050. #endif
  2051. }
  2052. bool updateResolution(const Resolution& _resolution)
  2053. {
  2054. const bool suspended = !!( _resolution.reset & BGFX_RESET_SUSPEND);
  2055. const bool wasSuspended = !!(m_resolution.reset & BGFX_RESET_SUSPEND);
  2056. if (suspended && wasSuspended)
  2057. {
  2058. return true;
  2059. }
  2060. else if (suspended)
  2061. {
  2062. m_deviceCtx->Flush();
  2063. m_deviceCtx->ClearState();
  2064. m_dxgi.trim();
  2065. suspend(m_device);
  2066. m_resolution.reset |= BGFX_RESET_SUSPEND;
  2067. return true;
  2068. }
  2069. else if (wasSuspended)
  2070. {
  2071. resume(m_device);
  2072. m_resolution.reset &= ~BGFX_RESET_SUSPEND;
  2073. }
  2074. uint32_t maxAnisotropy = 1;
  2075. if (!!(_resolution.reset & BGFX_RESET_MAXANISOTROPY) )
  2076. {
  2077. maxAnisotropy = (m_featureLevel == D3D_FEATURE_LEVEL_9_1)
  2078. ? D3D_FL9_1_DEFAULT_MAX_ANISOTROPY
  2079. : D3D11_REQ_MAXANISOTROPY
  2080. ;
  2081. }
  2082. if (m_maxAnisotropy != maxAnisotropy)
  2083. {
  2084. m_maxAnisotropy = maxAnisotropy;
  2085. m_samplerStateCache.invalidate();
  2086. }
  2087. bool depthClamp = true
  2088. && !!(_resolution.reset & BGFX_RESET_DEPTH_CLAMP)
  2089. && m_featureLevel > D3D_FEATURE_LEVEL_9_3 // disabling depth clamp is only supported on 10_0+
  2090. ;
  2091. if (m_depthClamp != depthClamp)
  2092. {
  2093. m_depthClamp = depthClamp;
  2094. m_rasterizerStateCache.invalidate();
  2095. }
  2096. const uint32_t maskFlags = ~(0
  2097. | BGFX_RESET_MAXANISOTROPY
  2098. | BGFX_RESET_DEPTH_CLAMP
  2099. | BGFX_RESET_SUSPEND
  2100. );
  2101. if (m_resolution.width != _resolution.width
  2102. || m_resolution.height != _resolution.height
  2103. || m_resolution.format != _resolution.format
  2104. || (m_resolution.reset&maskFlags) != (_resolution.reset&maskFlags) )
  2105. {
  2106. uint32_t flags = _resolution.reset & (~BGFX_RESET_INTERNAL_FORCE);
  2107. bool resize = true
  2108. && !BX_ENABLED(BX_PLATFORM_XBOXONE)
  2109. && (m_resolution.reset&BGFX_RESET_MSAA_MASK) == (flags&BGFX_RESET_MSAA_MASK)
  2110. ;
  2111. m_resolution = _resolution;
  2112. m_resolution.reset = flags;
  2113. m_textVideoMem.resize(false, _resolution.width, _resolution.height);
  2114. m_textVideoMem.clear();
  2115. m_scd.width = _resolution.width;
  2116. m_scd.height = _resolution.height;
  2117. // see comment in init() about why we don't worry about BGFX_RESET_SRGB_BACKBUFFER here
  2118. m_scd.format = s_textureFormat[_resolution.format].m_fmt
  2119. ;
  2120. preReset();
  2121. m_deviceCtx->Flush();
  2122. m_deviceCtx->ClearState();
  2123. if (NULL == m_swapChain)
  2124. {
  2125. // Updated backbuffer if it changed in PlatformData.
  2126. m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer;
  2127. m_backBufferDepthStencil = (ID3D11DepthStencilView*)g_platformData.backBufferDS;
  2128. }
  2129. else
  2130. {
  2131. DX_RELEASE(m_msaaRt, 0);
  2132. if (resize)
  2133. {
  2134. m_deviceCtx->OMSetRenderTargets(1, s_zero.m_rtv, NULL);
  2135. DX_CHECK(m_dxgi.resizeBuffers(m_swapChain, m_scd) );
  2136. }
  2137. else
  2138. {
  2139. updateMsaa(m_scd.format);
  2140. m_scd.sampleDesc = s_msaa[(m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  2141. #if BX_PLATFORM_WINRT
  2142. // Remove swap chain from SwapChainPanel (nwh) if applicable
  2143. m_dxgi.removeSwapChain(m_scd, &m_swapChain);
  2144. #endif
  2145. DX_RELEASE(m_swapChain, 0);
  2146. HRESULT hr = m_dxgi.createSwapChain(m_device
  2147. , m_scd
  2148. , &m_swapChain
  2149. );
  2150. BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
  2151. }
  2152. if (1 < m_scd.sampleDesc.Count)
  2153. {
  2154. D3D11_TEXTURE2D_DESC desc;
  2155. desc.Width = m_scd.width;
  2156. desc.Height = m_scd.height;
  2157. desc.MipLevels = 1;
  2158. desc.ArraySize = 1;
  2159. desc.Format = (m_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER) ? s_textureFormat[m_resolution.format].m_fmtSrgb : s_textureFormat[m_resolution.format].m_fmt;
  2160. desc.SampleDesc = m_scd.sampleDesc;
  2161. desc.Usage = D3D11_USAGE_DEFAULT;
  2162. desc.BindFlags = D3D11_BIND_RENDER_TARGET;
  2163. desc.CPUAccessFlags = 0;
  2164. desc.MiscFlags = 0;
  2165. DX_CHECK(m_device->CreateTexture2D(&desc, NULL, &m_msaaRt) );
  2166. }
  2167. }
  2168. postReset();
  2169. }
  2170. return false;
  2171. }
  2172. void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2173. {
  2174. if (_flags&kUniformFragmentBit)
  2175. {
  2176. bx::memCopy(&m_fsScratch[_regIndex], _val, _numRegs*16);
  2177. m_fsChanges += _numRegs;
  2178. }
  2179. else
  2180. {
  2181. bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16);
  2182. m_vsChanges += _numRegs;
  2183. }
  2184. }
  2185. void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2186. {
  2187. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  2188. }
  2189. void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2190. {
  2191. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  2192. }
  2193. void commitShaderConstants()
  2194. {
  2195. if (0 < m_vsChanges)
  2196. {
  2197. if (NULL != m_currentProgram->m_vsh->m_buffer)
  2198. {
  2199. m_deviceCtx->UpdateSubresource(m_currentProgram->m_vsh->m_buffer, 0, 0, m_vsScratch, 0, 0);
  2200. }
  2201. m_vsChanges = 0;
  2202. }
  2203. if (0 < m_fsChanges)
  2204. {
  2205. if (NULL != m_currentProgram->m_fsh->m_buffer)
  2206. {
  2207. m_deviceCtx->UpdateSubresource(m_currentProgram->m_fsh->m_buffer, 0, 0, m_fsScratch, 0, 0);
  2208. }
  2209. m_fsChanges = 0;
  2210. }
  2211. }
  2212. void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true, bool _needPresent = true)
  2213. {
  2214. if (isValid(m_fbh)
  2215. && m_fbh.idx != _fbh.idx
  2216. && m_rtMsaa)
  2217. {
  2218. FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
  2219. frameBuffer.resolve();
  2220. }
  2221. if (!isValid(_fbh) )
  2222. {
  2223. m_currentColor = m_backBufferColor;
  2224. m_currentDepthStencil = m_backBufferDepthStencil;
  2225. m_deviceCtx->OMSetRenderTargetsAndUnorderedAccessViews(
  2226. 1
  2227. , &m_currentColor
  2228. , m_currentDepthStencil
  2229. , 1
  2230. , 0
  2231. , NULL
  2232. , NULL
  2233. );
  2234. m_needPresent |= _needPresent;
  2235. }
  2236. else
  2237. {
  2238. invalidateTextureStage();
  2239. FrameBufferD3D11& frameBuffer = m_frameBuffers[_fbh.idx];
  2240. frameBuffer.set();
  2241. }
  2242. m_fbh = _fbh;
  2243. m_rtMsaa = _msaa;
  2244. }
  2245. void clear(const Clear& _clear, const float _palette[][4])
  2246. {
  2247. if (isValid(m_fbh) )
  2248. {
  2249. FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
  2250. frameBuffer.clear(_clear, _palette);
  2251. }
  2252. else
  2253. {
  2254. if (NULL != m_currentColor
  2255. && BGFX_CLEAR_COLOR & _clear.m_flags)
  2256. {
  2257. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2258. {
  2259. uint8_t index = _clear.m_index[0];
  2260. if (UINT8_MAX != index)
  2261. {
  2262. m_deviceCtx->ClearRenderTargetView(m_currentColor, _palette[index]);
  2263. }
  2264. }
  2265. else
  2266. {
  2267. float frgba[4] =
  2268. {
  2269. _clear.m_index[0]*1.0f/255.0f,
  2270. _clear.m_index[1]*1.0f/255.0f,
  2271. _clear.m_index[2]*1.0f/255.0f,
  2272. _clear.m_index[3]*1.0f/255.0f,
  2273. };
  2274. m_deviceCtx->ClearRenderTargetView(m_currentColor, frgba);
  2275. }
  2276. }
  2277. if (NULL != m_currentDepthStencil
  2278. && (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
  2279. {
  2280. DWORD flags = 0;
  2281. flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D11_CLEAR_DEPTH : 0;
  2282. flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D11_CLEAR_STENCIL : 0;
  2283. m_deviceCtx->ClearDepthStencilView(m_currentDepthStencil, flags, _clear.m_depth, _clear.m_stencil);
  2284. }
  2285. }
  2286. }
  2287. void setInputLayout(uint8_t _numStreams, const VertexLayout** _layouts, const ProgramD3D11& _program, uint16_t _numInstanceData)
  2288. {
  2289. bx::HashMurmur2A murmur;
  2290. murmur.begin();
  2291. murmur.add(_numInstanceData);
  2292. for (uint8_t stream = 0; stream < _numStreams; ++stream)
  2293. {
  2294. murmur.add(_layouts[stream]->m_hash);
  2295. }
  2296. uint64_t layoutHash = (uint64_t(_program.m_vsh->m_hash)<<32) | murmur.end();
  2297. ID3D11InputLayout* inputLayout = m_inputLayoutCache.find(layoutHash);
  2298. if (NULL == inputLayout)
  2299. {
  2300. D3D11_INPUT_ELEMENT_DESC vertexElements[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2301. D3D11_INPUT_ELEMENT_DESC* elem = vertexElements;
  2302. uint16_t attrMask[Attrib::Count];
  2303. bx::memCopy(attrMask, _program.m_vsh->m_attrMask, sizeof(attrMask) );
  2304. for (uint8_t stream = 0; stream < _numStreams; ++stream)
  2305. {
  2306. VertexLayout layout;
  2307. bx::memCopy(&layout, _layouts[stream], sizeof(VertexLayout) );
  2308. const bool last = stream == _numStreams-1;
  2309. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2310. {
  2311. uint16_t mask = attrMask[ii];
  2312. uint16_t attr = (layout.m_attributes[ii] & mask);
  2313. if (0 == attr
  2314. || UINT16_MAX == attr)
  2315. {
  2316. layout.m_attributes[ii] = last ? ~attr : UINT16_MAX;
  2317. }
  2318. else
  2319. {
  2320. attrMask[ii] = 0;
  2321. }
  2322. }
  2323. elem = fillVertexLayout(stream, elem, layout);
  2324. }
  2325. uint32_t num = uint32_t(elem-vertexElements);
  2326. const D3D11_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_INSTANCE_DATA, 1 };
  2327. for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
  2328. {
  2329. uint32_t index = 7-ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
  2330. uint32_t jj;
  2331. D3D11_INPUT_ELEMENT_DESC* curr = vertexElements;
  2332. for (jj = 0; jj < num; ++jj)
  2333. {
  2334. curr = &vertexElements[jj];
  2335. if (0 == bx::strCmp(curr->SemanticName, "TEXCOORD")
  2336. && curr->SemanticIndex == index)
  2337. {
  2338. break;
  2339. }
  2340. }
  2341. if (jj == num)
  2342. {
  2343. curr = elem;
  2344. ++elem;
  2345. }
  2346. bx::memCopy(curr, &inst, sizeof(D3D11_INPUT_ELEMENT_DESC) );
  2347. curr->InputSlot = _numStreams;
  2348. curr->SemanticIndex = index;
  2349. curr->AlignedByteOffset = ii*16;
  2350. }
  2351. num = uint32_t(elem-vertexElements);
  2352. DX_CHECK(m_device->CreateInputLayout(vertexElements
  2353. , num
  2354. , _program.m_vsh->m_code->data
  2355. , _program.m_vsh->m_code->size
  2356. , &inputLayout
  2357. ) );
  2358. m_inputLayoutCache.add(layoutHash, inputLayout);
  2359. }
  2360. m_deviceCtx->IASetInputLayout(inputLayout);
  2361. }
  2362. void setInputLayout(const VertexLayout& _layout, const ProgramD3D11& _program, uint16_t _numInstanceData)
  2363. {
  2364. const VertexLayout* layouts[1] = { &_layout };
  2365. setInputLayout(BX_COUNTOF(layouts), layouts, _program, _numInstanceData);
  2366. }
  2367. void setBlendState(uint64_t _state, uint32_t _rgba = 0)
  2368. {
  2369. _state &= BGFX_D3D11_BLEND_STATE_MASK;
  2370. bx::HashMurmur2A murmur;
  2371. murmur.begin();
  2372. murmur.add(_state);
  2373. murmur.add(!!(BGFX_STATE_BLEND_INDEPENDENT & _state)
  2374. ? _rgba
  2375. : -1
  2376. );
  2377. const uint32_t hash = murmur.end();
  2378. ID3D11BlendState* bs = m_blendStateCache.find(hash);
  2379. if (NULL == bs)
  2380. {
  2381. D3D11_BLEND_DESC desc;
  2382. desc.AlphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
  2383. desc.IndependentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
  2384. D3D11_RENDER_TARGET_BLEND_DESC* drt = &desc.RenderTarget[0];
  2385. drt->BlendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
  2386. const uint32_t blend = uint32_t( (_state&BGFX_STATE_BLEND_MASK )>>BGFX_STATE_BLEND_SHIFT);
  2387. const uint32_t equation = uint32_t( (_state&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
  2388. const uint32_t srcRGB = (blend ) & 0xf;
  2389. const uint32_t dstRGB = (blend >> 4) & 0xf;
  2390. const uint32_t srcA = (blend >> 8) & 0xf;
  2391. const uint32_t dstA = (blend >> 12) & 0xf;
  2392. const uint32_t equRGB = (equation ) & 0x7;
  2393. const uint32_t equA = (equation >> 3) & 0x7;
  2394. drt->SrcBlend = s_blendFactor[srcRGB][0];
  2395. drt->DestBlend = s_blendFactor[dstRGB][0];
  2396. drt->BlendOp = s_blendEquation[equRGB];
  2397. drt->SrcBlendAlpha = s_blendFactor[srcA][1];
  2398. drt->DestBlendAlpha = s_blendFactor[dstA][1];
  2399. drt->BlendOpAlpha = s_blendEquation[equA];
  2400. uint8_t writeMask = 0;
  2401. writeMask |= (_state&BGFX_STATE_WRITE_R) ? D3D11_COLOR_WRITE_ENABLE_RED : 0;
  2402. writeMask |= (_state&BGFX_STATE_WRITE_G) ? D3D11_COLOR_WRITE_ENABLE_GREEN : 0;
  2403. writeMask |= (_state&BGFX_STATE_WRITE_B) ? D3D11_COLOR_WRITE_ENABLE_BLUE : 0;
  2404. writeMask |= (_state&BGFX_STATE_WRITE_A) ? D3D11_COLOR_WRITE_ENABLE_ALPHA : 0;
  2405. drt->RenderTargetWriteMask = writeMask;
  2406. if (desc.IndependentBlendEnable)
  2407. {
  2408. for (uint32_t ii = 1, rgba = _rgba; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii, rgba >>= 11)
  2409. {
  2410. drt = &desc.RenderTarget[ii];
  2411. drt->BlendEnable = 0 != (rgba & 0x7ff);
  2412. const uint32_t src = (rgba ) & 0xf;
  2413. const uint32_t dst = (rgba >> 4) & 0xf;
  2414. const uint32_t equ = (rgba >> 8) & 0x7;
  2415. drt->SrcBlend = s_blendFactor[src][0];
  2416. drt->DestBlend = s_blendFactor[dst][0];
  2417. drt->BlendOp = s_blendEquation[equ];
  2418. drt->SrcBlendAlpha = s_blendFactor[src][1];
  2419. drt->DestBlendAlpha = s_blendFactor[dst][1];
  2420. drt->BlendOpAlpha = s_blendEquation[equ];
  2421. drt->RenderTargetWriteMask = writeMask;
  2422. }
  2423. }
  2424. else
  2425. {
  2426. for (uint32_t ii = 1; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
  2427. {
  2428. bx::memCopy(&desc.RenderTarget[ii], drt, sizeof(D3D11_RENDER_TARGET_BLEND_DESC) );
  2429. }
  2430. }
  2431. DX_CHECK(m_device->CreateBlendState(&desc, &bs) );
  2432. m_blendStateCache.add(hash, bs);
  2433. }
  2434. const uint64_t f0 = BGFX_STATE_BLEND_FACTOR;
  2435. const uint64_t f1 = BGFX_STATE_BLEND_INV_FACTOR;
  2436. const uint64_t f2 = BGFX_STATE_BLEND_FACTOR<<4;
  2437. const uint64_t f3 = BGFX_STATE_BLEND_INV_FACTOR<<4;
  2438. bool hasFactor = 0
  2439. || f0 == (_state & f0)
  2440. || f1 == (_state & f1)
  2441. || f2 == (_state & f2)
  2442. || f3 == (_state & f3)
  2443. ;
  2444. float blendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
  2445. if (hasFactor)
  2446. {
  2447. blendFactor[0] = ( (_rgba>>24) )/255.0f;
  2448. blendFactor[1] = ( (_rgba>>16)&0xff)/255.0f;
  2449. blendFactor[2] = ( (_rgba>> 8)&0xff)/255.0f;
  2450. blendFactor[3] = ( (_rgba )&0xff)/255.0f;
  2451. }
  2452. m_deviceCtx->OMSetBlendState(bs, blendFactor, 0xffffffff);
  2453. }
  2454. void setDepthStencilState(uint64_t _state, uint64_t _stencil = 0)
  2455. {
  2456. uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2457. _state &= 0 == func ? 0 : BGFX_D3D11_DEPTH_STENCIL_MASK;
  2458. uint32_t fstencil = unpackStencil(0, _stencil);
  2459. uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  2460. _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, ~BGFX_STENCIL_FUNC_REF_MASK);
  2461. bx::HashMurmur2A murmur;
  2462. murmur.begin();
  2463. murmur.add(_state);
  2464. murmur.add(_stencil);
  2465. uint32_t hash = murmur.end();
  2466. ID3D11DepthStencilState* dss = m_depthStencilStateCache.find(hash);
  2467. if (NULL == dss)
  2468. {
  2469. D3D11_DEPTH_STENCIL_DESC desc;
  2470. bx::memSet(&desc, 0, sizeof(desc) );
  2471. desc.DepthEnable = 0 != func;
  2472. desc.DepthWriteMask = !!(BGFX_STATE_WRITE_Z & _state) ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
  2473. desc.DepthFunc = s_cmpFunc[func];
  2474. uint32_t bstencil = unpackStencil(1, _stencil);
  2475. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
  2476. bstencil = frontAndBack ? bstencil : fstencil;
  2477. desc.StencilEnable = 0 != _stencil;
  2478. desc.StencilReadMask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  2479. desc.StencilWriteMask = 0xff;
  2480. desc.FrontFace.StencilFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2481. desc.FrontFace.StencilDepthFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2482. desc.FrontFace.StencilPassOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2483. desc.FrontFace.StencilFunc = s_cmpFunc[(fstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
  2484. desc.BackFace.StencilFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2485. desc.BackFace.StencilDepthFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2486. desc.BackFace.StencilPassOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2487. desc.BackFace.StencilFunc = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
  2488. DX_CHECK(m_device->CreateDepthStencilState(&desc, &dss) );
  2489. m_depthStencilStateCache.add(hash, dss);
  2490. }
  2491. m_deviceCtx->OMSetDepthStencilState(dss, ref);
  2492. }
  2493. void setDebugWireframe(bool _wireframe)
  2494. {
  2495. if (m_wireframe != _wireframe)
  2496. {
  2497. m_wireframe = _wireframe;
  2498. m_rasterizerStateCache.invalidate();
  2499. }
  2500. }
  2501. void setRasterizerState(uint64_t _state, bool _wireframe = false, bool _scissor = false)
  2502. {
  2503. _state &= 0
  2504. | BGFX_STATE_CULL_MASK
  2505. | BGFX_STATE_MSAA
  2506. | BGFX_STATE_LINEAA
  2507. | BGFX_STATE_CONSERVATIVE_RASTER
  2508. | BGFX_STATE_FRONT_CCW
  2509. ;
  2510. _state |= _wireframe ? BGFX_STATE_PT_LINES : BGFX_STATE_NONE;
  2511. _state |= _scissor ? BGFX_STATE_RESERVED_MASK : 0;
  2512. _state &= ~(m_deviceInterfaceVersion >= 3 ? 0 : BGFX_STATE_CONSERVATIVE_RASTER);
  2513. ID3D11RasterizerState* rs = m_rasterizerStateCache.find(_state);
  2514. if (NULL == rs)
  2515. {
  2516. uint32_t cull = (_state&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
  2517. #if BX_PLATFORM_WINDOWS
  2518. if (m_deviceInterfaceVersion >= 3)
  2519. {
  2520. D3D11_RASTERIZER_DESC2 desc;
  2521. desc.FillMode = _wireframe ? D3D11_FILL_WIREFRAME : D3D11_FILL_SOLID;
  2522. desc.CullMode = s_cullMode[cull];
  2523. desc.FrontCounterClockwise = !!(_state&BGFX_STATE_FRONT_CCW);
  2524. desc.DepthBias = 0;
  2525. desc.DepthBiasClamp = 0.0f;
  2526. desc.SlopeScaledDepthBias = 0.0f;
  2527. desc.DepthClipEnable = !m_depthClamp;
  2528. desc.ScissorEnable = _scissor;
  2529. desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
  2530. desc.AntialiasedLineEnable = !!(_state&BGFX_STATE_LINEAA);
  2531. desc.ForcedSampleCount = 0;
  2532. desc.ConservativeRaster = !!(_state&BGFX_STATE_CONSERVATIVE_RASTER)
  2533. ? D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON
  2534. : D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF
  2535. ;
  2536. ID3D11Device3* device3 = reinterpret_cast<ID3D11Device3*>(m_device);
  2537. DX_CHECK(device3->CreateRasterizerState2(&desc, reinterpret_cast<ID3D11RasterizerState2**>(&rs) ) );
  2538. }
  2539. else
  2540. #endif // BX_PLATFORM_WINDOWS
  2541. {
  2542. D3D11_RASTERIZER_DESC desc;
  2543. desc.FillMode = _wireframe ? D3D11_FILL_WIREFRAME : D3D11_FILL_SOLID;
  2544. desc.CullMode = s_cullMode[cull];
  2545. desc.FrontCounterClockwise = false;
  2546. desc.DepthBias = 0;
  2547. desc.DepthBiasClamp = 0.0f;
  2548. desc.SlopeScaledDepthBias = 0.0f;
  2549. desc.DepthClipEnable = !m_depthClamp;
  2550. desc.ScissorEnable = _scissor;
  2551. desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
  2552. desc.AntialiasedLineEnable = !!(_state&BGFX_STATE_LINEAA);
  2553. DX_CHECK(m_device->CreateRasterizerState(&desc, &rs) );
  2554. }
  2555. m_rasterizerStateCache.add(_state, rs);
  2556. }
  2557. m_deviceCtx->RSSetState(rs);
  2558. }
  2559. ID3D11SamplerState* getSamplerState(uint32_t _flags, const float _rgba[4])
  2560. {
  2561. const uint32_t index = (_flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
  2562. _flags &= BGFX_SAMPLER_BITS_MASK;
  2563. // Force min+mag anisotropic (can't be set individually) and remove mip (not supported).
  2564. if (0 != (_flags & (BGFX_SAMPLER_MIN_ANISOTROPIC|BGFX_SAMPLER_MAG_ANISOTROPIC)))
  2565. {
  2566. _flags |= BGFX_SAMPLER_MIN_ANISOTROPIC|BGFX_SAMPLER_MAG_ANISOTROPIC;
  2567. _flags &= ~BGFX_SAMPLER_MIP_MASK;
  2568. }
  2569. uint32_t hash;
  2570. ID3D11SamplerState* sampler;
  2571. if (!needBorderColor(_flags) )
  2572. {
  2573. bx::HashMurmur2A murmur;
  2574. murmur.begin();
  2575. murmur.add(_flags);
  2576. murmur.add(-1);
  2577. hash = murmur.end();
  2578. _rgba = s_zero.m_zerof;
  2579. sampler = m_samplerStateCache.find(hash);
  2580. }
  2581. else
  2582. {
  2583. bx::HashMurmur2A murmur;
  2584. murmur.begin();
  2585. murmur.add(_flags);
  2586. murmur.add(index);
  2587. hash = murmur.end();
  2588. _rgba = NULL == _rgba ? s_zero.m_zerof : _rgba;
  2589. sampler = m_samplerStateCache.find(hash);
  2590. if (NULL != sampler)
  2591. {
  2592. D3D11_SAMPLER_DESC sd;
  2593. sampler->GetDesc(&sd);
  2594. if (0 != bx::memCmp(_rgba, sd.BorderColor, 16) )
  2595. {
  2596. // Sampler will be released when updated sampler
  2597. // is added to cache.
  2598. sampler = NULL;
  2599. }
  2600. }
  2601. }
  2602. if (NULL == sampler)
  2603. {
  2604. const uint32_t cmpFunc = (_flags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
  2605. const uint8_t minFilter = s_textureFilter[0][(_flags&BGFX_SAMPLER_MIN_MASK)>>BGFX_SAMPLER_MIN_SHIFT];
  2606. const uint8_t magFilter = s_textureFilter[1][(_flags&BGFX_SAMPLER_MAG_MASK)>>BGFX_SAMPLER_MAG_SHIFT];
  2607. const uint8_t mipFilter = s_textureFilter[2][(_flags&BGFX_SAMPLER_MIP_MASK)>>BGFX_SAMPLER_MIP_SHIFT];
  2608. const uint8_t filter = 0 == cmpFunc ? 0 : D3D11_COMPARISON_FILTERING_BIT;
  2609. D3D11_SAMPLER_DESC sd;
  2610. sd.Filter = (D3D11_FILTER)(filter|minFilter|magFilter|mipFilter);
  2611. sd.AddressU = s_textureAddress[(_flags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT];
  2612. sd.AddressV = s_textureAddress[(_flags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT];
  2613. sd.AddressW = s_textureAddress[(_flags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT];
  2614. sd.MipLODBias = float(BGFX_CONFIG_MIP_LOD_BIAS);
  2615. sd.MaxAnisotropy = m_maxAnisotropy;
  2616. sd.ComparisonFunc = 0 == cmpFunc ? D3D11_COMPARISON_NEVER : s_cmpFunc[cmpFunc];
  2617. sd.BorderColor[0] = _rgba[0];
  2618. sd.BorderColor[1] = _rgba[1];
  2619. sd.BorderColor[2] = _rgba[2];
  2620. sd.BorderColor[3] = _rgba[3];
  2621. sd.MinLOD = 0;
  2622. sd.MaxLOD = D3D11_FLOAT32_MAX;
  2623. DX_CHECK(m_device->CreateSamplerState(&sd, &sampler));
  2624. DX_CHECK_REFCOUNT(sampler, 1);
  2625. m_samplerStateCache.add(hash, sampler);
  2626. }
  2627. return sampler;
  2628. }
  2629. bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
  2630. {
  2631. m_occlusionQuery.resolve(_render);
  2632. return _visible == (0 != _render->m_occlusion[_handle.idx]);
  2633. }
  2634. void quietValidation()
  2635. {
  2636. const uint32_t maxTextureSamplers = g_caps.limits.maxTextureSamplers;
  2637. ID3D11DeviceContext* deviceCtx = m_deviceCtx;
  2638. // vertex texture fetch not supported on 9_1 through 9_3
  2639. if (m_featureLevel > D3D_FEATURE_LEVEL_9_3)
  2640. {
  2641. deviceCtx->VSSetShaderResources(0, maxTextureSamplers, s_zero.m_srv);
  2642. deviceCtx->VSSetSamplers(0, maxTextureSamplers, s_zero.m_sampler);
  2643. }
  2644. if (m_featureLevel > D3D_FEATURE_LEVEL_11_0)
  2645. {
  2646. deviceCtx->OMSetRenderTargetsAndUnorderedAccessViews(
  2647. D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
  2648. , NULL
  2649. , NULL
  2650. , 16
  2651. , maxTextureSamplers
  2652. , s_zero.m_uav
  2653. , NULL
  2654. );
  2655. }
  2656. deviceCtx->PSSetShaderResources(0, maxTextureSamplers, s_zero.m_srv);
  2657. deviceCtx->PSSetSamplers(0, maxTextureSamplers, s_zero.m_sampler);
  2658. }
  2659. void commitTextureStage()
  2660. {
  2661. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  2662. {
  2663. quietValidation();
  2664. }
  2665. const uint32_t maxTextureSamplers = g_caps.limits.maxTextureSamplers;
  2666. ID3D11DeviceContext* deviceCtx = m_deviceCtx;
  2667. // vertex texture fetch not supported on 9_1 through 9_3
  2668. if (m_featureLevel > D3D_FEATURE_LEVEL_9_3)
  2669. {
  2670. deviceCtx->VSSetShaderResources(0, maxTextureSamplers, m_textureStage.m_srv);
  2671. deviceCtx->VSSetSamplers(0, maxTextureSamplers, m_textureStage.m_sampler);
  2672. }
  2673. if (m_featureLevel > D3D_FEATURE_LEVEL_11_0)
  2674. {
  2675. deviceCtx->OMSetRenderTargetsAndUnorderedAccessViews(
  2676. D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
  2677. , NULL
  2678. , NULL
  2679. , 16
  2680. , maxTextureSamplers
  2681. , m_textureStage.m_uav
  2682. , NULL
  2683. );
  2684. }
  2685. deviceCtx->PSSetShaderResources(0, maxTextureSamplers, m_textureStage.m_srv);
  2686. deviceCtx->PSSetSamplers(0, maxTextureSamplers, m_textureStage.m_sampler);
  2687. }
  2688. void invalidateTextureStage()
  2689. {
  2690. m_textureStage.clear();
  2691. commitTextureStage();
  2692. }
  2693. ID3D11UnorderedAccessView* getCachedUav(TextureHandle _handle, uint8_t _mip)
  2694. {
  2695. bx::HashMurmur2A murmur;
  2696. murmur.begin();
  2697. murmur.add(_handle);
  2698. murmur.add(_mip);
  2699. murmur.add(1);
  2700. uint32_t hash = murmur.end();
  2701. IUnknown** ptr = m_srvUavLru.find(hash);
  2702. ID3D11UnorderedAccessView* uav;
  2703. if (NULL == ptr)
  2704. {
  2705. TextureD3D11& texture = m_textures[_handle.idx];
  2706. D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
  2707. desc.Format = texture.getSrvFormat();
  2708. switch (texture.m_type)
  2709. {
  2710. case TextureD3D11::Texture2D:
  2711. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
  2712. desc.Texture2D.MipSlice = _mip;
  2713. break;
  2714. case TextureD3D11::TextureCube:
  2715. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
  2716. desc.Texture2DArray.ArraySize = 6;
  2717. desc.Texture2DArray.FirstArraySlice = 0;
  2718. desc.Texture2DArray.MipSlice = _mip;
  2719. break;
  2720. case TextureD3D11::Texture3D:
  2721. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
  2722. desc.Texture3D.MipSlice = _mip;
  2723. desc.Texture3D.FirstWSlice = 0;
  2724. desc.Texture3D.WSize = UINT32_MAX;
  2725. break;
  2726. }
  2727. DX_CHECK(m_device->CreateUnorderedAccessView(texture.m_ptr, &desc, &uav) );
  2728. m_srvUavLru.add(hash, uav, _handle.idx);
  2729. }
  2730. else
  2731. {
  2732. uav = static_cast<ID3D11UnorderedAccessView*>(*ptr);
  2733. }
  2734. return uav;
  2735. }
  2736. ID3D11ShaderResourceView* getCachedSrv(TextureHandle _handle, uint8_t _mip, bool _compute = false, bool _stencil = false)
  2737. {
  2738. bx::HashMurmur2A murmur;
  2739. murmur.begin();
  2740. murmur.add(_handle);
  2741. murmur.add(_mip);
  2742. murmur.add(0);
  2743. murmur.add(_compute);
  2744. murmur.add(_stencil);
  2745. uint32_t hash = murmur.end();
  2746. IUnknown** ptr = m_srvUavLru.find(hash);
  2747. ID3D11ShaderResourceView* srv;
  2748. if (NULL == ptr)
  2749. {
  2750. const TextureD3D11& texture = m_textures[_handle.idx];
  2751. const uint32_t msaaQuality = bx::uint32_satsub( (texture.m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
  2752. const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
  2753. const bool msaaSample = 1 < msaa.Count && 0 != (texture.m_flags&BGFX_TEXTURE_MSAA_SAMPLE);
  2754. D3D11_SHADER_RESOURCE_VIEW_DESC desc;
  2755. desc.Format = _stencil ? DXGI_FORMAT_X24_TYPELESS_G8_UINT : texture.getSrvFormat();
  2756. switch (texture.m_type)
  2757. {
  2758. case TextureD3D11::Texture2D:
  2759. if (1 < texture.m_numLayers)
  2760. {
  2761. desc.ViewDimension = msaaSample
  2762. ? D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
  2763. : D3D11_SRV_DIMENSION_TEXTURE2DARRAY
  2764. ;
  2765. desc.Texture2DArray.MostDetailedMip = _mip;
  2766. desc.Texture2DArray.MipLevels = 1;
  2767. desc.Texture2DArray.FirstArraySlice = 0;
  2768. desc.Texture2DArray.ArraySize = texture.m_numLayers;
  2769. }
  2770. else
  2771. {
  2772. desc.ViewDimension = msaaSample
  2773. ? D3D11_SRV_DIMENSION_TEXTURE2DMS
  2774. : D3D11_SRV_DIMENSION_TEXTURE2D
  2775. ;
  2776. desc.Texture2D.MostDetailedMip = _mip;
  2777. desc.Texture2D.MipLevels = 1;
  2778. }
  2779. break;
  2780. case TextureD3D11::TextureCube:
  2781. if (_compute)
  2782. {
  2783. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
  2784. desc.Texture2DArray.MostDetailedMip = _mip;
  2785. desc.Texture2DArray.MipLevels = 1;
  2786. desc.Texture2DArray.FirstArraySlice = 0;
  2787. desc.Texture2DArray.ArraySize = 6;
  2788. }
  2789. else
  2790. {
  2791. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  2792. desc.TextureCube.MostDetailedMip = _mip;
  2793. desc.TextureCube.MipLevels = 1;
  2794. }
  2795. break;
  2796. case TextureD3D11::Texture3D:
  2797. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  2798. desc.Texture3D.MostDetailedMip = _mip;
  2799. desc.Texture3D.MipLevels = 1;
  2800. break;
  2801. }
  2802. DX_CHECK(m_device->CreateShaderResourceView(texture.m_ptr, &desc, &srv) );
  2803. m_srvUavLru.add(hash, srv, _handle.idx);
  2804. }
  2805. else
  2806. {
  2807. srv = static_cast<ID3D11ShaderResourceView*>(*ptr);
  2808. }
  2809. return srv;
  2810. }
  2811. void capturePostReset()
  2812. {
  2813. if (m_resolution.reset&BGFX_RESET_CAPTURE)
  2814. {
  2815. ID3D11Texture2D* backBuffer;
  2816. DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
  2817. D3D11_TEXTURE2D_DESC backBufferDesc;
  2818. backBuffer->GetDesc(&backBufferDesc);
  2819. D3D11_TEXTURE2D_DESC desc;
  2820. bx::memCopy(&desc, &backBufferDesc, sizeof(desc) );
  2821. desc.SampleDesc.Count = 1;
  2822. desc.SampleDesc.Quality = 0;
  2823. desc.Usage = D3D11_USAGE_STAGING;
  2824. desc.BindFlags = 0;
  2825. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  2826. HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &m_captureTexture);
  2827. if (SUCCEEDED(hr) )
  2828. {
  2829. if (backBufferDesc.SampleDesc.Count != 1)
  2830. {
  2831. desc.Usage = D3D11_USAGE_DEFAULT;
  2832. desc.CPUAccessFlags = 0;
  2833. m_device->CreateTexture2D(&desc, NULL, &m_captureResolve);
  2834. }
  2835. g_callback->captureBegin(backBufferDesc.Width, backBufferDesc.Height, backBufferDesc.Width*4, TextureFormat::BGRA8, false);
  2836. }
  2837. DX_RELEASE(backBuffer, 0);
  2838. }
  2839. }
  2840. void capturePreReset()
  2841. {
  2842. if (NULL != m_captureTexture)
  2843. {
  2844. g_callback->captureEnd();
  2845. }
  2846. DX_RELEASE(m_captureResolve, 0);
  2847. DX_RELEASE(m_captureTexture, 0);
  2848. }
  2849. void capture()
  2850. {
  2851. if (NULL != m_captureTexture)
  2852. {
  2853. ID3D11Texture2D* backBuffer;
  2854. DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
  2855. if (NULL == m_captureResolve)
  2856. {
  2857. m_deviceCtx->CopyResource(m_captureTexture, backBuffer);
  2858. }
  2859. else
  2860. {
  2861. m_deviceCtx->ResolveSubresource(m_captureResolve, 0, backBuffer, 0, m_scd.format);
  2862. m_deviceCtx->CopyResource(m_captureTexture, m_captureResolve);
  2863. }
  2864. D3D11_MAPPED_SUBRESOURCE mapped;
  2865. DX_CHECK(m_deviceCtx->Map(m_captureTexture, 0, D3D11_MAP_READ, 0, &mapped) );
  2866. bimg::imageSwizzleBgra8(
  2867. mapped.pData
  2868. , mapped.RowPitch
  2869. , m_scd.width
  2870. , m_scd.height
  2871. , mapped.pData
  2872. , mapped.RowPitch
  2873. );
  2874. g_callback->captureFrame(mapped.pData, m_scd.height*mapped.RowPitch);
  2875. m_deviceCtx->Unmap(m_captureTexture, 0);
  2876. DX_RELEASE(backBuffer, 0);
  2877. }
  2878. }
  2879. void commit(UniformBuffer& _uniformBuffer)
  2880. {
  2881. _uniformBuffer.reset();
  2882. for (;;)
  2883. {
  2884. uint32_t opcode = _uniformBuffer.read();
  2885. if (UniformType::End == opcode)
  2886. {
  2887. break;
  2888. }
  2889. UniformType::Enum type;
  2890. uint16_t loc;
  2891. uint16_t num;
  2892. uint16_t copy;
  2893. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  2894. const char* data;
  2895. if (copy)
  2896. {
  2897. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  2898. }
  2899. else
  2900. {
  2901. UniformHandle handle;
  2902. bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  2903. data = (const char*)m_uniforms[handle.idx];
  2904. }
  2905. switch ( (uint32_t)type)
  2906. {
  2907. case UniformType::Mat3:
  2908. case UniformType::Mat3|kUniformFragmentBit:
  2909. {
  2910. float* value = (float*)data;
  2911. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
  2912. {
  2913. Matrix4 mtx;
  2914. mtx.un.val[ 0] = value[0];
  2915. mtx.un.val[ 1] = value[1];
  2916. mtx.un.val[ 2] = value[2];
  2917. mtx.un.val[ 3] = 0.0f;
  2918. mtx.un.val[ 4] = value[3];
  2919. mtx.un.val[ 5] = value[4];
  2920. mtx.un.val[ 6] = value[5];
  2921. mtx.un.val[ 7] = 0.0f;
  2922. mtx.un.val[ 8] = value[6];
  2923. mtx.un.val[ 9] = value[7];
  2924. mtx.un.val[10] = value[8];
  2925. mtx.un.val[11] = 0.0f;
  2926. setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
  2927. }
  2928. }
  2929. break;
  2930. case UniformType::Sampler:
  2931. case UniformType::Sampler | kUniformFragmentBit:
  2932. case UniformType::Vec4:
  2933. case UniformType::Vec4 | kUniformFragmentBit:
  2934. case UniformType::Mat4:
  2935. case UniformType::Mat4 | kUniformFragmentBit:
  2936. {
  2937. setShaderUniform(uint8_t(type), loc, data, num);
  2938. }
  2939. break;
  2940. case UniformType::End:
  2941. break;
  2942. default:
  2943. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  2944. break;
  2945. }
  2946. }
  2947. }
  2948. void premultiplyBackBuffer(const ClearQuad& _clearQuad)
  2949. {
  2950. ID3D11DeviceContext* deviceCtx = m_deviceCtx;
  2951. uint64_t state = 0;
  2952. state |= BGFX_STATE_WRITE_RGB;
  2953. state |= BGFX_STATE_DEPTH_TEST_ALWAYS;
  2954. state |= BGFX_STATE_BLEND_FUNC_SEPARATE(BGFX_STATE_BLEND_DST_COLOR, BGFX_STATE_BLEND_DST_ALPHA, BGFX_STATE_BLEND_DST_ALPHA, BGFX_STATE_BLEND_ZERO);
  2955. uint64_t stencil = 0;
  2956. setBlendState(state);
  2957. setDepthStencilState(state, stencil);
  2958. setRasterizerState(state);
  2959. uint32_t numMrt = 1;
  2960. if (isValid(_clearQuad.m_program[numMrt-1]))
  2961. {
  2962. ProgramD3D11& program = m_program[_clearQuad.m_program[numMrt-1].idx];
  2963. m_currentProgram = &program;
  2964. const ShaderD3D11* vsh = program.m_vsh;
  2965. deviceCtx->VSSetShader(vsh->m_vertexShader, NULL, 0);
  2966. deviceCtx->VSSetConstantBuffers(0, 1, &vsh->m_buffer);
  2967. const ShaderD3D11* fsh = program.m_fsh;
  2968. deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
  2969. VertexBufferD3D11& vb = m_vertexBuffers[_clearQuad.m_vb.idx];
  2970. const VertexLayout& layout = _clearQuad.m_layout;
  2971. const uint32_t stride = layout.m_stride;
  2972. const uint32_t offset = 0;
  2973. deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
  2974. setInputLayout(layout, program, 0);
  2975. m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil);
  2976. deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
  2977. deviceCtx->Draw(4, 0);
  2978. }
  2979. }
  2980. void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
  2981. {
  2982. uint32_t width;
  2983. uint32_t height;
  2984. if (isValid(m_fbh) )
  2985. {
  2986. const FrameBufferD3D11& fb = m_frameBuffers[m_fbh.idx];
  2987. width = fb.m_width;
  2988. height = fb.m_height;
  2989. }
  2990. else
  2991. {
  2992. width = m_scd.width;
  2993. height = m_scd.height;
  2994. }
  2995. if (0 == _rect.m_x
  2996. && 0 == _rect.m_y
  2997. && width == _rect.m_width
  2998. && height == _rect.m_height)
  2999. {
  3000. clear(_clear, _palette);
  3001. }
  3002. else
  3003. {
  3004. ID3D11DeviceContext* deviceCtx = m_deviceCtx;
  3005. uint64_t state = 0;
  3006. state |= _clear.m_flags & BGFX_CLEAR_COLOR ? BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A : 0;
  3007. state |= _clear.m_flags & BGFX_CLEAR_DEPTH ? BGFX_STATE_DEPTH_TEST_ALWAYS|BGFX_STATE_WRITE_Z : 0;
  3008. uint64_t stencil = 0;
  3009. stencil |= _clear.m_flags & BGFX_CLEAR_STENCIL ? 0
  3010. | BGFX_STENCIL_TEST_ALWAYS
  3011. | BGFX_STENCIL_FUNC_REF(_clear.m_stencil)
  3012. | BGFX_STENCIL_FUNC_RMASK(0xff)
  3013. | BGFX_STENCIL_OP_FAIL_S_REPLACE
  3014. | BGFX_STENCIL_OP_FAIL_Z_REPLACE
  3015. | BGFX_STENCIL_OP_PASS_Z_REPLACE
  3016. : 0
  3017. ;
  3018. setBlendState(state);
  3019. setDepthStencilState(state, stencil);
  3020. setRasterizerState(state);
  3021. uint32_t numMrt = 1;
  3022. FrameBufferHandle fbh = m_fbh;
  3023. if (isValid(fbh) )
  3024. {
  3025. const FrameBufferD3D11& fb = m_frameBuffers[fbh.idx];
  3026. numMrt = bx::uint32_max(1, fb.m_num);
  3027. }
  3028. ProgramD3D11& program = m_program[_clearQuad.m_program[numMrt-1].idx];
  3029. m_currentProgram = &program;
  3030. const ShaderD3D11* vsh = program.m_vsh;
  3031. deviceCtx->VSSetShader(vsh->m_vertexShader, NULL, 0);
  3032. deviceCtx->VSSetConstantBuffers(0, 1, &vsh->m_buffer);
  3033. float mrtClearDepth[4] = { _clear.m_depth };
  3034. deviceCtx->UpdateSubresource(vsh->m_buffer, 0, 0, mrtClearDepth, 0, 0);
  3035. if (NULL != m_currentColor)
  3036. {
  3037. const ShaderD3D11* fsh = program.m_fsh;
  3038. deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
  3039. deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);
  3040. float mrtClearColor[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
  3041. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  3042. {
  3043. for (uint32_t ii = 0; ii < numMrt; ++ii)
  3044. {
  3045. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
  3046. bx::memCopy(mrtClearColor[ii], _palette[index], 16);
  3047. }
  3048. }
  3049. else
  3050. {
  3051. float rgba[4] =
  3052. {
  3053. _clear.m_index[0]*1.0f/255.0f,
  3054. _clear.m_index[1]*1.0f/255.0f,
  3055. _clear.m_index[2]*1.0f/255.0f,
  3056. _clear.m_index[3]*1.0f/255.0f,
  3057. };
  3058. for (uint32_t ii = 0; ii < numMrt; ++ii)
  3059. {
  3060. bx::memCopy(mrtClearColor[ii], rgba, 16);
  3061. }
  3062. }
  3063. deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, mrtClearColor, 0, 0);
  3064. }
  3065. else
  3066. {
  3067. deviceCtx->PSSetShader(NULL, NULL, 0);
  3068. }
  3069. VertexBufferD3D11& vb = m_vertexBuffers[_clearQuad.m_vb.idx];
  3070. const VertexLayout& layout = _clearQuad.m_layout;
  3071. const uint32_t stride = layout.m_stride;
  3072. const uint32_t offset = 0;
  3073. deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
  3074. setInputLayout(layout, program, 0);
  3075. deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
  3076. deviceCtx->Draw(4, 0);
  3077. }
  3078. }
  3079. void* m_d3d9Dll;
  3080. void* m_d3d11Dll;
  3081. void* m_renderDocDll;
  3082. void* m_agsDll;
  3083. Dxgi m_dxgi;
  3084. AGSContext* m_ags;
  3085. NvApi m_nvapi;
  3086. D3D_FEATURE_LEVEL m_featureLevel;
  3087. Dxgi::SwapChainI* m_swapChain;
  3088. ID3D11Texture2D* m_msaaRt;
  3089. bool m_needPresent;
  3090. bool m_lost;
  3091. uint16_t m_numWindows;
  3092. FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3093. ID3D11Device* m_device;
  3094. ID3D11DeviceContext* m_deviceCtx;
  3095. ID3DUserDefinedAnnotation* m_annotation;
  3096. ID3D11InfoQueue* m_infoQueue;
  3097. TimerQueryD3D11 m_gpuTimer;
  3098. OcclusionQueryD3D11 m_occlusionQuery;
  3099. uint32_t m_deviceInterfaceVersion;
  3100. ID3D11RenderTargetView* m_backBufferColor;
  3101. ID3D11DepthStencilView* m_backBufferDepthStencil;
  3102. ID3D11RenderTargetView* m_currentColor;
  3103. ID3D11DepthStencilView* m_currentDepthStencil;
  3104. ID3D11Texture2D* m_captureTexture;
  3105. ID3D11Texture2D* m_captureResolve;
  3106. Resolution m_resolution;
  3107. SwapChainDesc m_scd;
  3108. DXGI_SWAP_EFFECT m_swapEffect;
  3109. uint32_t m_swapBufferCount;
  3110. uint32_t m_maxAnisotropy;
  3111. bool m_depthClamp;
  3112. bool m_wireframe;
  3113. IndexBufferD3D11 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  3114. VertexBufferD3D11 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  3115. ShaderD3D11 m_shaders[BGFX_CONFIG_MAX_SHADERS];
  3116. ProgramD3D11 m_program[BGFX_CONFIG_MAX_PROGRAMS];
  3117. TextureD3D11 m_textures[BGFX_CONFIG_MAX_TEXTURES];
  3118. VertexLayout m_vertexLayouts[BGFX_CONFIG_MAX_VERTEX_LAYOUTS];
  3119. FrameBufferD3D11 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3120. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  3121. Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
  3122. UniformRegistry m_uniformReg;
  3123. StateCacheT<ID3D11BlendState> m_blendStateCache;
  3124. StateCacheT<ID3D11DepthStencilState> m_depthStencilStateCache;
  3125. StateCacheT<ID3D11InputLayout> m_inputLayoutCache;
  3126. StateCacheT<ID3D11RasterizerState> m_rasterizerStateCache;
  3127. StateCacheT<ID3D11SamplerState> m_samplerStateCache;
  3128. StateCacheLru<IUnknown*, 1024> m_srvUavLru;
  3129. TextVideoMem m_textVideoMem;
  3130. TextureStage m_textureStage;
  3131. ProgramD3D11* m_currentProgram;
  3132. uint8_t m_vsScratch[64<<10];
  3133. uint8_t m_fsScratch[64<<10];
  3134. uint32_t m_vsChanges;
  3135. uint32_t m_fsChanges;
  3136. FrameBufferHandle m_fbh;
  3137. bool m_rtMsaa;
  3138. bool m_timerQuerySupport;
  3139. bool m_directAccessSupport;
  3140. };
  3141. static RendererContextD3D11* s_renderD3D11;
  3142. RendererContextI* rendererCreate(const Init& _init)
  3143. {
  3144. s_renderD3D11 = BX_NEW(g_allocator, RendererContextD3D11);
  3145. if (!s_renderD3D11->init(_init) )
  3146. {
  3147. BX_DELETE(g_allocator, s_renderD3D11);
  3148. s_renderD3D11 = NULL;
  3149. }
  3150. return s_renderD3D11;
  3151. }
  3152. void rendererDestroy()
  3153. {
  3154. s_renderD3D11->shutdown();
  3155. BX_DELETE(g_allocator, s_renderD3D11);
  3156. s_renderD3D11 = NULL;
  3157. }
  3158. void stubMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
  3159. {
  3160. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  3161. for (uint32_t ii = 0; ii < _numDrawIndirect; ++ii)
  3162. {
  3163. deviceCtx->DrawInstancedIndirect(_ptr, _offset);
  3164. _offset += _stride;
  3165. }
  3166. }
  3167. void stubMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
  3168. {
  3169. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  3170. for (uint32_t ii = 0; ii < _numDrawIndirect; ++ii)
  3171. {
  3172. deviceCtx->DrawIndexedInstancedIndirect(_ptr, _offset);
  3173. _offset += _stride;
  3174. }
  3175. }
  3176. void amdAgsMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
  3177. {
  3178. agsDriverExtensions_MultiDrawInstancedIndirect(s_renderD3D11->m_ags, _numDrawIndirect, _ptr, _offset, _stride);
  3179. }
  3180. void amdAgsMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
  3181. {
  3182. agsDriverExtensions_MultiDrawIndexedInstancedIndirect(s_renderD3D11->m_ags, _numDrawIndirect, _ptr, _offset, _stride);
  3183. }
  3184. void nvapiMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
  3185. {
  3186. s_renderD3D11->m_nvapi.nvApiD3D11MultiDrawInstancedIndirect(s_renderD3D11->m_deviceCtx, _numDrawIndirect, _ptr, _offset, _stride);
  3187. }
  3188. void nvapiMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
  3189. {
  3190. s_renderD3D11->m_nvapi.nvApiD3D11MultiDrawIndexedInstancedIndirect(s_renderD3D11->m_deviceCtx, _numDrawIndirect, _ptr, _offset, _stride);
  3191. }
  3192. int WINAPI d3d11Annotation_BeginEvent(DWORD _color, LPCWSTR _name)
  3193. {
  3194. BX_UNUSED(_color);
  3195. return s_renderD3D11->m_annotation->BeginEvent(_name);
  3196. }
  3197. int WINAPI d3d11Annotation_EndEvent()
  3198. {
  3199. return s_renderD3D11->m_annotation->EndEvent();
  3200. }
  3201. void WINAPI d3d11Annotation_SetMarker(DWORD _color, LPCWSTR _name)
  3202. {
  3203. BX_UNUSED(_color);
  3204. s_renderD3D11->m_annotation->SetMarker(_name);
  3205. }
  3206. struct UavFormat
  3207. {
  3208. DXGI_FORMAT format[3];
  3209. uint32_t stride;
  3210. };
  3211. static const UavFormat s_uavFormat[] =
  3212. { // BGFX_BUFFER_COMPUTE_TYPE_INT, BGFX_BUFFER_COMPUTE_TYPE_UINT, BGFX_BUFFER_COMPUTE_TYPE_FLOAT
  3213. { { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, 0 }, // ignored
  3214. { { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN }, 1 }, // BGFX_BUFFER_COMPUTE_FORMAT_8X1
  3215. { { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_8X2
  3216. { { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_8X4
  3217. { { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_FLOAT }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_16X1
  3218. { { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_16X2
  3219. { { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_16X4
  3220. { { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_32X1
  3221. { { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_32X2
  3222. { { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_FLOAT }, 16 }, // BGFX_BUFFER_COMPUTE_FORMAT_32X4
  3223. };
  3224. void BufferD3D11::create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride, bool _vertex)
  3225. {
  3226. m_uav = NULL;
  3227. m_size = _size;
  3228. m_flags = _flags;
  3229. const bool needUav = 0 != (_flags & (BGFX_BUFFER_COMPUTE_WRITE|BGFX_BUFFER_DRAW_INDIRECT) );
  3230. const bool needSrv = 0 != (_flags & BGFX_BUFFER_COMPUTE_READ);
  3231. const bool drawIndirect = 0 != (_flags & BGFX_BUFFER_DRAW_INDIRECT);
  3232. m_dynamic = NULL == _data && !needUav;
  3233. D3D11_BUFFER_DESC desc;
  3234. desc.ByteWidth = _size;
  3235. desc.BindFlags = 0
  3236. | (_vertex ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER)
  3237. | (needUav ? D3D11_BIND_UNORDERED_ACCESS : 0)
  3238. | (needSrv ? D3D11_BIND_SHADER_RESOURCE : 0)
  3239. ;
  3240. desc.MiscFlags = 0
  3241. | (drawIndirect ? D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS : 0)
  3242. ;
  3243. desc.StructureByteStride = 0;
  3244. DXGI_FORMAT format;
  3245. uint32_t stride;
  3246. if (drawIndirect)
  3247. {
  3248. format = DXGI_FORMAT_R32G32B32A32_UINT;
  3249. stride = 16;
  3250. }
  3251. else
  3252. {
  3253. uint32_t uavFormat = (_flags & BGFX_BUFFER_COMPUTE_FORMAT_MASK) >> BGFX_BUFFER_COMPUTE_FORMAT_SHIFT;
  3254. if (0 == uavFormat)
  3255. {
  3256. if (_vertex)
  3257. {
  3258. format = DXGI_FORMAT_R32G32B32A32_FLOAT;
  3259. stride = 16;
  3260. }
  3261. else
  3262. {
  3263. if (0 == (_flags & BGFX_BUFFER_INDEX32) )
  3264. {
  3265. format = DXGI_FORMAT_R16_UINT;
  3266. stride = 2;
  3267. }
  3268. else
  3269. {
  3270. format = DXGI_FORMAT_R32_UINT;
  3271. stride = 4;
  3272. }
  3273. }
  3274. }
  3275. else
  3276. {
  3277. const uint32_t uavType = bx::uint32_satsub( (_flags & BGFX_BUFFER_COMPUTE_TYPE_MASK ) >> BGFX_BUFFER_COMPUTE_TYPE_SHIFT, 1);
  3278. format = s_uavFormat[uavFormat].format[uavType];
  3279. stride = s_uavFormat[uavFormat].stride;
  3280. }
  3281. }
  3282. ID3D11Device* device = s_renderD3D11->m_device;
  3283. D3D11_SUBRESOURCE_DATA srd;
  3284. srd.pSysMem = _data;
  3285. srd.SysMemPitch = 0;
  3286. srd.SysMemSlicePitch = 0;
  3287. if (needUav)
  3288. {
  3289. desc.Usage = D3D11_USAGE_DEFAULT;
  3290. desc.CPUAccessFlags = 0;
  3291. desc.StructureByteStride = _stride;
  3292. DX_CHECK(device->CreateBuffer(&desc
  3293. , NULL == _data ? NULL : &srd
  3294. , &m_ptr
  3295. ) );
  3296. D3D11_UNORDERED_ACCESS_VIEW_DESC uavd;
  3297. uavd.Format = format;
  3298. uavd.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
  3299. uavd.Buffer.FirstElement = 0;
  3300. uavd.Buffer.NumElements = m_size / stride;
  3301. uavd.Buffer.Flags = 0;
  3302. DX_CHECK(device->CreateUnorderedAccessView(m_ptr
  3303. , &uavd
  3304. , &m_uav
  3305. ) );
  3306. }
  3307. else if (m_dynamic)
  3308. {
  3309. #if USE_D3D11_STAGING_BUFFER
  3310. desc.Usage = D3D11_USAGE_DEFAULT;
  3311. desc.CPUAccessFlags = 0;
  3312. DX_CHECK(device->CreateBuffer(&desc
  3313. , NULL
  3314. , &m_ptr
  3315. ) );
  3316. desc.BindFlags = 0;
  3317. desc.Usage = D3D11_USAGE_STAGING;
  3318. desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
  3319. DX_CHECK(device->CreateBuffer(&desc
  3320. , NULL
  3321. , &m_staging
  3322. ) );
  3323. #else
  3324. desc.Usage = D3D11_USAGE_DYNAMIC;
  3325. desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
  3326. DX_CHECK(device->CreateBuffer(&desc
  3327. , NULL
  3328. , &m_ptr
  3329. ) );
  3330. #endif // USE_D3D11_STAGING_BUFFER
  3331. }
  3332. else
  3333. {
  3334. desc.Usage = D3D11_USAGE_IMMUTABLE;
  3335. desc.CPUAccessFlags = 0;
  3336. DX_CHECK(device->CreateBuffer(&desc
  3337. , &srd
  3338. , &m_ptr
  3339. ) );
  3340. }
  3341. if (needSrv)
  3342. {
  3343. D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
  3344. srvd.Format = format;
  3345. srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
  3346. srvd.Buffer.FirstElement = 0;
  3347. srvd.Buffer.NumElements = m_size / stride;
  3348. DX_CHECK(device->CreateShaderResourceView(m_ptr
  3349. , &srvd
  3350. , &m_srv
  3351. ) );
  3352. }
  3353. }
  3354. void BufferD3D11::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard)
  3355. {
  3356. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  3357. BX_ASSERT(m_dynamic, "Must be dynamic!");
  3358. #if USE_D3D11_STAGING_BUFFER
  3359. BX_UNUSED(_discard);
  3360. D3D11_MAPPED_SUBRESOURCE mapped;
  3361. DX_CHECK(deviceCtx->Map(m_staging, 0, D3D11_MAP_WRITE, 0, &mapped) );
  3362. bx::memCopy( (uint8_t*)mapped.pData + _offset, _data, _size);
  3363. deviceCtx->Unmap(m_staging, 0);
  3364. D3D11_BOX box;
  3365. box.left = _offset;
  3366. box.top = 0;
  3367. box.front = 0;
  3368. box.right = _offset + _size;
  3369. box.bottom = 1;
  3370. box.back = 1;
  3371. deviceCtx->CopySubresourceRegion(m_ptr
  3372. , 0
  3373. , _offset
  3374. , 0
  3375. , 0
  3376. , m_staging
  3377. , 0
  3378. , &box
  3379. );
  3380. #else
  3381. if (_discard)
  3382. {
  3383. D3D11_MAPPED_SUBRESOURCE mapped;
  3384. DX_CHECK(deviceCtx->Map(m_ptr, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped) );
  3385. bx::memCopy( (uint8_t*)mapped.pData + _offset, _data, _size);
  3386. deviceCtx->Unmap(m_ptr, 0);
  3387. }
  3388. else
  3389. {
  3390. D3D11_BUFFER_DESC desc;
  3391. desc.ByteWidth = _size;
  3392. desc.Usage = D3D11_USAGE_STAGING;
  3393. desc.BindFlags = 0;
  3394. desc.MiscFlags = 0;
  3395. desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
  3396. desc.StructureByteStride = 0;
  3397. D3D11_SUBRESOURCE_DATA srd;
  3398. srd.pSysMem = _data;
  3399. srd.SysMemPitch = 0;
  3400. srd.SysMemSlicePitch = 0;
  3401. D3D11_BOX srcBox;
  3402. srcBox.left = 0;
  3403. srcBox.top = 0;
  3404. srcBox.front = 0;
  3405. srcBox.right = _size;
  3406. srcBox.bottom = 1;
  3407. srcBox.back = 1;
  3408. ID3D11Device* device = s_renderD3D11->m_device;
  3409. ID3D11Buffer* ptr;
  3410. DX_CHECK(device->CreateBuffer(&desc, &srd, &ptr) );
  3411. deviceCtx->CopySubresourceRegion(m_ptr
  3412. , 0
  3413. , _offset
  3414. , 0
  3415. , 0
  3416. , ptr
  3417. , 0
  3418. , &srcBox
  3419. );
  3420. DX_RELEASE(ptr, 0);
  3421. }
  3422. #endif // 0
  3423. }
  3424. void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexLayoutHandle _layoutHandle, uint16_t _flags)
  3425. {
  3426. m_layoutHandle = _layoutHandle;
  3427. uint16_t stride = isValid(_layoutHandle)
  3428. ? s_renderD3D11->m_vertexLayouts[_layoutHandle.idx].m_stride
  3429. : 0
  3430. ;
  3431. BufferD3D11::create(_size, _data, _flags, stride, true);
  3432. }
  3433. static bool hasDepthOp(const void* _code, uint32_t _size)
  3434. {
  3435. bx::MemoryReader rd(_code, _size);
  3436. bx::Error err;
  3437. DxbcContext dxbc;
  3438. read(&rd, dxbc, &err);
  3439. struct FindDepthOp
  3440. {
  3441. FindDepthOp()
  3442. : m_found(false)
  3443. {
  3444. }
  3445. static bool find(uint32_t /*_offset*/, const DxbcInstruction& _instruction, void* _userData)
  3446. {
  3447. FindDepthOp& out = *reinterpret_cast<FindDepthOp*>(_userData);
  3448. if (_instruction.opcode == DxbcOpcode::DISCARD
  3449. || (0 != _instruction.numOperands && DxbcOperandType::OutputDepth == _instruction.operand[0].type) )
  3450. {
  3451. out.m_found = true;
  3452. return false;
  3453. }
  3454. return true;
  3455. }
  3456. bool m_found;
  3457. } find;
  3458. parse(dxbc.shader, FindDepthOp::find, &find);
  3459. return find.m_found;
  3460. }
  3461. static void patchUAVRegisterByteCode(DxbcInstruction& _instruction, void* _userData)
  3462. {
  3463. BX_UNUSED(_userData);
  3464. switch (_instruction.opcode)
  3465. {
  3466. case DxbcOpcode::DCL_UNORDERED_ACCESS_VIEW_TYPED:
  3467. {
  3468. DxbcOperand& operand = _instruction.operand[0];
  3469. operand.regIndex[0] += 16;
  3470. BX_ASSERT(operand.regIndex[1] == 0 && operand.regIndex[2] == 0, "Unexpected values");
  3471. }
  3472. break;
  3473. case DxbcOpcode::DCL_UNORDERED_ACCESS_VIEW_RAW:
  3474. BX_ASSERT(false, "Unsupported UAV access");
  3475. break;
  3476. case DxbcOpcode::DCL_UNORDERED_ACCESS_VIEW_STRUCTURED:
  3477. BX_ASSERT(false, "Unsupported UAV access");
  3478. break;
  3479. case DxbcOpcode::LD_UAV_TYPED:
  3480. {
  3481. DxbcOperand& operand = _instruction.operand[2];
  3482. operand.regIndex[0] += 16;
  3483. BX_ASSERT(operand.regIndex[1] == 0 && operand.regIndex[2] == 0, "Unexpected values");
  3484. }
  3485. break;
  3486. case DxbcOpcode::STORE_UAV_TYPED:
  3487. {
  3488. DxbcOperand& operand = _instruction.operand[0];
  3489. operand.regIndex[0] += 16;
  3490. BX_ASSERT(operand.regIndex[1] == 0 && operand.regIndex[2] == 0, "Unexpected values");
  3491. }
  3492. break;
  3493. default:
  3494. break;
  3495. }
  3496. }
  3497. static void patchUAVRegisterDebugInfo(DxbcSPDB& _spdb)
  3498. {
  3499. if (!_spdb.debugCode.empty())
  3500. {
  3501. // 'register( u[xx] )'
  3502. char* ptr = (char*)_spdb.debugCode.data();
  3503. while (ptr < (char*)_spdb.debugCode.data() + _spdb.debugCode.size() - 3)
  3504. {
  3505. if (*(ptr+1) == ' '
  3506. && *(ptr+2) == 'u'
  3507. && *(ptr+3) == '[')
  3508. {
  3509. char* startPtr = ptr+4;
  3510. char* endPtr = ptr+4;
  3511. while (*endPtr != ']')
  3512. {
  3513. endPtr++;
  3514. }
  3515. uint32_t regNum = 0;
  3516. uint32_t regLen = uint32_t(endPtr - startPtr);
  3517. bx::fromString(&regNum, bx::StringView(startPtr, regLen));
  3518. regNum += 16;
  3519. uint32_t len = bx::toString(startPtr, regLen+2, regNum);
  3520. *(startPtr + len) = ']';
  3521. break;
  3522. }
  3523. ++ptr;
  3524. }
  3525. }
  3526. }
  3527. void ShaderD3D11::create(const Memory* _mem)
  3528. {
  3529. bx::MemoryReader reader(_mem->data, _mem->size);
  3530. bx::ErrorAssert err;
  3531. uint32_t magic;
  3532. bx::read(&reader, magic, &err);
  3533. const bool fragment = isShaderType(magic, 'F');
  3534. uint32_t hashIn;
  3535. bx::read(&reader, hashIn, &err);
  3536. uint32_t hashOut;
  3537. if (isShaderVerLess(magic, 6) )
  3538. {
  3539. hashOut = hashIn;
  3540. }
  3541. else
  3542. {
  3543. bx::read(&reader, hashOut, &err);
  3544. }
  3545. uint16_t count;
  3546. bx::read(&reader, count, &err);
  3547. m_numPredefined = 0;
  3548. m_numUniforms = count;
  3549. BX_TRACE("%s Shader consts %d"
  3550. , getShaderTypeName(magic)
  3551. , count
  3552. );
  3553. const uint8_t fragmentBit = fragment ? kUniformFragmentBit : 0;
  3554. if (0 < count)
  3555. {
  3556. for (uint32_t ii = 0; ii < count; ++ii)
  3557. {
  3558. uint8_t nameSize = 0;
  3559. bx::read(&reader, nameSize, &err);
  3560. char name[256] = { '\0' };
  3561. bx::read(&reader, &name, nameSize, &err);
  3562. name[nameSize] = '\0';
  3563. uint8_t type = 0;
  3564. bx::read(&reader, type, &err);
  3565. uint8_t num = 0;
  3566. bx::read(&reader, num, &err);
  3567. uint16_t regIndex = 0;
  3568. bx::read(&reader, regIndex, &err);
  3569. uint16_t regCount = 0;
  3570. bx::read(&reader, regCount, &err);
  3571. if (!isShaderVerLess(magic, 8) )
  3572. {
  3573. uint16_t texInfo = 0;
  3574. bx::read(&reader, texInfo, &err);
  3575. }
  3576. if (!isShaderVerLess(magic, 10) )
  3577. {
  3578. uint16_t texFormat = 0;
  3579. bx::read(&reader, texFormat, &err);
  3580. }
  3581. const char* kind = "invalid";
  3582. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  3583. if (PredefinedUniform::Count != predefined)
  3584. {
  3585. kind = "predefined";
  3586. m_predefined[m_numPredefined].m_loc = regIndex;
  3587. m_predefined[m_numPredefined].m_count = regCount;
  3588. m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
  3589. m_numPredefined++;
  3590. }
  3591. else if (0 == (kUniformSamplerBit & type) )
  3592. {
  3593. const UniformRegInfo* info = s_renderD3D11->m_uniformReg.find(name);
  3594. BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  3595. if (NULL != info)
  3596. {
  3597. if (NULL == m_constantBuffer)
  3598. {
  3599. m_constantBuffer = UniformBuffer::create(1024);
  3600. }
  3601. kind = "user";
  3602. m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
  3603. }
  3604. }
  3605. else
  3606. {
  3607. kind = "sampler";
  3608. }
  3609. BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
  3610. , kind
  3611. , name
  3612. , getUniformTypeName(UniformType::Enum(type&~kUniformMask) )
  3613. , num
  3614. , regIndex
  3615. , regCount
  3616. );
  3617. BX_UNUSED(kind);
  3618. }
  3619. if (NULL != m_constantBuffer)
  3620. {
  3621. m_constantBuffer->finish();
  3622. }
  3623. }
  3624. uint32_t shaderSize;
  3625. bx::read(&reader, shaderSize, &err);
  3626. const void* code = reader.getDataPtr();
  3627. bx::skip(&reader, shaderSize+1);
  3628. const Memory* temp = NULL;
  3629. if (!isShaderType(magic, 'C'))
  3630. {
  3631. bx::MemoryReader rd(code, shaderSize);
  3632. DxbcContext dxbc;
  3633. read(&rd, dxbc, bx::ErrorAssert{});
  3634. bool patchShader = !dxbc.shader.aon9;
  3635. if (patchShader)
  3636. {
  3637. union { uint32_t offset; void* ptr; } cast = { 0 };
  3638. filter(dxbc.shader, dxbc.shader, patchUAVRegisterByteCode, cast.ptr);
  3639. patchUAVRegisterDebugInfo(dxbc.spdb);
  3640. temp = alloc(shaderSize);
  3641. bx::StaticMemoryBlockWriter wr(temp->data, temp->size);
  3642. int32_t size = write(&wr, dxbc, &err);
  3643. dxbcHash(temp->data + 20, size - 20, temp->data + 4);
  3644. code = temp->data;
  3645. }
  3646. }
  3647. if (isShaderType(magic, 'F') )
  3648. {
  3649. m_hasDepthOp = hasDepthOp(code, shaderSize);
  3650. DX_CHECK(s_renderD3D11->m_device->CreatePixelShader(code, shaderSize, NULL, &m_pixelShader) );
  3651. BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
  3652. }
  3653. else if (isShaderType(magic, 'V') )
  3654. {
  3655. m_hash = bx::hash<bx::HashMurmur2A>(code, shaderSize);
  3656. m_code = copy(code, shaderSize);
  3657. DX_CHECK(s_renderD3D11->m_device->CreateVertexShader(code, shaderSize, NULL, &m_vertexShader) );
  3658. BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
  3659. }
  3660. else if (isShaderType(magic, 'C') )
  3661. {
  3662. DX_CHECK(s_renderD3D11->m_device->CreateComputeShader(code, shaderSize, NULL, &m_computeShader) );
  3663. BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create compute shader.");
  3664. }
  3665. uint8_t numAttrs = 0;
  3666. bx::read(&reader, numAttrs, bx::ErrorAssert{});
  3667. bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
  3668. for (uint32_t ii = 0; ii < numAttrs; ++ii)
  3669. {
  3670. uint16_t id;
  3671. bx::read(&reader, id, bx::ErrorAssert{});
  3672. Attrib::Enum attr = idToAttrib(id);
  3673. if (Attrib::Count != attr)
  3674. {
  3675. m_attrMask[attr] = UINT16_MAX;
  3676. }
  3677. }
  3678. uint16_t size;
  3679. bx::read(&reader, size, bx::ErrorAssert{});
  3680. if (0 < size)
  3681. {
  3682. D3D11_BUFFER_DESC desc;
  3683. desc.ByteWidth = (size + 0xf) & ~0xf;
  3684. desc.Usage = D3D11_USAGE_DEFAULT;
  3685. desc.CPUAccessFlags = 0;
  3686. desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
  3687. desc.MiscFlags = 0;
  3688. desc.StructureByteStride = 0;
  3689. DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc, NULL, &m_buffer) );
  3690. BX_TRACE("\tCB size: %d", desc.ByteWidth);
  3691. }
  3692. if (NULL != temp)
  3693. {
  3694. release(temp);
  3695. }
  3696. }
  3697. void* DirectAccessResourceD3D11::createTexture2D(const D3D11_TEXTURE2D_DESC* _gpuDesc, const D3D11_SUBRESOURCE_DATA* _srd, ID3D11Texture2D** _gpuTexture2d)
  3698. {
  3699. ID3D11Device* device = s_renderD3D11->m_device;
  3700. DX_CHECK(setIntelDirectAccessResource(device) );
  3701. DX_CHECK(device->CreateTexture2D(_gpuDesc, _srd, _gpuTexture2d) );
  3702. D3D11_TEXTURE2D_DESC cpuDesc;
  3703. bx::memCopy(&cpuDesc, _gpuDesc, sizeof(cpuDesc) );
  3704. cpuDesc.BindFlags = 0;
  3705. cpuDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
  3706. cpuDesc.Usage = D3D11_USAGE_STAGING;
  3707. DX_CHECK(setIntelDirectAccessResource(s_renderD3D11->m_device) );
  3708. DX_CHECK(device->CreateTexture2D(&cpuDesc, NULL, &m_texture2d) );
  3709. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  3710. deviceCtx->CopyResource(m_texture2d, *_gpuTexture2d);
  3711. D3D11_MAPPED_SUBRESOURCE mappedResource;
  3712. deviceCtx->Map(m_texture2d, 0, D3D11_MAP_WRITE, 0, &mappedResource);
  3713. m_descriptor = reinterpret_cast<IntelDirectAccessResourceDescriptor*>(mappedResource.pData);
  3714. return m_descriptor->ptr;
  3715. }
  3716. void* DirectAccessResourceD3D11::createTexture3D(const D3D11_TEXTURE3D_DESC* _gpuDesc, const D3D11_SUBRESOURCE_DATA* _srd, ID3D11Texture3D** _gpuTexture3d)
  3717. {
  3718. ID3D11Device* device = s_renderD3D11->m_device;
  3719. DX_CHECK(setIntelDirectAccessResource(device) );
  3720. DX_CHECK(device->CreateTexture3D(_gpuDesc, _srd, _gpuTexture3d) );
  3721. D3D11_TEXTURE3D_DESC cpuDesc;
  3722. bx::memCopy(&cpuDesc, _gpuDesc, sizeof(cpuDesc) );
  3723. cpuDesc.BindFlags = 0;
  3724. cpuDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
  3725. cpuDesc.Usage = D3D11_USAGE_STAGING;
  3726. DX_CHECK(setIntelDirectAccessResource(s_renderD3D11->m_device) );
  3727. DX_CHECK(device->CreateTexture3D(&cpuDesc, NULL, &m_texture3d) );
  3728. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  3729. deviceCtx->CopyResource(m_texture3d, *_gpuTexture3d);
  3730. D3D11_MAPPED_SUBRESOURCE mappedResource;
  3731. deviceCtx->Map(m_texture3d, 0, D3D11_MAP_WRITE, 0, &mappedResource);
  3732. m_descriptor = reinterpret_cast<IntelDirectAccessResourceDescriptor*>(mappedResource.pData);
  3733. return m_descriptor->ptr;
  3734. }
  3735. void DirectAccessResourceD3D11::destroy()
  3736. {
  3737. if (NULL != m_descriptor)
  3738. {
  3739. s_renderD3D11->m_deviceCtx->Unmap(m_ptr, 0);
  3740. m_descriptor = NULL;
  3741. DX_RELEASE(m_ptr, 0);
  3742. }
  3743. }
  3744. void* TextureD3D11::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
  3745. {
  3746. void* directAccessPtr = NULL;
  3747. bimg::ImageContainer imageContainer;
  3748. if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
  3749. {
  3750. const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(imageContainer.m_format) );
  3751. const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips-1);
  3752. bimg::TextureInfo ti;
  3753. bimg::imageGetSize(
  3754. &ti
  3755. , uint16_t(imageContainer.m_width >>startLod)
  3756. , uint16_t(imageContainer.m_height>>startLod)
  3757. , uint16_t(imageContainer.m_depth >>startLod)
  3758. , imageContainer.m_cubeMap
  3759. , 1 < imageContainer.m_numMips
  3760. , imageContainer.m_numLayers
  3761. , imageContainer.m_format
  3762. );
  3763. ti.numMips = bx::min<uint8_t>(imageContainer.m_numMips-startLod, ti.numMips);
  3764. m_flags = _flags;
  3765. m_width = ti.width;
  3766. m_height = ti.height;
  3767. m_depth = ti.depth;
  3768. m_numLayers = ti.numLayers;
  3769. m_requestedFormat = uint8_t(imageContainer.m_format);
  3770. m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
  3771. const bool convert = m_textureFormat != m_requestedFormat;
  3772. const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
  3773. if (imageContainer.m_cubeMap)
  3774. {
  3775. m_type = TextureCube;
  3776. }
  3777. else if (imageContainer.m_depth > 1)
  3778. {
  3779. m_type = Texture3D;
  3780. }
  3781. else
  3782. {
  3783. m_type = Texture2D;
  3784. }
  3785. m_numMips = ti.numMips;
  3786. const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
  3787. const uint32_t numSrd = numSides * ti.numMips;
  3788. D3D11_SUBRESOURCE_DATA* srd = (D3D11_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D11_SUBRESOURCE_DATA) );
  3789. uint32_t kk = 0;
  3790. const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat) );
  3791. const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
  3792. BX_TRACE("Texture %3d: %s (requested: %s), layers %d, %dx%d%s%s%s."
  3793. , getHandle()
  3794. , getName( (TextureFormat::Enum)m_textureFormat)
  3795. , getName( (TextureFormat::Enum)m_requestedFormat)
  3796. , ti.numLayers
  3797. , ti.width
  3798. , ti.height
  3799. , imageContainer.m_cubeMap ? "x6" : ""
  3800. , 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
  3801. , swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
  3802. );
  3803. uint8_t* temp = NULL;
  3804. for (uint16_t side = 0; side < numSides; ++side)
  3805. {
  3806. for (uint8_t lod = 0, num = ti.numMips; lod < num; ++lod)
  3807. {
  3808. bimg::ImageMip mip;
  3809. if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
  3810. {
  3811. srd[kk].pSysMem = mip.m_data;
  3812. if (convert)
  3813. {
  3814. uint32_t srcpitch = mip.m_width*bpp/8;
  3815. temp = (uint8_t*)BX_ALLOC(g_allocator, srcpitch*mip.m_height);
  3816. bimg::imageDecodeToBgra8(g_allocator, temp, mip.m_data, mip.m_width, mip.m_height, srcpitch, mip.m_format);
  3817. srd[kk].pSysMem = temp;
  3818. srd[kk].SysMemPitch = srcpitch;
  3819. }
  3820. else if (compressed)
  3821. {
  3822. srd[kk].SysMemPitch = (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize;
  3823. srd[kk].SysMemSlicePitch = (mip.m_height/blockInfo.blockHeight)*srd[kk].SysMemPitch;
  3824. }
  3825. else
  3826. {
  3827. srd[kk].SysMemPitch = mip.m_width*mip.m_bpp/8;
  3828. switch (m_textureFormat)
  3829. {
  3830. case TextureFormat::R5G6B5:
  3831. temp = (uint8_t*)BX_ALLOC(g_allocator, srd[kk].SysMemPitch*mip.m_height);
  3832. bimg::imageConvert(temp, 16, bx::packB5G6R5, mip.m_data, bx::unpackR5G6B5, srd[kk].SysMemPitch*mip.m_height);
  3833. srd[kk].pSysMem = temp;
  3834. break;
  3835. case TextureFormat::RGBA4:
  3836. temp = (uint8_t*)BX_ALLOC(g_allocator, srd[kk].SysMemPitch*mip.m_height);
  3837. bimg::imageConvert(temp, 16, bx::packBgra4, mip.m_data, bx::unpackRgba4, srd[kk].SysMemPitch*mip.m_height);
  3838. srd[kk].pSysMem = temp;
  3839. break;
  3840. case TextureFormat::RGB5A1:
  3841. temp = (uint8_t*)BX_ALLOC(g_allocator, srd[kk].SysMemPitch*mip.m_height);
  3842. bimg::imageConvert(temp, 16, bx::packBgr5a1, mip.m_data, bx::unpackRgb5a1, srd[kk].SysMemPitch*mip.m_height);
  3843. srd[kk].pSysMem = temp;
  3844. break;
  3845. }
  3846. }
  3847. srd[kk].SysMemSlicePitch = mip.m_height*srd[kk].SysMemPitch;
  3848. ++kk;
  3849. }
  3850. }
  3851. }
  3852. const bool writeOnly = 0 != (m_flags&(BGFX_TEXTURE_RT_WRITE_ONLY|BGFX_TEXTURE_READ_BACK) );
  3853. const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
  3854. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  3855. const bool srgb = 0 != (m_flags&BGFX_TEXTURE_SRGB);
  3856. const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
  3857. const bool readBack = 0 != (m_flags&BGFX_TEXTURE_READ_BACK);
  3858. const uint32_t msaaQuality = bx::uint32_satsub( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
  3859. const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
  3860. const bool msaaSample = true
  3861. && 1 < msaa.Count
  3862. && 0 != (m_flags&BGFX_TEXTURE_MSAA_SAMPLE)
  3863. && !writeOnly
  3864. ;
  3865. const bool needResolve = true
  3866. && 1 < msaa.Count
  3867. && 0 == (m_flags&BGFX_TEXTURE_MSAA_SAMPLE)
  3868. && !writeOnly
  3869. ;
  3870. D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
  3871. bx::memSet(&srvd, 0, sizeof(srvd) );
  3872. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
  3873. if (swizzle)
  3874. {
  3875. format = srgb ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : DXGI_FORMAT_R8G8B8A8_UNORM;
  3876. srvd.Format = format;
  3877. }
  3878. else if (srgb)
  3879. {
  3880. format = s_textureFormat[m_textureFormat].m_fmtSrgb;
  3881. srvd.Format = format;
  3882. BX_WARN(format != DXGI_FORMAT_UNKNOWN, "sRGB not supported for texture format %d", m_textureFormat);
  3883. }
  3884. if (format == DXGI_FORMAT_UNKNOWN)
  3885. {
  3886. // not swizzled and not sRGB, or sRGB unsupported
  3887. format = s_textureFormat[m_textureFormat].m_fmt;
  3888. srvd.Format = getSrvFormat();
  3889. }
  3890. const bool directAccess = s_renderD3D11->m_directAccessSupport
  3891. && !renderTarget
  3892. && !readBack
  3893. && !blit
  3894. && !writeOnly
  3895. ;
  3896. switch (m_type)
  3897. {
  3898. case Texture2D:
  3899. case TextureCube:
  3900. {
  3901. D3D11_TEXTURE2D_DESC desc = {};
  3902. desc.Width = ti.width;
  3903. desc.Height = ti.height;
  3904. desc.MipLevels = ti.numMips;
  3905. desc.ArraySize = numSides;
  3906. desc.Format = format;
  3907. desc.SampleDesc = msaa;
  3908. desc.Usage = kk == 0 || blit ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
  3909. desc.BindFlags = writeOnly ? 0 : D3D11_BIND_SHADER_RESOURCE;
  3910. desc.CPUAccessFlags = 0;
  3911. desc.MiscFlags = 0;
  3912. if (bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) ) )
  3913. {
  3914. desc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
  3915. desc.Usage = D3D11_USAGE_DEFAULT;
  3916. }
  3917. else if (renderTarget)
  3918. {
  3919. desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
  3920. desc.Usage = D3D11_USAGE_DEFAULT;
  3921. desc.MiscFlags |= 0
  3922. | (1 < ti.numMips ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0)
  3923. ;
  3924. }
  3925. if (computeWrite)
  3926. {
  3927. desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
  3928. desc.Usage = D3D11_USAGE_DEFAULT;
  3929. }
  3930. if (readBack)
  3931. {
  3932. desc.BindFlags = 0;
  3933. desc.Usage = D3D11_USAGE_STAGING;
  3934. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  3935. }
  3936. if (imageContainer.m_cubeMap)
  3937. {
  3938. desc.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
  3939. if (1 < ti.numLayers)
  3940. {
  3941. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
  3942. srvd.TextureCubeArray.MipLevels = ti.numMips;
  3943. srvd.TextureCubeArray.NumCubes = ti.numLayers;
  3944. }
  3945. else
  3946. {
  3947. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  3948. srvd.TextureCube.MipLevels = ti.numMips;
  3949. }
  3950. }
  3951. else
  3952. {
  3953. if (msaaSample)
  3954. {
  3955. if (1 < ti.numLayers)
  3956. {
  3957. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
  3958. srvd.Texture2DMSArray.ArraySize = ti.numLayers;
  3959. }
  3960. else
  3961. {
  3962. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
  3963. }
  3964. }
  3965. else
  3966. {
  3967. if (1 < ti.numLayers)
  3968. {
  3969. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
  3970. srvd.Texture2DArray.MipLevels = ti.numMips;
  3971. srvd.Texture2DArray.ArraySize = ti.numLayers;
  3972. }
  3973. else
  3974. {
  3975. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  3976. srvd.Texture2D.MipLevels = ti.numMips;
  3977. }
  3978. }
  3979. }
  3980. if (needResolve)
  3981. {
  3982. DX_CHECK(s_renderD3D11->m_device->CreateTexture2D(&desc, NULL, &m_rt2d) );
  3983. desc.BindFlags &= ~(D3D11_BIND_RENDER_TARGET|D3D11_BIND_DEPTH_STENCIL);
  3984. desc.SampleDesc = s_msaa[0];
  3985. }
  3986. if (directAccess)
  3987. {
  3988. directAccessPtr = m_dar.createTexture2D(&desc, kk == 0 ? NULL : srd, &m_texture2d);
  3989. }
  3990. else
  3991. {
  3992. DX_CHECK(s_renderD3D11->m_device->CreateTexture2D(&desc, kk == 0 ? NULL : srd, &m_texture2d) );
  3993. }
  3994. }
  3995. break;
  3996. case Texture3D:
  3997. {
  3998. D3D11_TEXTURE3D_DESC desc = {};
  3999. desc.Width = ti.width;
  4000. desc.Height = ti.height;
  4001. desc.Depth = ti.depth;
  4002. desc.MipLevels = ti.numMips;
  4003. desc.Format = format;
  4004. desc.Usage = kk == 0 || blit ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
  4005. desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  4006. desc.CPUAccessFlags = 0;
  4007. desc.MiscFlags = 0;
  4008. if (renderTarget)
  4009. {
  4010. desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
  4011. desc.Usage = D3D11_USAGE_DEFAULT;
  4012. desc.MiscFlags |= 0
  4013. | (1 < ti.numMips ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0)
  4014. ;
  4015. }
  4016. if (computeWrite)
  4017. {
  4018. desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
  4019. desc.Usage = D3D11_USAGE_DEFAULT;
  4020. }
  4021. if (readBack)
  4022. {
  4023. desc.BindFlags = 0;
  4024. desc.Usage = D3D11_USAGE_STAGING;
  4025. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  4026. }
  4027. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  4028. srvd.Texture3D.MipLevels = ti.numMips;
  4029. if (directAccess)
  4030. {
  4031. directAccessPtr = m_dar.createTexture3D(&desc, kk == 0 ? NULL : srd, &m_texture3d);
  4032. }
  4033. else
  4034. {
  4035. DX_CHECK(s_renderD3D11->m_device->CreateTexture3D(&desc, kk == 0 ? NULL : srd, &m_texture3d) );
  4036. }
  4037. }
  4038. break;
  4039. }
  4040. if (!writeOnly)
  4041. {
  4042. DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, &srvd, &m_srv) );
  4043. }
  4044. if (computeWrite)
  4045. {
  4046. DX_CHECK(s_renderD3D11->m_device->CreateUnorderedAccessView(m_ptr, NULL, &m_uav) );
  4047. }
  4048. if (temp != NULL)
  4049. {
  4050. kk = 0;
  4051. for (uint16_t side = 0; side < numSides; ++side)
  4052. {
  4053. for (uint32_t lod = 0, num = ti.numMips; lod < num; ++lod)
  4054. {
  4055. BX_FREE(g_allocator, const_cast<void*>(srd[kk].pSysMem) );
  4056. ++kk;
  4057. }
  4058. }
  4059. }
  4060. }
  4061. return directAccessPtr;
  4062. }
  4063. void TextureD3D11::destroy()
  4064. {
  4065. m_dar.destroy();
  4066. s_renderD3D11->m_srvUavLru.invalidateWithParent(getHandle().idx);
  4067. DX_RELEASE(m_rt, 0);
  4068. DX_RELEASE(m_srv, 0);
  4069. DX_RELEASE(m_uav, 0);
  4070. if (0 == (m_flags & BGFX_SAMPLER_INTERNAL_SHARED) )
  4071. {
  4072. DX_RELEASE(m_ptr, 0);
  4073. }
  4074. }
  4075. void TextureD3D11::overrideInternal(uintptr_t _ptr)
  4076. {
  4077. D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc{};
  4078. const bool readable = (m_srv != NULL);
  4079. if (readable)
  4080. {
  4081. m_srv->GetDesc(&srvDesc);
  4082. }
  4083. destroy();
  4084. m_flags |= BGFX_SAMPLER_INTERNAL_SHARED;
  4085. m_ptr = (ID3D11Resource*)_ptr;
  4086. if (readable)
  4087. {
  4088. s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, &srvDesc, &m_srv);
  4089. }
  4090. }
  4091. void TextureD3D11::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  4092. {
  4093. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4094. D3D11_BOX box;
  4095. box.left = _rect.m_x;
  4096. box.top = _rect.m_y;
  4097. box.right = box.left + _rect.m_width;
  4098. box.bottom = box.top + _rect.m_height;
  4099. uint32_t layer = 0;
  4100. if (TextureD3D11::Texture3D == m_type)
  4101. {
  4102. box.front = _z;
  4103. box.back = box.front + _depth;
  4104. }
  4105. else
  4106. {
  4107. layer = _z * (TextureD3D11::TextureCube == m_type ? 6 : 1);
  4108. box.front = 0;
  4109. box.back = 1;
  4110. }
  4111. const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(m_textureFormat) );
  4112. const uint16_t blockHeight = blockInfo.blockHeight;
  4113. const uint16_t bpp = blockInfo.bitsPerPixel;
  4114. const uint32_t subres = _mip + ( (layer + _side) * m_numMips);
  4115. const bool depth = bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) );
  4116. uint32_t rectpitch = _rect.m_width*bpp/8;
  4117. if (bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat) ) )
  4118. {
  4119. rectpitch = (_rect.m_width / blockInfo.blockWidth)*blockInfo.blockSize;
  4120. }
  4121. const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
  4122. const uint32_t slicepitch = rectpitch*_rect.m_height;
  4123. const bool convert = m_textureFormat != m_requestedFormat;
  4124. uint8_t* data = _mem->data;
  4125. uint8_t* temp = NULL;
  4126. if (convert)
  4127. {
  4128. temp = (uint8_t*)BX_ALLOC(g_allocator, slicepitch);
  4129. bimg::imageDecodeToBgra8(g_allocator, temp, data, _rect.m_width, _rect.m_height, srcpitch, bimg::TextureFormat::Enum(m_requestedFormat) );
  4130. data = temp;
  4131. box.right = bx::max(1u, m_width >> _mip);
  4132. box.bottom = bx::max(1u, m_height >> _mip);
  4133. }
  4134. {
  4135. uint8_t* src = data;
  4136. for (uint32_t yy = 0, height = _rect.m_height; yy < height; yy += blockHeight)
  4137. {
  4138. switch (m_textureFormat)
  4139. {
  4140. case TextureFormat::R5G6B5:
  4141. temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch);
  4142. bimg::imageConvert(temp, 16, bx::packB5G6R5, src, bx::unpackR5G6B5, rectpitch);
  4143. data = temp;
  4144. break;
  4145. case TextureFormat::RGBA4:
  4146. temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch);
  4147. bimg::imageConvert(temp, 16, bx::packBgra4, src, bx::unpackRgba4, rectpitch);
  4148. data = temp;
  4149. break;
  4150. case TextureFormat::RGB5A1:
  4151. temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch);
  4152. bimg::imageConvert(temp, 16, bx::packBgr5a1, src, bx::unpackRgb5a1, rectpitch);
  4153. data = temp;
  4154. break;
  4155. }
  4156. src += srcpitch;
  4157. }
  4158. }
  4159. deviceCtx->UpdateSubresource(
  4160. m_ptr
  4161. , subres
  4162. , depth ? NULL : &box
  4163. , data
  4164. , srcpitch
  4165. , TextureD3D11::Texture3D == m_type ? slicepitch : 0
  4166. );
  4167. if (NULL != temp)
  4168. {
  4169. BX_FREE(g_allocator, temp);
  4170. }
  4171. }
  4172. void TextureD3D11::commit(uint8_t _stage, uint32_t _flags, const float _palette[][4])
  4173. {
  4174. TextureStage& ts = s_renderD3D11->m_textureStage;
  4175. if (0 != (_flags & BGFX_SAMPLER_SAMPLE_STENCIL) )
  4176. {
  4177. ts.m_srv[_stage] = s_renderD3D11->getCachedSrv(
  4178. TextureHandle{ uint16_t(this - s_renderD3D11->m_textures) }
  4179. , 0
  4180. , false
  4181. , true
  4182. );
  4183. }
  4184. else
  4185. {
  4186. ts.m_srv[_stage] = m_srv;
  4187. }
  4188. const uint32_t flags = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
  4189. ? _flags
  4190. : uint32_t(m_flags)
  4191. ;
  4192. uint32_t index = (flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
  4193. ts.m_sampler[_stage] = s_renderD3D11->getSamplerState(flags, _palette[index]);
  4194. }
  4195. void TextureD3D11::resolve(uint8_t _resolve, uint32_t _layer, uint32_t _numLayers, uint32_t _mip) const
  4196. {
  4197. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4198. const bool needResolve = NULL != m_rt;
  4199. if (needResolve)
  4200. {
  4201. for (uint32_t ii = _layer; ii < _numLayers; ++ii)
  4202. {
  4203. const UINT resource = _mip + (ii * m_numMips);
  4204. deviceCtx->ResolveSubresource(m_texture2d, resource, m_rt, resource, s_textureFormat[m_textureFormat].m_fmt);
  4205. }
  4206. }
  4207. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  4208. if (renderTarget
  4209. && 1 < m_numMips
  4210. && 0 != (_resolve & BGFX_RESOLVE_AUTO_GEN_MIPS) )
  4211. {
  4212. deviceCtx->GenerateMips(m_srv);
  4213. }
  4214. }
  4215. TextureHandle TextureD3D11::getHandle() const
  4216. {
  4217. TextureHandle handle = { (uint16_t)(this - s_renderD3D11->m_textures) };
  4218. return handle;
  4219. }
  4220. DXGI_FORMAT TextureD3D11::getSrvFormat() const
  4221. {
  4222. if (bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) ) )
  4223. {
  4224. return s_textureFormat[m_textureFormat].m_fmtSrv;
  4225. }
  4226. return 0 != (m_flags&BGFX_TEXTURE_SRGB)
  4227. ? s_textureFormat[m_textureFormat].m_fmtSrgb
  4228. : s_textureFormat[m_textureFormat].m_fmt
  4229. ;
  4230. }
  4231. void FrameBufferD3D11::create(uint8_t _num, const Attachment* _attachment)
  4232. {
  4233. for (uint32_t ii = 0; ii < BX_COUNTOF(m_rtv); ++ii)
  4234. {
  4235. m_rtv[ii] = NULL;
  4236. }
  4237. for (uint32_t ii = 0; ii < BX_COUNTOF(m_uav); ++ii)
  4238. {
  4239. m_uav[ii] = NULL;
  4240. }
  4241. m_dsv = NULL;
  4242. m_swapChain = NULL;
  4243. m_denseIdx = UINT16_MAX;
  4244. m_numTh = _num;
  4245. m_needPresent = false;
  4246. bx::memCopy(m_attachment, _attachment, _num*sizeof(Attachment) );
  4247. postReset();
  4248. }
  4249. void FrameBufferD3D11::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
  4250. {
  4251. SwapChainDesc scd;
  4252. bx::memCopy(&scd, &s_renderD3D11->m_scd, sizeof(SwapChainDesc) );
  4253. scd.format = TextureFormat::Count == _format ? scd.format : s_textureFormat[_format].m_fmt;
  4254. scd.width = _width;
  4255. scd.height = _height;
  4256. scd.nwh = _nwh;
  4257. scd.ndt = NULL;
  4258. scd.sampleDesc = s_msaa[0];
  4259. ID3D11Device* device = s_renderD3D11->m_device;
  4260. HRESULT hr = s_renderD3D11->m_dxgi.createSwapChain(device
  4261. , scd
  4262. , &m_swapChain
  4263. );
  4264. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
  4265. #if BX_PLATFORM_WINDOWS
  4266. DX_CHECK(s_renderD3D11->m_dxgi.m_factory->MakeWindowAssociation(
  4267. (HWND)_nwh
  4268. , 0
  4269. | DXGI_MWA_NO_WINDOW_CHANGES
  4270. | DXGI_MWA_NO_ALT_ENTER
  4271. ) );
  4272. #endif // BX_PLATFORM_WINDOWS
  4273. ID3D11Resource* ptr;
  4274. DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&ptr) );
  4275. DX_CHECK(device->CreateRenderTargetView(ptr, NULL, &m_rtv[0]) );
  4276. DX_RELEASE(ptr, 0);
  4277. DXGI_FORMAT fmtDsv = bimg::isDepth(bimg::TextureFormat::Enum(_depthFormat) )
  4278. ? s_textureFormat[_depthFormat].m_fmtDsv
  4279. : DXGI_FORMAT_D24_UNORM_S8_UINT
  4280. ;
  4281. D3D11_TEXTURE2D_DESC dsd;
  4282. dsd.Width = scd.width;
  4283. dsd.Height = scd.height;
  4284. dsd.MipLevels = 1;
  4285. dsd.ArraySize = 1;
  4286. dsd.Format = fmtDsv;
  4287. dsd.SampleDesc = scd.sampleDesc;
  4288. dsd.Usage = D3D11_USAGE_DEFAULT;
  4289. dsd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
  4290. dsd.CPUAccessFlags = 0;
  4291. dsd.MiscFlags = 0;
  4292. ID3D11Texture2D* depthStencil;
  4293. DX_CHECK(device->CreateTexture2D(&dsd, NULL, &depthStencil) );
  4294. DX_CHECK(device->CreateDepthStencilView(depthStencil, NULL, &m_dsv) );
  4295. DX_RELEASE(depthStencil, 0);
  4296. m_srv[0] = NULL;
  4297. m_nwh = _nwh;
  4298. m_denseIdx = _denseIdx;
  4299. m_num = 1;
  4300. }
  4301. uint16_t FrameBufferD3D11::destroy()
  4302. {
  4303. preReset(true);
  4304. DX_RELEASE(m_swapChain, 0);
  4305. m_num = 0;
  4306. m_nwh = NULL;
  4307. m_numTh = 0;
  4308. m_needPresent = false;
  4309. uint16_t denseIdx = m_denseIdx;
  4310. m_denseIdx = UINT16_MAX;
  4311. return denseIdx;
  4312. }
  4313. void FrameBufferD3D11::preReset(bool _force)
  4314. {
  4315. if (0 < m_numTh
  4316. || _force)
  4317. {
  4318. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  4319. {
  4320. DX_RELEASE(m_srv[ii], 0);
  4321. DX_RELEASE(m_rtv[ii], 0);
  4322. }
  4323. DX_RELEASE(m_dsv, 0);
  4324. }
  4325. }
  4326. void FrameBufferD3D11::postReset()
  4327. {
  4328. m_width = 0;
  4329. m_height = 0;
  4330. if (0 < m_numTh)
  4331. {
  4332. m_num = 0;
  4333. m_numUav = 0;
  4334. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  4335. {
  4336. const Attachment& at = m_attachment[ii];
  4337. if (isValid(at.handle) )
  4338. {
  4339. const TextureD3D11& texture = s_renderD3D11->m_textures[at.handle.idx];
  4340. if (0 == m_width)
  4341. {
  4342. switch (texture.m_type)
  4343. {
  4344. case TextureD3D11::Texture2D:
  4345. case TextureD3D11::TextureCube:
  4346. {
  4347. D3D11_TEXTURE2D_DESC desc;
  4348. texture.m_texture2d->GetDesc(&desc);
  4349. m_width = desc.Width;
  4350. m_height = desc.Height;
  4351. }
  4352. break;
  4353. case TextureD3D11::Texture3D:
  4354. {
  4355. D3D11_TEXTURE3D_DESC desc;
  4356. texture.m_texture3d->GetDesc(&desc);
  4357. m_width = desc.Width;
  4358. m_height = desc.Height;
  4359. }
  4360. break;
  4361. }
  4362. }
  4363. const uint32_t msaaQuality = bx::uint32_satsub( (texture.m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
  4364. const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
  4365. if (bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
  4366. {
  4367. BX_ASSERT(NULL == m_dsv, "Frame buffer already has depth-stencil attached.");
  4368. D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
  4369. dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
  4370. dsvDesc.Flags = 0;
  4371. switch (texture.m_type)
  4372. {
  4373. default:
  4374. case TextureD3D11::Texture2D:
  4375. {
  4376. if (1 < msaa.Count)
  4377. {
  4378. if (1 < texture.m_numLayers)
  4379. {
  4380. dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
  4381. dsvDesc.Texture2DMSArray.FirstArraySlice = at.layer;
  4382. dsvDesc.Texture2DMSArray.ArraySize = at.numLayers;
  4383. }
  4384. else
  4385. {
  4386. dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
  4387. }
  4388. }
  4389. else
  4390. {
  4391. if (1 < texture.m_numLayers)
  4392. {
  4393. dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
  4394. dsvDesc.Texture2DArray.FirstArraySlice = at.layer;
  4395. dsvDesc.Texture2DArray.ArraySize = at.numLayers;
  4396. dsvDesc.Texture2DArray.MipSlice = at.mip;
  4397. }
  4398. else
  4399. {
  4400. dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
  4401. dsvDesc.Texture2D.MipSlice = at.mip;
  4402. }
  4403. }
  4404. DX_CHECK(s_renderD3D11->m_device->CreateDepthStencilView(
  4405. NULL == texture.m_rt ? texture.m_ptr : texture.m_rt
  4406. , &dsvDesc
  4407. , &m_dsv
  4408. ) );
  4409. }
  4410. break;
  4411. case TextureD3D11::TextureCube:
  4412. {
  4413. if (1 < msaa.Count)
  4414. {
  4415. dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
  4416. dsvDesc.Texture2DMSArray.FirstArraySlice = at.layer;
  4417. dsvDesc.Texture2DMSArray.ArraySize = at.numLayers;
  4418. }
  4419. else
  4420. {
  4421. dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
  4422. dsvDesc.Texture2DArray.FirstArraySlice = at.layer;
  4423. dsvDesc.Texture2DArray.ArraySize = at.numLayers;
  4424. dsvDesc.Texture2DArray.MipSlice = at.mip;
  4425. }
  4426. DX_CHECK(s_renderD3D11->m_device->CreateDepthStencilView(texture.m_ptr, &dsvDesc, &m_dsv) );
  4427. }
  4428. break;
  4429. }
  4430. }
  4431. else if (Access::Write == at.access)
  4432. {
  4433. D3D11_RENDER_TARGET_VIEW_DESC desc;
  4434. desc.Format = texture.getSrvFormat();
  4435. switch (texture.m_type)
  4436. {
  4437. default:
  4438. case TextureD3D11::Texture2D:
  4439. if (1 < msaa.Count)
  4440. {
  4441. if (1 < texture.m_numLayers)
  4442. {
  4443. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
  4444. desc.Texture2DMSArray.FirstArraySlice = at.layer;
  4445. desc.Texture2DMSArray.ArraySize = at.numLayers;
  4446. }
  4447. else
  4448. {
  4449. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
  4450. }
  4451. }
  4452. else
  4453. {
  4454. if (1 < texture.m_numLayers)
  4455. {
  4456. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  4457. desc.Texture2DArray.FirstArraySlice = at.layer;
  4458. desc.Texture2DArray.ArraySize = at.numLayers;
  4459. desc.Texture2DArray.MipSlice = at.mip;
  4460. }
  4461. else
  4462. {
  4463. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  4464. desc.Texture2D.MipSlice = at.mip;
  4465. }
  4466. }
  4467. DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(
  4468. NULL == texture.m_rt ? texture.m_ptr : texture.m_rt
  4469. , &desc
  4470. , &m_rtv[m_num]
  4471. ) );
  4472. break;
  4473. case TextureD3D11::TextureCube:
  4474. if (1 < msaa.Count)
  4475. {
  4476. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
  4477. desc.Texture2DMSArray.FirstArraySlice = at.layer;
  4478. desc.Texture2DMSArray.ArraySize = at.numLayers;
  4479. }
  4480. else
  4481. {
  4482. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  4483. desc.Texture2DArray.FirstArraySlice = at.layer;
  4484. desc.Texture2DArray.ArraySize = at.numLayers;
  4485. desc.Texture2DArray.MipSlice = at.mip;
  4486. }
  4487. DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, &desc, &m_rtv[m_num]) );
  4488. break;
  4489. case TextureD3D11::Texture3D:
  4490. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
  4491. desc.Texture3D.MipSlice = at.mip;
  4492. desc.Texture3D.FirstWSlice = at.layer;
  4493. desc.Texture3D.WSize = at.numLayers;
  4494. DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, &desc, &m_rtv[m_num]) );
  4495. break;
  4496. }
  4497. D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc{};
  4498. texture.m_srv->GetDesc(&srvDesc);
  4499. DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(texture.m_ptr, &srvDesc, &m_srv[m_num]));
  4500. m_num++;
  4501. }
  4502. else
  4503. {
  4504. m_uav[m_numUav++] = texture.m_uav;
  4505. }
  4506. }
  4507. }
  4508. }
  4509. }
  4510. void FrameBufferD3D11::resolve()
  4511. {
  4512. if (0 < m_numTh)
  4513. {
  4514. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  4515. {
  4516. const Attachment& at = m_attachment[ii];
  4517. if (isValid(at.handle) )
  4518. {
  4519. const TextureD3D11& texture = s_renderD3D11->m_textures[at.handle.idx];
  4520. texture.resolve(at.resolve, at.layer, at.numLayers, at.mip);
  4521. }
  4522. }
  4523. }
  4524. }
  4525. void FrameBufferD3D11::clear(const Clear& _clear, const float _palette[][4])
  4526. {
  4527. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4528. if (BGFX_CLEAR_COLOR & _clear.m_flags)
  4529. {
  4530. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  4531. {
  4532. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  4533. {
  4534. uint8_t index = _clear.m_index[ii];
  4535. if (NULL != m_rtv[ii]
  4536. && UINT8_MAX != index)
  4537. {
  4538. deviceCtx->ClearRenderTargetView(m_rtv[ii], _palette[index]);
  4539. }
  4540. }
  4541. }
  4542. else
  4543. {
  4544. float frgba[4] =
  4545. {
  4546. _clear.m_index[0]*1.0f/255.0f,
  4547. _clear.m_index[1]*1.0f/255.0f,
  4548. _clear.m_index[2]*1.0f/255.0f,
  4549. _clear.m_index[3]*1.0f/255.0f,
  4550. };
  4551. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  4552. {
  4553. if (NULL != m_rtv[ii])
  4554. {
  4555. deviceCtx->ClearRenderTargetView(m_rtv[ii], frgba);
  4556. }
  4557. }
  4558. }
  4559. }
  4560. if (NULL != m_dsv
  4561. && (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
  4562. {
  4563. DWORD flags = 0;
  4564. flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D11_CLEAR_DEPTH : 0;
  4565. flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D11_CLEAR_STENCIL : 0;
  4566. deviceCtx->ClearDepthStencilView(m_dsv, flags, _clear.m_depth, _clear.m_stencil);
  4567. }
  4568. }
  4569. void FrameBufferD3D11::set()
  4570. {
  4571. s_renderD3D11->m_deviceCtx->OMSetRenderTargets(m_num, m_rtv, m_dsv);
  4572. m_needPresent = UINT16_MAX != m_denseIdx;
  4573. s_renderD3D11->m_currentColor = m_rtv[0];
  4574. s_renderD3D11->m_currentDepthStencil = m_dsv;
  4575. }
  4576. HRESULT FrameBufferD3D11::present(uint32_t _syncInterval)
  4577. {
  4578. if (m_needPresent)
  4579. {
  4580. HRESULT hr = m_swapChain->Present(_syncInterval, 0);
  4581. hr = !isLost(hr) ? S_OK : hr;
  4582. m_needPresent = false;
  4583. return hr;
  4584. }
  4585. return S_OK;
  4586. }
  4587. void TimerQueryD3D11::postReset()
  4588. {
  4589. ID3D11Device* device = s_renderD3D11->m_device;
  4590. D3D11_QUERY_DESC qd;
  4591. qd.MiscFlags = 0;
  4592. for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
  4593. {
  4594. Query& query = m_query[ii];
  4595. query.m_ready = false;
  4596. qd.Query = D3D11_QUERY_TIMESTAMP_DISJOINT;
  4597. DX_CHECK(device->CreateQuery(&qd, &query.m_disjoint) );
  4598. qd.Query = D3D11_QUERY_TIMESTAMP;
  4599. DX_CHECK(device->CreateQuery(&qd, &query.m_begin) );
  4600. DX_CHECK(device->CreateQuery(&qd, &query.m_end) );
  4601. }
  4602. for (uint32_t ii = 0; ii < BX_COUNTOF(m_result); ++ii)
  4603. {
  4604. Result& result = m_result[ii];
  4605. result.reset();
  4606. }
  4607. m_control.reset();
  4608. }
  4609. void TimerQueryD3D11::preReset()
  4610. {
  4611. for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
  4612. {
  4613. Query& query = m_query[ii];
  4614. DX_RELEASE(query.m_disjoint, 0);
  4615. DX_RELEASE(query.m_begin, 0);
  4616. DX_RELEASE(query.m_end, 0);
  4617. }
  4618. }
  4619. uint32_t TimerQueryD3D11::begin(uint32_t _resultIdx)
  4620. {
  4621. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4622. while (0 == m_control.reserve(1) )
  4623. {
  4624. update();
  4625. }
  4626. Result& result = m_result[_resultIdx];
  4627. ++result.m_pending;
  4628. const uint32_t idx = m_control.m_current;
  4629. Query& query = m_query[idx];
  4630. query.m_resultIdx = _resultIdx;
  4631. query.m_ready = false;
  4632. deviceCtx->Begin(query.m_disjoint);
  4633. deviceCtx->End(query.m_begin);
  4634. m_control.commit(1);
  4635. return idx;
  4636. }
  4637. void TimerQueryD3D11::end(uint32_t _idx)
  4638. {
  4639. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4640. Query& query = m_query[_idx];
  4641. query.m_ready = true;
  4642. deviceCtx->End(query.m_end);
  4643. deviceCtx->End(query.m_disjoint);
  4644. while (update() )
  4645. {
  4646. }
  4647. }
  4648. bool TimerQueryD3D11::update()
  4649. {
  4650. if (0 != m_control.available() )
  4651. {
  4652. Query& query = m_query[m_control.m_read];
  4653. if (!query.m_ready)
  4654. {
  4655. return false;
  4656. }
  4657. uint64_t timeEnd;
  4658. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4659. HRESULT hr = deviceCtx->GetData(query.m_end, &timeEnd, sizeof(timeEnd), D3D11_ASYNC_GETDATA_DONOTFLUSH);
  4660. if (S_OK == hr
  4661. || isLost(hr) )
  4662. {
  4663. m_control.consume(1);
  4664. struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
  4665. {
  4666. UINT64 Frequency;
  4667. BOOL Disjoint;
  4668. };
  4669. D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint;
  4670. DX_CHECK(deviceCtx->GetData(query.m_disjoint, &disjoint, sizeof(disjoint), 0) );
  4671. uint64_t timeBegin;
  4672. DX_CHECK(deviceCtx->GetData(query.m_begin, &timeBegin, sizeof(timeBegin), 0) );
  4673. Result& result = m_result[query.m_resultIdx];
  4674. --result.m_pending;
  4675. result.m_frequency = disjoint.Frequency;
  4676. result.m_begin = timeBegin;
  4677. result.m_end = timeEnd;
  4678. return true;
  4679. }
  4680. }
  4681. return false;
  4682. }
  4683. void OcclusionQueryD3D11::postReset()
  4684. {
  4685. ID3D11Device* device = s_renderD3D11->m_device;
  4686. D3D11_QUERY_DESC desc;
  4687. desc.Query = D3D11_QUERY_OCCLUSION;
  4688. desc.MiscFlags = 0;
  4689. for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
  4690. {
  4691. Query& query = m_query[ii];
  4692. DX_CHECK(device->CreateQuery(&desc, &query.m_ptr) );
  4693. }
  4694. }
  4695. void OcclusionQueryD3D11::preReset()
  4696. {
  4697. for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
  4698. {
  4699. Query& query = m_query[ii];
  4700. DX_RELEASE(query.m_ptr, 0);
  4701. }
  4702. }
  4703. void OcclusionQueryD3D11::begin(Frame* _render, OcclusionQueryHandle _handle)
  4704. {
  4705. while (0 == m_control.reserve(1) )
  4706. {
  4707. resolve(_render, true);
  4708. }
  4709. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4710. Query& query = m_query[m_control.m_current];
  4711. deviceCtx->Begin(query.m_ptr);
  4712. query.m_handle = _handle;
  4713. }
  4714. void OcclusionQueryD3D11::end()
  4715. {
  4716. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4717. Query& query = m_query[m_control.m_current];
  4718. deviceCtx->End(query.m_ptr);
  4719. m_control.commit(1);
  4720. }
  4721. void OcclusionQueryD3D11::resolve(Frame* _render, bool _wait)
  4722. {
  4723. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4724. while (0 != m_control.available() )
  4725. {
  4726. Query& query = m_query[m_control.m_read];
  4727. if (isValid(query.m_handle) )
  4728. {
  4729. uint64_t result = 0;
  4730. HRESULT hr = deviceCtx->GetData(query.m_ptr, &result, sizeof(result), _wait ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH);
  4731. if (S_FALSE == hr)
  4732. {
  4733. break;
  4734. }
  4735. _render->m_occlusion[query.m_handle.idx] = int32_t(result);
  4736. }
  4737. m_control.consume(1);
  4738. }
  4739. }
  4740. void OcclusionQueryD3D11::invalidate(OcclusionQueryHandle _handle)
  4741. {
  4742. const uint32_t size = m_control.m_size;
  4743. for (uint32_t ii = 0, num = m_control.available(); ii < num; ++ii)
  4744. {
  4745. Query& query = m_query[(m_control.m_read + ii) % size];
  4746. if (query.m_handle.idx == _handle.idx)
  4747. {
  4748. query.m_handle.idx = bgfx::kInvalidHandle;
  4749. }
  4750. }
  4751. }
  4752. void RendererContextD3D11::submitBlit(BlitState& _bs, uint16_t _view)
  4753. {
  4754. ID3D11DeviceContext* deviceCtx = m_deviceCtx;
  4755. while (_bs.hasItem(_view) )
  4756. {
  4757. const BlitItem& blit = _bs.advance();
  4758. const TextureD3D11& src = m_textures[blit.m_src.idx];
  4759. const TextureD3D11& dst = m_textures[blit.m_dst.idx];
  4760. if (TextureD3D11::Texture3D == src.m_type)
  4761. {
  4762. D3D11_BOX box;
  4763. box.left = blit.m_srcX;
  4764. box.top = blit.m_srcY;
  4765. box.front = blit.m_srcZ;
  4766. box.right = blit.m_srcX + blit.m_width;
  4767. box.bottom = blit.m_srcY + blit.m_height;
  4768. box.back = blit.m_srcZ + bx::uint32_imax(1, blit.m_depth);
  4769. deviceCtx->CopySubresourceRegion(dst.m_ptr
  4770. , blit.m_dstMip
  4771. , blit.m_dstX
  4772. , blit.m_dstY
  4773. , blit.m_dstZ
  4774. , src.m_ptr
  4775. , blit.m_srcMip
  4776. , &box
  4777. );
  4778. }
  4779. else
  4780. {
  4781. bool depthStencil = bimg::isDepth(bimg::TextureFormat::Enum(src.m_textureFormat) );
  4782. BX_ASSERT(!depthStencil
  4783. || (blit.m_width == bx::uint32_max(1, src.m_width >> blit.m_srcMip) && blit.m_height == bx::uint32_max(1, src.m_height >> blit.m_srcMip))
  4784. , "When blitting depthstencil surface, source resolution must match destination."
  4785. );
  4786. D3D11_BOX box;
  4787. box.left = blit.m_srcX;
  4788. box.top = blit.m_srcY;
  4789. box.front = 0;
  4790. box.right = blit.m_srcX + blit.m_width;
  4791. box.bottom = blit.m_srcY + blit.m_height;
  4792. box.back = 1;
  4793. const uint32_t srcZ = blit.m_srcZ;
  4794. const uint32_t dstZ = blit.m_dstZ;
  4795. deviceCtx->CopySubresourceRegion(dst.m_ptr
  4796. , dstZ*dst.m_numMips+blit.m_dstMip
  4797. , blit.m_dstX
  4798. , blit.m_dstY
  4799. , 0
  4800. , src.m_ptr
  4801. , srcZ*src.m_numMips+blit.m_srcMip
  4802. , depthStencil ? NULL : &box
  4803. );
  4804. }
  4805. }
  4806. }
  4807. void RendererContextD3D11::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  4808. {
  4809. if (m_lost)
  4810. {
  4811. return;
  4812. }
  4813. updateNativeWindow();
  4814. if (updateResolution(_render->m_resolution) )
  4815. {
  4816. return;
  4817. }
  4818. if (_render->m_capture)
  4819. {
  4820. renderDocTriggerCapture();
  4821. }
  4822. BGFX_D3D11_PROFILER_BEGIN_LITERAL("rendererSubmit", kColorView);
  4823. ID3D11DeviceContext* deviceCtx = m_deviceCtx;
  4824. int64_t timeBegin = bx::getHPCounter();
  4825. int64_t captureElapsed = 0;
  4826. uint32_t frameQueryIdx = UINT32_MAX;
  4827. if (m_timerQuerySupport)
  4828. {
  4829. frameQueryIdx = m_gpuTimer.begin(BGFX_CONFIG_MAX_VIEWS);
  4830. }
  4831. if (0 < _render->m_iboffset)
  4832. {
  4833. BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
  4834. TransientIndexBuffer* ib = _render->m_transientIb;
  4835. m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data, true);
  4836. }
  4837. if (0 < _render->m_vboffset)
  4838. {
  4839. BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
  4840. TransientVertexBuffer* vb = _render->m_transientVb;
  4841. m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data, true);
  4842. }
  4843. _render->sort();
  4844. RenderDraw currentState;
  4845. currentState.clear();
  4846. currentState.m_stateFlags = BGFX_STATE_NONE;
  4847. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  4848. uint32_t currentNumVertices = 0;
  4849. RenderBind currentBind;
  4850. currentBind.clear();
  4851. static ViewState viewState;
  4852. viewState.reset(_render);
  4853. bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
  4854. bool scissorEnabled = false;
  4855. setDebugWireframe(wireframe);
  4856. ProgramHandle currentProgram = BGFX_INVALID_HANDLE;
  4857. SortKey key;
  4858. uint16_t view = UINT16_MAX;
  4859. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  4860. BlitState bs(_render);
  4861. const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  4862. uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
  4863. PrimInfo prim = s_primInfo[primIndex];
  4864. deviceCtx->IASetPrimitiveTopology(prim.m_type);
  4865. bool wasCompute = false;
  4866. bool viewHasScissor = false;
  4867. Rect viewScissorRect;
  4868. viewScissorRect.clear();
  4869. const uint32_t maxComputeBindings = g_caps.limits.maxComputeBindings;
  4870. const uint32_t maxTextureSamplers = g_caps.limits.maxTextureSamplers;
  4871. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  4872. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  4873. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  4874. uint32_t statsNumDrawIndirect[BX_COUNTOF(s_primInfo)] = {};
  4875. uint32_t statsNumIndices = 0;
  4876. uint32_t statsKeyType[2] = {};
  4877. Profiler<TimerQueryD3D11> profiler(
  4878. _render
  4879. , m_gpuTimer
  4880. , s_viewName
  4881. , m_timerQuerySupport
  4882. );
  4883. m_occlusionQuery.resolve(_render);
  4884. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  4885. {
  4886. // reset the framebuffer to be the backbuffer; depending on the swap effect,
  4887. // if we don't do this we'll only see one frame of output and then nothing
  4888. setFrameBuffer(BGFX_INVALID_HANDLE, true, false);
  4889. viewState.m_rect = _render->m_view[0].m_rect;
  4890. int32_t numItems = _render->m_numRenderItems;
  4891. for (int32_t item = 0; item < numItems;)
  4892. {
  4893. const uint64_t encodedKey = _render->m_sortKeys[item];
  4894. const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
  4895. statsKeyType[isCompute]++;
  4896. const bool viewChanged = 0
  4897. || key.m_view != view
  4898. || item == numItems
  4899. ;
  4900. const uint32_t itemIdx = _render->m_sortValues[item];
  4901. const RenderItem& renderItem = _render->m_renderItem[itemIdx];
  4902. const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
  4903. ++item;
  4904. if (viewChanged)
  4905. {
  4906. view = key.m_view;
  4907. currentProgram = BGFX_INVALID_HANDLE;
  4908. if (item > 1)
  4909. {
  4910. profiler.end();
  4911. }
  4912. BGFX_D3D11_PROFILER_END();
  4913. setViewType(view, " ");
  4914. BGFX_D3D11_PROFILER_BEGIN(view, kColorView);
  4915. profiler.begin(view);
  4916. if (_render->m_view[view].m_fbh.idx != fbh.idx)
  4917. {
  4918. fbh = _render->m_view[view].m_fbh;
  4919. setFrameBuffer(fbh);
  4920. }
  4921. viewState.m_rect = _render->m_view[view].m_rect;
  4922. const Rect& scissorRect = _render->m_view[view].m_scissor;
  4923. viewHasScissor = !scissorRect.isZero();
  4924. viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
  4925. D3D11_VIEWPORT vp;
  4926. vp.TopLeftX = viewState.m_rect.m_x;
  4927. vp.TopLeftY = viewState.m_rect.m_y;
  4928. vp.Width = viewState.m_rect.m_width;
  4929. vp.Height = viewState.m_rect.m_height;
  4930. vp.MinDepth = 0.0f;
  4931. vp.MaxDepth = 1.0f;
  4932. deviceCtx->RSSetViewports(1, &vp);
  4933. Clear& clr = _render->m_view[view].m_clear;
  4934. if (BGFX_CLEAR_NONE != (clr.m_flags & BGFX_CLEAR_MASK) )
  4935. {
  4936. clearQuad(_clearQuad, viewState.m_rect, clr, _render->m_colorPalette);
  4937. prim = s_primInfo[Topology::Count]; // Force primitive type update after clear quad.
  4938. }
  4939. submitBlit(bs, view);
  4940. }
  4941. if (isCompute)
  4942. {
  4943. if (!wasCompute)
  4944. {
  4945. wasCompute = true;
  4946. setViewType(view, "C");
  4947. BGFX_D3D11_PROFILER_END();
  4948. BGFX_D3D11_PROFILER_BEGIN(view, kColorCompute);
  4949. deviceCtx->IASetVertexBuffers(0, 2, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
  4950. deviceCtx->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
  4951. deviceCtx->VSSetShaderResources(0, maxTextureSamplers, s_zero.m_srv);
  4952. deviceCtx->PSSetShaderResources(0, maxTextureSamplers, s_zero.m_srv);
  4953. deviceCtx->VSSetSamplers(0, maxTextureSamplers, s_zero.m_sampler);
  4954. deviceCtx->PSSetSamplers(0, maxTextureSamplers, s_zero.m_sampler);
  4955. }
  4956. const RenderCompute& compute = renderItem.compute;
  4957. bool programChanged = false;
  4958. bool constantsChanged = compute.m_uniformBegin < compute.m_uniformEnd;
  4959. rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
  4960. if (key.m_program.idx != currentProgram.idx)
  4961. {
  4962. currentProgram = key.m_program;
  4963. ProgramD3D11& program = m_program[currentProgram.idx];
  4964. m_currentProgram = &program;
  4965. deviceCtx->CSSetShader(program.m_vsh->m_computeShader, NULL, 0);
  4966. deviceCtx->CSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
  4967. programChanged =
  4968. constantsChanged = true;
  4969. }
  4970. if (isValid(currentProgram) )
  4971. {
  4972. ProgramD3D11& program = m_program[currentProgram.idx];
  4973. if (constantsChanged)
  4974. {
  4975. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  4976. if (NULL != vcb)
  4977. {
  4978. commit(*vcb);
  4979. }
  4980. }
  4981. viewState.setPredefined<4>(this, view, program, _render, compute);
  4982. if (constantsChanged
  4983. || program.m_numPredefined > 0)
  4984. {
  4985. commitShaderConstants();
  4986. }
  4987. }
  4988. BX_UNUSED(programChanged);
  4989. ID3D11UnorderedAccessView* uav[BGFX_MAX_COMPUTE_BINDINGS] = {};
  4990. for (uint8_t stage = 0; stage < maxComputeBindings; ++stage)
  4991. {
  4992. const Binding& bind = renderBind.m_bind[stage];
  4993. if (kInvalidHandle != bind.m_idx)
  4994. {
  4995. switch (bind.m_type)
  4996. {
  4997. case Binding::Image:
  4998. {
  4999. TextureD3D11& texture = m_textures[bind.m_idx];
  5000. if (Access::Read != bind.m_access)
  5001. {
  5002. uav[stage] = 0 == bind.m_mip
  5003. ? texture.m_uav
  5004. : s_renderD3D11->getCachedUav(texture.getHandle(), bind.m_mip)
  5005. ;
  5006. }
  5007. else
  5008. {
  5009. m_textureStage.m_srv[stage] = s_renderD3D11->getCachedSrv(texture.getHandle(), bind.m_mip, true);
  5010. m_textureStage.m_sampler[stage] = s_renderD3D11->getSamplerState(uint32_t(texture.m_flags), NULL);
  5011. }
  5012. }
  5013. break;
  5014. case Binding::Texture:
  5015. {
  5016. TextureD3D11& texture = m_textures[bind.m_idx];
  5017. texture.commit(stage, bind.m_samplerFlags, _render->m_colorPalette);
  5018. }
  5019. break;
  5020. case Binding::IndexBuffer:
  5021. case Binding::VertexBuffer:
  5022. {
  5023. const BufferD3D11& buffer = Binding::IndexBuffer == bind.m_type
  5024. ? m_indexBuffers[bind.m_idx]
  5025. : m_vertexBuffers[bind.m_idx]
  5026. ;
  5027. if (Access::Read != bind.m_access)
  5028. {
  5029. uav[stage] = buffer.m_uav;
  5030. }
  5031. else
  5032. {
  5033. m_textureStage.m_srv[stage] = buffer.m_srv;
  5034. }
  5035. }
  5036. break;
  5037. }
  5038. }
  5039. else
  5040. {
  5041. m_textureStage.m_srv[stage] = NULL;
  5042. m_textureStage.m_sampler[stage] = NULL;
  5043. m_textureStage.m_uav[stage] = NULL;
  5044. }
  5045. }
  5046. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  5047. {
  5048. // Quiet validation: Resource being set to CS UnorderedAccessView slot 0 is still bound on input!
  5049. deviceCtx->CSSetShaderResources(0, maxComputeBindings, s_zero.m_srv);
  5050. }
  5051. deviceCtx->CSSetUnorderedAccessViews(0, maxComputeBindings, uav, NULL);
  5052. deviceCtx->CSSetShaderResources(0, maxTextureSamplers, m_textureStage.m_srv);
  5053. deviceCtx->CSSetSamplers(0, maxTextureSamplers, m_textureStage.m_sampler);
  5054. if (isValid(compute.m_indirectBuffer) )
  5055. {
  5056. const VertexBufferD3D11& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  5057. ID3D11Buffer* ptr = vb.m_ptr;
  5058. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  5059. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5060. : compute.m_numIndirect
  5061. ;
  5062. uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  5063. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  5064. {
  5065. deviceCtx->DispatchIndirect(ptr, args);
  5066. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  5067. }
  5068. }
  5069. else
  5070. {
  5071. deviceCtx->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
  5072. }
  5073. continue;
  5074. }
  5075. bool resetState = viewChanged || wasCompute;
  5076. if (wasCompute)
  5077. {
  5078. setViewType(view, " ");
  5079. BGFX_D3D11_PROFILER_END();
  5080. BGFX_D3D11_PROFILER_BEGIN(view, kColorDraw);
  5081. currentProgram = BGFX_INVALID_HANDLE;
  5082. m_currentProgram = NULL;
  5083. invalidateCompute();
  5084. }
  5085. const RenderDraw& draw = renderItem.draw;
  5086. const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  5087. {
  5088. const bool occluded = true
  5089. && isValid(draw.m_occlusionQuery)
  5090. && !hasOcclusionQuery
  5091. && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) )
  5092. ;
  5093. if (occluded
  5094. || _render->m_frameCache.isZeroArea(viewScissorRect, draw.m_scissor) )
  5095. {
  5096. if (resetState)
  5097. {
  5098. currentState.clear();
  5099. currentState.m_scissor = !draw.m_scissor;
  5100. currentBind.clear();
  5101. }
  5102. continue;
  5103. }
  5104. }
  5105. const uint64_t newFlags = draw.m_stateFlags;
  5106. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  5107. changedFlags |= currentState.m_rgba != draw.m_rgba ? BGFX_D3D11_BLEND_STATE_MASK : 0;
  5108. currentState.m_stateFlags = newFlags;
  5109. const uint64_t newStencil = draw.m_stencil;
  5110. uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
  5111. changedFlags |= 0 != changedStencil ? BGFX_D3D11_DEPTH_STENCIL_MASK : 0;
  5112. currentState.m_stencil = newStencil;
  5113. if (resetState)
  5114. {
  5115. wasCompute = false;
  5116. currentState.clear();
  5117. currentState.m_scissor = !draw.m_scissor;
  5118. changedFlags = BGFX_STATE_MASK;
  5119. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  5120. currentState.m_stateFlags = newFlags;
  5121. currentState.m_stencil = newStencil;
  5122. currentBind.clear();
  5123. setBlendState(newFlags);
  5124. setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );
  5125. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  5126. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  5127. }
  5128. if (prim.m_type != s_primInfo[primIndex].m_type)
  5129. {
  5130. prim = s_primInfo[primIndex];
  5131. deviceCtx->IASetPrimitiveTopology(prim.m_type);
  5132. }
  5133. uint16_t scissor = draw.m_scissor;
  5134. if (currentState.m_scissor != scissor)
  5135. {
  5136. currentState.m_scissor = scissor;
  5137. if (UINT16_MAX == scissor)
  5138. {
  5139. scissorEnabled = viewHasScissor;
  5140. if (viewHasScissor)
  5141. {
  5142. D3D11_RECT rc;
  5143. rc.left = viewScissorRect.m_x;
  5144. rc.top = viewScissorRect.m_y;
  5145. rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
  5146. rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
  5147. deviceCtx->RSSetScissorRects(1, &rc);
  5148. }
  5149. }
  5150. else
  5151. {
  5152. Rect scissorRect;
  5153. scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
  5154. scissorEnabled = true;
  5155. D3D11_RECT rc;
  5156. rc.left = scissorRect.m_x;
  5157. rc.top = scissorRect.m_y;
  5158. rc.right = scissorRect.m_x + scissorRect.m_width;
  5159. rc.bottom = scissorRect.m_y + scissorRect.m_height;
  5160. deviceCtx->RSSetScissorRects(1, &rc);
  5161. }
  5162. setRasterizerState(newFlags, wireframe, scissorEnabled);
  5163. }
  5164. if (BGFX_D3D11_DEPTH_STENCIL_MASK & changedFlags)
  5165. {
  5166. setDepthStencilState(newFlags, newStencil);
  5167. }
  5168. if (BGFX_D3D11_BLEND_STATE_MASK & changedFlags)
  5169. {
  5170. setBlendState(newFlags, draw.m_rgba);
  5171. currentState.m_rgba = draw.m_rgba;
  5172. }
  5173. if ( (0
  5174. | BGFX_STATE_CULL_MASK
  5175. | BGFX_STATE_ALPHA_REF_MASK
  5176. | BGFX_STATE_PT_MASK
  5177. | BGFX_STATE_POINT_SIZE_MASK
  5178. | BGFX_STATE_MSAA
  5179. | BGFX_STATE_LINEAA
  5180. | BGFX_STATE_CONSERVATIVE_RASTER
  5181. ) & changedFlags)
  5182. {
  5183. if ( (0
  5184. | BGFX_STATE_CULL_MASK
  5185. | BGFX_STATE_MSAA
  5186. | BGFX_STATE_LINEAA
  5187. | BGFX_STATE_CONSERVATIVE_RASTER
  5188. ) & changedFlags)
  5189. {
  5190. setRasterizerState(newFlags, wireframe, scissorEnabled);
  5191. }
  5192. if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  5193. {
  5194. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  5195. viewState.m_alphaRef = ref/255.0f;
  5196. }
  5197. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  5198. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  5199. if (prim.m_type != s_primInfo[primIndex].m_type)
  5200. {
  5201. prim = s_primInfo[primIndex];
  5202. deviceCtx->IASetPrimitiveTopology(prim.m_type);
  5203. }
  5204. }
  5205. bool programChanged = false;
  5206. bool constantsChanged = draw.m_uniformBegin < draw.m_uniformEnd;
  5207. rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
  5208. if (key.m_program.idx != currentProgram.idx)
  5209. {
  5210. currentProgram = key.m_program;
  5211. if (!isValid(currentProgram) )
  5212. {
  5213. m_currentProgram = NULL;
  5214. deviceCtx->VSSetShader(NULL, NULL, 0);
  5215. deviceCtx->PSSetShader(NULL, NULL, 0);
  5216. }
  5217. else
  5218. {
  5219. ProgramD3D11& program = m_program[currentProgram.idx];
  5220. m_currentProgram = &program;
  5221. const ShaderD3D11* vsh = program.m_vsh;
  5222. deviceCtx->VSSetShader(vsh->m_vertexShader, NULL, 0);
  5223. deviceCtx->VSSetConstantBuffers(0, 1, &vsh->m_buffer);
  5224. const ShaderD3D11* fsh = program.m_fsh;
  5225. if (NULL != fsh
  5226. && (NULL != m_currentColor || fsh->m_hasDepthOp) )
  5227. {
  5228. deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
  5229. deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);
  5230. }
  5231. else
  5232. {
  5233. deviceCtx->PSSetShader(NULL, NULL, 0);
  5234. }
  5235. }
  5236. programChanged =
  5237. constantsChanged = true;
  5238. }
  5239. if (isValid(currentProgram) )
  5240. {
  5241. ProgramD3D11& program = m_program[currentProgram.idx];
  5242. if (constantsChanged)
  5243. {
  5244. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  5245. if (NULL != vcb)
  5246. {
  5247. commit(*vcb);
  5248. }
  5249. if (NULL != program.m_fsh)
  5250. {
  5251. UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
  5252. if (NULL != fcb)
  5253. {
  5254. commit(*fcb);
  5255. }
  5256. }
  5257. }
  5258. viewState.setPredefined<4>(this, view, program, _render, draw);
  5259. if (constantsChanged
  5260. || program.m_numPredefined > 0)
  5261. {
  5262. commitShaderConstants();
  5263. }
  5264. }
  5265. {
  5266. uint32_t changes = 0;
  5267. for (uint8_t stage = 0; stage < maxTextureSamplers; ++stage)
  5268. {
  5269. const Binding& bind = renderBind.m_bind[stage];
  5270. Binding& current = currentBind.m_bind[stage];
  5271. if (current.m_idx != bind.m_idx
  5272. || current.m_type != bind.m_type
  5273. || current.m_samplerFlags != bind.m_samplerFlags
  5274. || programChanged)
  5275. {
  5276. if (kInvalidHandle != bind.m_idx)
  5277. {
  5278. switch (bind.m_type)
  5279. {
  5280. case Binding::Image:
  5281. {
  5282. TextureD3D11& texture = m_textures[bind.m_idx];
  5283. if (Access::Read != bind.m_access)
  5284. {
  5285. m_textureStage.m_uav[stage] = 0 == bind.m_mip
  5286. ? texture.m_uav
  5287. : s_renderD3D11->getCachedUav(texture.getHandle(), bind.m_mip)
  5288. ;
  5289. }
  5290. else
  5291. {
  5292. m_textureStage.m_srv[stage] = s_renderD3D11->getCachedSrv(texture.getHandle(), bind.m_mip, true);
  5293. m_textureStage.m_sampler[stage] = s_renderD3D11->getSamplerState(uint32_t(texture.m_flags), NULL);
  5294. }
  5295. }
  5296. break;
  5297. case Binding::Texture:
  5298. {
  5299. TextureD3D11& texture = m_textures[bind.m_idx];
  5300. texture.commit(stage, bind.m_samplerFlags, _render->m_colorPalette);
  5301. }
  5302. break;
  5303. case Binding::IndexBuffer:
  5304. case Binding::VertexBuffer:
  5305. {
  5306. const BufferD3D11& buffer = Binding::IndexBuffer == bind.m_type
  5307. ? m_indexBuffers[bind.m_idx]
  5308. : m_vertexBuffers[bind.m_idx]
  5309. ;
  5310. m_textureStage.m_srv[stage] = buffer.m_srv;
  5311. m_textureStage.m_sampler[stage] = NULL;
  5312. m_textureStage.m_uav[stage] = NULL;
  5313. }
  5314. break;
  5315. }
  5316. }
  5317. else
  5318. {
  5319. m_textureStage.m_srv[stage] = NULL;
  5320. m_textureStage.m_sampler[stage] = NULL;
  5321. m_textureStage.m_uav[stage] = NULL;
  5322. }
  5323. ++changes;
  5324. }
  5325. current = bind;
  5326. }
  5327. if (0 < changes)
  5328. {
  5329. commitTextureStage();
  5330. }
  5331. }
  5332. bool vertexStreamChanged = hasVertexStreamChanged(currentState, draw);
  5333. if (programChanged
  5334. || vertexStreamChanged)
  5335. {
  5336. currentState.m_streamMask = draw.m_streamMask;
  5337. currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
  5338. currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
  5339. currentState.m_instanceDataStride = draw.m_instanceDataStride;
  5340. ID3D11Buffer* buffers[BGFX_CONFIG_MAX_VERTEX_STREAMS];
  5341. uint32_t strides[BGFX_CONFIG_MAX_VERTEX_STREAMS];
  5342. uint32_t offsets[BGFX_CONFIG_MAX_VERTEX_STREAMS];
  5343. const VertexLayout* layouts[BGFX_CONFIG_MAX_VERTEX_STREAMS];
  5344. uint32_t numVertices = draw.m_numVertices;
  5345. uint8_t numStreams = 0;
  5346. if (UINT8_MAX != draw.m_streamMask)
  5347. {
  5348. for (uint32_t idx = 0, streamMask = draw.m_streamMask
  5349. ; 0 != streamMask
  5350. ; streamMask >>= 1, idx += 1, ++numStreams
  5351. )
  5352. {
  5353. const uint32_t ntz = bx::uint32_cnttz(streamMask);
  5354. streamMask >>= ntz;
  5355. idx += ntz;
  5356. currentState.m_stream[idx].m_layoutHandle = draw.m_stream[idx].m_layoutHandle;
  5357. currentState.m_stream[idx].m_handle = draw.m_stream[idx].m_handle;
  5358. currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
  5359. const uint16_t handle = draw.m_stream[idx].m_handle.idx;
  5360. const VertexBufferD3D11& vb = m_vertexBuffers[handle];
  5361. const uint16_t layoutIdx = isValid(draw.m_stream[idx].m_layoutHandle)
  5362. ? draw.m_stream[idx].m_layoutHandle.idx
  5363. : vb.m_layoutHandle.idx;
  5364. const VertexLayout& layout = m_vertexLayouts[layoutIdx];
  5365. const uint32_t stride = layout.m_stride;
  5366. buffers[numStreams] = vb.m_ptr;
  5367. strides[numStreams] = stride;
  5368. offsets[numStreams] = draw.m_stream[idx].m_startVertex * stride;
  5369. layouts[numStreams] = &layout;
  5370. numVertices = bx::uint32_min(UINT32_MAX == draw.m_numVertices
  5371. ? vb.m_size/stride
  5372. : draw.m_numVertices
  5373. , numVertices
  5374. );
  5375. }
  5376. }
  5377. currentNumVertices = numVertices;
  5378. if (0 < numStreams)
  5379. {
  5380. deviceCtx->IASetVertexBuffers(0, numStreams, buffers, strides, offsets);
  5381. if (isValid(draw.m_instanceDataBuffer) )
  5382. {
  5383. const VertexBufferD3D11& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
  5384. const uint32_t instStride = draw.m_instanceDataStride;
  5385. deviceCtx->IASetVertexBuffers(numStreams, 1, &inst.m_ptr, &instStride, &draw.m_instanceDataOffset);
  5386. setInputLayout(numStreams, layouts, m_program[currentProgram.idx], uint16_t(instStride/16) );
  5387. }
  5388. else
  5389. {
  5390. deviceCtx->IASetVertexBuffers(numStreams, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
  5391. setInputLayout(numStreams, layouts, m_program[currentProgram.idx], 0);
  5392. }
  5393. }
  5394. else
  5395. {
  5396. deviceCtx->IASetVertexBuffers(0, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
  5397. if (isValid(draw.m_instanceDataBuffer) )
  5398. {
  5399. const VertexBufferD3D11& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
  5400. const uint32_t instStride = draw.m_instanceDataStride;
  5401. deviceCtx->IASetVertexBuffers(0, 1, &inst.m_ptr, &instStride, &draw.m_instanceDataOffset);
  5402. setInputLayout(0, NULL, m_program[currentProgram.idx], uint16_t(instStride/16) );
  5403. }
  5404. else
  5405. {
  5406. deviceCtx->IASetInputLayout(NULL);
  5407. }
  5408. }
  5409. }
  5410. if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx
  5411. || currentState.isIndex16() != draw.isIndex16() )
  5412. {
  5413. currentState.m_indexBuffer = draw.m_indexBuffer;
  5414. currentState.m_submitFlags = draw.m_submitFlags;
  5415. uint16_t handle = draw.m_indexBuffer.idx;
  5416. if (kInvalidHandle != handle)
  5417. {
  5418. const IndexBufferD3D11& ib = m_indexBuffers[handle];
  5419. deviceCtx->IASetIndexBuffer(ib.m_ptr
  5420. , draw.isIndex16() ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT
  5421. , 0
  5422. );
  5423. }
  5424. else
  5425. {
  5426. deviceCtx->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
  5427. }
  5428. }
  5429. if (0 != currentState.m_streamMask)
  5430. {
  5431. uint32_t numVertices = currentNumVertices;
  5432. uint32_t numIndices = 0;
  5433. uint32_t numPrimsSubmitted = 0;
  5434. uint32_t numInstances = 0;
  5435. uint32_t numPrimsRendered = 0;
  5436. uint32_t numDrawIndirect = 0;
  5437. if (hasOcclusionQuery)
  5438. {
  5439. m_occlusionQuery.begin(_render, draw.m_occlusionQuery);
  5440. }
  5441. if (isValid(draw.m_indirectBuffer) )
  5442. {
  5443. const VertexBufferD3D11& vb = m_vertexBuffers[draw.m_indirectBuffer.idx];
  5444. ID3D11Buffer* ptr = vb.m_ptr;
  5445. if (isValid(draw.m_indexBuffer) )
  5446. {
  5447. numDrawIndirect = UINT16_MAX == draw.m_numIndirect
  5448. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5449. : draw.m_numIndirect
  5450. ;
  5451. multiDrawIndexedInstancedIndirect(
  5452. numDrawIndirect
  5453. , ptr
  5454. , draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5455. , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5456. );
  5457. }
  5458. else
  5459. {
  5460. numDrawIndirect = UINT16_MAX == draw.m_numIndirect
  5461. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5462. : draw.m_numIndirect
  5463. ;
  5464. multiDrawInstancedIndirect(
  5465. numDrawIndirect
  5466. , ptr
  5467. , draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5468. , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5469. );
  5470. }
  5471. }
  5472. else
  5473. {
  5474. if (isValid(draw.m_indexBuffer) )
  5475. {
  5476. if (UINT32_MAX == draw.m_numIndices)
  5477. {
  5478. const IndexBufferD3D11& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  5479. const uint32_t indexSize = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
  5480. numIndices = ib.m_size/indexSize;
  5481. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  5482. numInstances = draw.m_numInstances;
  5483. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  5484. if (numInstances > 1)
  5485. {
  5486. deviceCtx->DrawIndexedInstanced(numIndices
  5487. , draw.m_numInstances
  5488. , 0
  5489. , 0
  5490. , 0
  5491. );
  5492. }
  5493. else
  5494. {
  5495. deviceCtx->DrawIndexed(numIndices
  5496. , 0
  5497. , 0
  5498. );
  5499. }
  5500. }
  5501. else if (prim.m_min <= draw.m_numIndices)
  5502. {
  5503. numIndices = draw.m_numIndices;
  5504. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  5505. numInstances = draw.m_numInstances;
  5506. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  5507. if (numInstances > 1)
  5508. {
  5509. deviceCtx->DrawIndexedInstanced(numIndices
  5510. , draw.m_numInstances
  5511. , draw.m_startIndex
  5512. , 0
  5513. , 0
  5514. );
  5515. }
  5516. else
  5517. {
  5518. deviceCtx->DrawIndexed(numIndices
  5519. , draw.m_startIndex
  5520. , 0
  5521. );
  5522. }
  5523. }
  5524. }
  5525. else
  5526. {
  5527. numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
  5528. numInstances = draw.m_numInstances;
  5529. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  5530. if (numInstances > 1)
  5531. {
  5532. deviceCtx->DrawInstanced(numVertices
  5533. , draw.m_numInstances
  5534. , 0
  5535. , 0
  5536. );
  5537. }
  5538. else
  5539. {
  5540. deviceCtx->Draw(numVertices
  5541. , 0
  5542. );
  5543. }
  5544. }
  5545. if (hasOcclusionQuery)
  5546. {
  5547. m_occlusionQuery.end();
  5548. }
  5549. }
  5550. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  5551. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  5552. statsNumInstances[primIndex] += numInstances;
  5553. statsNumDrawIndirect[primIndex] += numDrawIndirect;
  5554. statsNumIndices += numIndices;
  5555. }
  5556. }
  5557. if (wasCompute)
  5558. {
  5559. setViewType(view, "C");
  5560. BGFX_D3D11_PROFILER_END();
  5561. BGFX_D3D11_PROFILER_BEGIN(view, kColorCompute);
  5562. invalidateCompute();
  5563. }
  5564. submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
  5565. if (0 < _render->m_numRenderItems)
  5566. {
  5567. if (0 != (m_resolution.reset & BGFX_RESET_FLUSH_AFTER_RENDER) )
  5568. {
  5569. deviceCtx->Flush();
  5570. }
  5571. captureElapsed = -bx::getHPCounter();
  5572. capture();
  5573. captureElapsed += bx::getHPCounter();
  5574. profiler.end();
  5575. }
  5576. }
  5577. BGFX_D3D11_PROFILER_END();
  5578. int64_t timeEnd = bx::getHPCounter();
  5579. int64_t frameTime = timeEnd - timeBegin;
  5580. static int64_t min = frameTime;
  5581. static int64_t max = frameTime;
  5582. min = min > frameTime ? frameTime : min;
  5583. max = max < frameTime ? frameTime : max;
  5584. static uint32_t maxGpuLatency = 0;
  5585. static double maxGpuElapsed = 0.0f;
  5586. double elapsedGpuMs = 0.0;
  5587. if (UINT32_MAX != frameQueryIdx)
  5588. {
  5589. m_gpuTimer.end(frameQueryIdx);
  5590. const TimerQueryD3D11::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
  5591. double toGpuMs = 1000.0 / double(result.m_frequency);
  5592. elapsedGpuMs = (result.m_end - result.m_begin) * toGpuMs;
  5593. maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  5594. maxGpuLatency = bx::uint32_imax(maxGpuLatency, result.m_pending-1);
  5595. }
  5596. const int64_t timerFreq = bx::getHPFrequency();
  5597. Stats& perfStats = _render->m_perfStats;
  5598. perfStats.cpuTimeBegin = timeBegin;
  5599. perfStats.cpuTimeEnd = timeEnd;
  5600. perfStats.cpuTimerFreq = timerFreq;
  5601. const TimerQueryD3D11::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
  5602. perfStats.gpuTimeBegin = result.m_begin;
  5603. perfStats.gpuTimeEnd = result.m_end;
  5604. perfStats.gpuTimerFreq = result.m_frequency;
  5605. perfStats.numDraw = statsKeyType[0];
  5606. perfStats.numCompute = statsKeyType[1];
  5607. perfStats.numBlit = _render->m_numBlitItems;
  5608. perfStats.maxGpuLatency = maxGpuLatency;
  5609. bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
  5610. m_nvapi.getMemoryInfo(perfStats.gpuMemoryUsed, perfStats.gpuMemoryMax);
  5611. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  5612. {
  5613. BGFX_D3D11_PROFILER_BEGIN_LITERAL("debugstats", kColorFrame);
  5614. m_needPresent = true;
  5615. TextVideoMem& tvm = m_textVideoMem;
  5616. static int64_t next = timeEnd;
  5617. if (timeEnd >= next)
  5618. {
  5619. next = timeEnd + timerFreq;
  5620. double freq = double(timerFreq);
  5621. double toMs = 1000.0/freq;
  5622. tvm.clear();
  5623. uint16_t pos = 0;
  5624. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
  5625. , " %s.%d (FL %d.%d) / " BX_COMPILER_NAME
  5626. " / " BX_CPU_NAME
  5627. " / " BX_ARCH_NAME
  5628. " / " BX_PLATFORM_NAME
  5629. " / Version 1.%d.%d (commit: " BGFX_REV_SHA1 ")"
  5630. , getRendererName()
  5631. , m_deviceInterfaceVersion
  5632. , (m_featureLevel >> 12) & 0xf
  5633. , (m_featureLevel >> 8) & 0xf
  5634. , BGFX_API_VERSION
  5635. , BGFX_REV_NUMBER
  5636. );
  5637. const DXGI_ADAPTER_DESC& desc = m_dxgi.m_adapterDesc;
  5638. char description[BX_COUNTOF(desc.Description)];
  5639. wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
  5640. tvm.printf(0, pos++, 0x8f, " Device: %s", description);
  5641. char dedicatedVideo[16];
  5642. bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
  5643. char dedicatedSystem[16];
  5644. bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
  5645. char sharedSystem[16];
  5646. bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
  5647. char processMemoryUsed[16];
  5648. bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
  5649. tvm.printf(0, pos++, 0x8f, " Memory: %s (video), %s (system), %s (shared), %s (process) "
  5650. , dedicatedVideo
  5651. , dedicatedSystem
  5652. , sharedSystem
  5653. , processMemoryUsed
  5654. );
  5655. pos = 10;
  5656. tvm.printf(10, pos++, 0x8b, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  5657. , double(frameTime)*toMs
  5658. , double(min)*toMs
  5659. , double(max)*toMs
  5660. , freq/frameTime
  5661. );
  5662. const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  5663. tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
  5664. , !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  5665. , 0 != msaa ? '\xfe' : ' '
  5666. , 1<<msaa
  5667. , !!(m_resolution.reset&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  5668. );
  5669. double elapsedCpuMs = double(frameTime)*toMs;
  5670. tvm.printf(10, pos++, 0x8b, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] %c GPU %7.4f [ms] (latency %d) "
  5671. , _render->m_numRenderItems
  5672. , statsKeyType[0]
  5673. , statsKeyType[1]
  5674. , elapsedCpuMs
  5675. , elapsedCpuMs > maxGpuElapsed ? '>' : '<'
  5676. , maxGpuElapsed
  5677. , maxGpuLatency
  5678. );
  5679. maxGpuLatency = 0;
  5680. maxGpuElapsed = 0.0;
  5681. for (uint32_t ii = 0; ii < Topology::Count; ++ii)
  5682. {
  5683. tvm.printf(10, pos++, 0x8b, " %10s: %7d (#inst: %5d), submitted: %7d, indirect %7d"
  5684. , getName(Topology::Enum(ii) )
  5685. , statsNumPrimsRendered[ii]
  5686. , statsNumInstances[ii]
  5687. , statsNumPrimsSubmitted[ii]
  5688. , statsNumDrawIndirect[ii]
  5689. );
  5690. }
  5691. if (NULL != m_renderDocDll)
  5692. {
  5693. tvm.printf(tvm.m_width-27, 0, 0x4f, " [F11 - RenderDoc capture] ");
  5694. }
  5695. tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
  5696. // tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  5697. tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
  5698. tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
  5699. pos++;
  5700. tvm.printf(10, pos++, 0x8b, " Occlusion queries: %3d ", m_occlusionQuery.m_control.available() );
  5701. pos++;
  5702. tvm.printf(10, pos++, 0x8b, " State cache: ");
  5703. tvm.printf(10, pos++, 0x8b, " Blend | DepthS | Input | Raster | Sampler ");
  5704. tvm.printf(10, pos++, 0x8b, " %6d | %6d | %6d | %6d | %6d "
  5705. , m_blendStateCache.getCount()
  5706. , m_depthStencilStateCache.getCount()
  5707. , m_inputLayoutCache.getCount()
  5708. , m_rasterizerStateCache.getCount()
  5709. , m_samplerStateCache.getCount()
  5710. );
  5711. pos++;
  5712. double captureMs = double(captureElapsed)*toMs;
  5713. tvm.printf(10, pos++, 0x8b, " Capture: %7.4f [ms] ", captureMs);
  5714. uint8_t attr[2] = { 0x8c, 0x8a };
  5715. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  5716. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
  5717. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
  5718. min = frameTime;
  5719. max = frameTime;
  5720. }
  5721. blit(this, _textVideoMemBlitter, tvm);
  5722. BGFX_D3D11_PROFILER_END();
  5723. }
  5724. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  5725. {
  5726. BGFX_D3D11_PROFILER_BEGIN_LITERAL("debugtext", kColorFrame);
  5727. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  5728. BGFX_D3D11_PROFILER_END();
  5729. }
  5730. if (m_resolution.reset & BGFX_RESET_TRANSPARENT_BACKBUFFER)
  5731. {
  5732. premultiplyBackBuffer(_clearQuad);
  5733. }
  5734. m_deviceCtx->OMSetRenderTargets(1, s_zero.m_rtv, NULL);
  5735. if (NULL != m_msaaRt)
  5736. {
  5737. ID3D11Texture2D* backBufferColor;
  5738. DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBufferColor) );
  5739. deviceCtx->ResolveSubresource(backBufferColor, 0, m_msaaRt, 0, m_scd.format);
  5740. DX_RELEASE(backBufferColor, 0);
  5741. }
  5742. }
  5743. } /* namespace d3d11 */ } // namespace bgfx
  5744. #else
  5745. namespace bgfx { namespace d3d11
  5746. {
  5747. RendererContextI* rendererCreate(const Init& _init)
  5748. {
  5749. BX_UNUSED(_init);
  5750. return NULL;
  5751. }
  5752. void rendererDestroy()
  5753. {
  5754. }
  5755. } /* namespace d3d11 */ } // namespace bgfx
  5756. #endif // BGFX_CONFIG_RENDERER_DIRECT3D11